Player Matchup

Susano
Susano
NeonPanda1005
Susano
Level 28
God Stats
6W - 11L
1,482 SR
Queue Stats
216W - 158L
1,599 Elo+
Party 2
Scylla
Scylla
RegentGecko
Scylla
Level 63
God Stats
1W - 4L
1,500 SR
Queue Stats
375W - 323L
1,561 Elo+
Party 2
Kali
Kali
sethoftheleaf
Kali
Level 98
God Stats
6W - 5L
1,492 SR
Queue Stats
469W - 364L
1,595 Elo+
Party 2
Team Averages
Level 63
1,491 SR
1,585 Elo+

VS

Team Averages
Level 54
1,430 SR
1,416 Elo+
Cerberus
Cerberus
BurlyBouncer
Cerberus
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,473 Elo+
Party 1
Ah Puch
Ah Puch
Scary TeRRy7031
Ah Puch
Level 34
God Stats
23W - 21L
1,543 SR
Queue Stats
106W - 145L
1,304 Elo+
Solo
Anhur
Anhur
Tanstewie
Anhur
Level 119
God Stats
2W - 2L
1,247 SR
Queue Stats
34W - 39L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 8 / 6
9,306
665
8,448
14,945
4,688
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
14
2 / 6 / 6
9,854
704
6,301
10,503
2,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
8 / 6 / 4
10,437
746
11,732
16,452
5,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BurlyBouncer
Cerberus
12
2 / 9 / 14
10,425
745
5,976
18,121
16,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
4 / 3 / 13
10,689
764
14,500
7,094
2,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
Tanstewie
Anhur
16
14 / 2 / 6
12,432
888
13,413
10,474
3,276
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
53
14
Kills
20
20
Deaths
14
16
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BurlyBouncer
Cerberus
2
9
14
1
L
4
8
6
0.88
L
Scylla
2
6
6
0.83
W
4
3
13
3.5
W
Anhur
Tanstewie
Anhur
14
2
6
8.5
L
8
6
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,481
Damage
33,889
41,900
Taken
35,689
13,614
Mitigated
21,972
4,563
Healing
7,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BurlyBouncer
Cerberus
5,976
845
0
2,243
18,121
16,398
303
2,671
15,218
13,270
0
L
8,448
2,298
237
567
14,945
4,688
445
6,617
8,328
0
26,870
L
Scylla
6,301
1,243
0
0
10,503
2,995
0
6,625
3,878
39,994
0
W
14,500
372
624
1,571
7,094
2,298
565
538
6,534
58,630
0
W
Anhur
Tanstewie
Anhur
13,413
7,245
0
2,965
10,474
3,276
1,758
2,722
7,596
0
47,485
L
11,732
7,162
0
3,759
16,452
5,931
1,160
7,314
9,138
0
29,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,597
Gold Earned
33,546
148
Minions Killed
166
0
Camps Cleared
0
672,359
Distance Traveled
697,022
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,425
745
27
2
0
201,267
0
L
Susano
9,306
665
37
3
0
226,474
0
L
Scylla
9,854
704
73
5
0
211,956
0
W
Ah Puch
10,689
764
88
6
0
249,189
1
W
Anhur
12,432
888
51
4
0
246,566
5
L
Kali
10,437
746
38
3
0
233,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role