Player Matchup

Osiris
Osiris
 
Osiris
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
S2N-DEMONslayer
Kukulkan
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 11L
1,682 Elo+
Party 2
Ullr
Ullr
tridot120
Ullr
Level 112
God Stats
37W - 29L
1,530 SR
Queue Stats
286W - 220L
1,675 Elo+
Party 2
Team Averages
Level 51
1,510 SR
1,619 Elo+

VS

Team Averages
Level 38
1,614 SR
1,644 Elo+
Tiamat
Tiamat
Drezingar
Tiamat
Level 26
God Stats
1W - 3L
1,584 SR
Queue Stats
74W - 28L
1,670 Elo+
Party 1
Cupid
Cupid
cristianfxgx
Cupid
Level 66
God Stats
4W - 1L
1,720 SR
Queue Stats
15W - 4L
1,867 Elo+
Party 1
Chaac
Chaac
royal_kylian
Chaac
Level 23
God Stats
9W - 8L
1,536 SR
Queue Stats
13W - 15L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
4 / 1 / 8
10,420
744
8,831
14,384
6,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Kukulkan
14
3 / 2 / 8
10,089
721
7,010
6,277
2,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ullr
15
8 / 3 / 6
11,205
800
15,714
9,356
3,435
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Drezingar
Tiamat
9
1 / 3 / 4
8,192
585
4,375
9,282
3,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 6 / 2
8,507
608
3,326
10,085
3,613
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
2 / 6 / 3
9,050
646
6,882
17,435
9,627
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
15
Kills
5
6
Deaths
15
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
4
1
8
8
L
Tiamat
Drezingar
Tiamat
1
3
4
1
W
Kukulkan
3
2
8
3.5
L
2
6
2
0.5
L
2
6
3
0.58
W
Ullr
8
3
6
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,555
Damage
14,583
30,017
Taken
36,802
12,021
Mitigated
16,991
11,204
Healing
5,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
8,831
3,229
0
6,706
14,384
6,482
1,477
1,561
11,122
0
53,828
L
Tiamat
Drezingar
Tiamat
4,375
175
0
1,121
9,282
3,751
0
2,543
6,739
17,774
0
W
Kukulkan
7,010
1,266
0
1,196
6,277
2,104
1,191
2,216
3,836
41,676
0
L
3,326
2,286
476
1,086
10,085
3,613
111
1,406
8,679
0
21,890
L
6,882
1,204
528
2,289
17,435
9,627
0
3,185
14,250
0
31,250
W
Ullr
15,714
9,831
0
3,302
9,356
3,435
728
875
8,420
0
57,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,714
Gold Earned
25,749
204
Minions Killed
121
0
Camps Cleared
0
843,447
Distance Traveled
630,085
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,420
744
59
4
0
308,389
2
L
Tiamat
8,192
585
38
3
0
146,320
2
W
Kukulkan
10,089
721
69
5
0
273,831
2
L
Cupid
8,507
608
42
3
0
233,173
4
L
Chaac
9,050
646
41
3
0
250,592
3
W
Ullr
11,205
800
76
5
0
261,227
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role