Player Matchup

Sylvanus
Sylvanus
RogueiXiWizard
Sylvanus
Level 124
God Stats
4W - 2L
1,830 SR
Queue Stats
334W - 311L
1,569 Elo+
Party 1
Fenrir
Fenrir
Virchuu
Fenrir
Level 125
God Stats
2W - 2L
1,299 SR
Queue Stats
278W - 294L
1,576 Elo+
Party 1
Sol
Sol
winter1cocoa
Sol
Level 141
God Stats
8W - 2L
1,865 SR
Queue Stats
173W - 145L
1,613 Elo+
Party 1
Team Averages
Level 130
1,664 SR
1,586 Elo+

VS

Team Averages
Level 103
1,470 SR
1,530 Elo+
Ra
Ra
Imgg_dinnn
Ra
Level 104
God Stats
7W - 12L
1,596 SR
Queue Stats
301W - 346L
1,444 Elo+
Solo
Nike
Nike
juicedlootape
Nike
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 45L
1,503 Elo+
Solo
Terra
Terra
xPRPYxHalo
Terra
Level 138
God Stats
0W - 1L
1,315 SR
Queue Stats
106W - 134L
1,642 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
13
2 / 3 / 8
10,260
733
8,614
14,376
6,449
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Virchuu
Fenrir
13
7 / 3 / 5
10,663
762
11,962
15,212
8,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
3 / 3 / 6
9,709
694
12,760
14,791
4,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 5 / 3
10,350
739
12,018
14,120
5,772
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 4 / 4
8,826
630
9,166
14,431
7,027
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Terra
11
1 / 4 / 6
9,257
661
8,593
13,465
12,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
22
12
Kills
9
9
Deaths
13
19
Assists
13
Player
Kills
Deaths
Assists
KDA
L
6
5
3
1.5
W
Sylvanus
2
3
8
2
W
Fenrir
Virchuu
Fenrir
7
3
5
3.17
L
2
4
4
1
W
3
3
6
2
L
Terra
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,336
Damage
29,777
44,379
Taken
42,016
19,464
Mitigated
25,173
20,713
Healing
13,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,018
1,108
1,020
5,685
14,120
5,772
467
7,719
6,151
62,342
0
W
Sylvanus
8,614
1,893
3,234
5,338
14,376
6,449
296
7,351
7,025
27,197
0
W
Fenrir
Virchuu
Fenrir
11,962
2,362
0
3,044
15,212
8,747
0
6,146
9,066
0
26,713
L
9,166
1,859
0
2,647
14,431
7,027
449
7,972
6,348
0
19,873
W
12,760
3,436
0
9,097
14,791
4,268
3,054
7,555
7,236
58,990
0
L
Terra
8,593
1,056
1,956
2,513
13,465
12,374
233
5,748
7,569
18,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,632
Gold Earned
28,433
153
Minions Killed
125
0
Camps Cleared
0
708,808
Distance Traveled
772,256
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,350
739
88
6
0
257,223
2
W
Sylvanus
10,260
733
37
3
0
212,842
0
W
Fenrir
10,663
762
11
1
0
268,503
2
L
Nike
8,826
630
28
2
0
268,101
2
W
Sol
9,709
694
105
8
0
227,463
2
L
Terra
9,257
661
9
1
0
246,932
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role