Player Matchup

Cerberus
Cerberus
Catoiderr
Cerberus
Level 29
God Stats
1W - 3L
1,149 SR
Queue Stats
110W - 122L
1,476 Elo+
Solo
Neith
Neith
FicoConexion
Neith
Level 24
God Stats
12W - 15L
1,500 SR
Queue Stats
31W - 44L
1,405 Elo+
Solo
Thoth
Thoth
SuspeitoKirud
Thoth
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
144W - 191L
1,434 Elo+
Solo
Bakasura
Bakasura
WolfMonteiro
Bakasura
Level 17
God Stats
4W - 3L
1,148 SR
Queue Stats
64W - 56L
1,301 Elo+
Solo
Kali
Kali
kondplay
Kali
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 22L
1,534 Elo+
Solo
Team Averages
Level 22
1,359 SR
1,430 Elo+

VS

Team Averages
Level 11
1,447 SR
1,369 Elo+
Nemesis
Nemesis
Agustin_Carrara
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,538 Elo+
Party 1
Cthulhu
Cthulhu
EusouAguerra715
Cthulhu
Level 14
God Stats
0W - 4L
1,441 SR
Queue Stats
1W - 17L
1,018 Elo+
Party 2
Hun Batz
Hun Batz
Gemaple2005
Hun Batz
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,223 Elo+
Party 2
Bellona
Bellona
OI-SOU-O-toruna
Bellona
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,589 Elo+
Party 1
Cerberus
Cerberus
lftw
Cerberus
Level 12
God Stats
0W - 3L
1,292 SR
Queue Stats
8W - 13L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Catoiderr
Cerberus
14
11 / 2 / 6
10,640
591
9,193
11,068
4,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 2 / 11
10,273
571
6,746
9,029
3,277
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
8 / 1 / 0
10,201
567
5,238
4,971
1,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
WolfMonteiro
Bakasura
15
2 / 2 / 0
9,354
520
3,979
10,467
3,724
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kali
13
9 / 4 / 3
9,634
535
11,929
13,984
6,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 2
5,705
317
616
2,686
512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
2 / 11 / 1
7,754
431
6,643
16,397
7,318
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hun Batz
Gemaple2005
Hun Batz
11
2 / 16 / 1
7,116
395
4,165
14,088
6,909
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

4
0 / 3 / 2
5,518
307
459
4,929
1,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cerberus
lftw
Cerberus
15
3 / 5 / 2
9,372
521
7,146
15,518
10,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
15
34
Kills
7
11
Deaths
35
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
0
2
1
W
Cerberus
Catoiderr
Cerberus
11
2
6
7
L
2
11
1
0.23
W
4
2
11
4.75
L
Hun Batz
Gemaple2005
Hun Batz
2
16
1
0.16
L
0
3
2
0.33
W
8
1
0
8
W
Bakasura
WolfMonteiro
Bakasura
2
2
0
1
W
Kali
9
4
3
2.63
L
Cerberus
lftw
Cerberus
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,085
Damage
19,029
49,519
Taken
53,618
19,983
Mitigated
26,614
16,631
Healing
3,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
616
294
0
250
2,686
512
0
203
2,455
0
6,900
W
Cerberus
Catoiderr
Cerberus
9,193
864
292
3,361
11,068
4,586
2,176
3,670
7,398
46,661
0
L
6,643
1,264
0
0
16,397
7,318
57
5,560
10,705
27,665
0
W
6,746
3,871
0
3,012
9,029
3,277
6,133
1,185
7,844
0
56,186
L
Hun Batz
Gemaple2005
Hun Batz
4,165
1,937
0
0
14,088
6,909
0
5,027
9,013
0
21,412
L
459
178
0
246
4,929
1,693
0
1,538
3,203
0
4,413
W
5,238
208
0
938
4,971
1,397
2,749
1,645
3,326
46,927
0
W
Bakasura
WolfMonteiro
Bakasura
3,979
2,790
0
5,009
10,467
3,724
3,360
4,713
5,754
0
27,087
W
Kali
11,929
7,551
0
4,019
13,984
6,999
0
2,576
10,413
0
46,464
L
Cerberus
lftw
Cerberus
7,146
1,650
0
3,025
15,518
10,182
0
1,617
13,109
43,632
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,102
Gold Earned
35,465
454
Minions Killed
175
0
Camps Cleared
0
1,565,004
Distance Traveled
962,329
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,705
317
20
1
0
58,836
0
W
Cerberus
10,640
591
78
4
0
316,487
1
L
Cthulhu
7,754
431
34
2
0
292,556
1
W
Neith
10,273
571
116
6
0
257,203
0
L
Hun Batz
7,116
395
25
1
0
265,609
1
L
Bellona
5,518
307
10
1
0
55,768
0
W
Thoth
10,201
567
103
6
0
316,202
0
W
Bakasura
9,354
520
84
5
0
329,625
1
W
Kali
9,634
535
73
4
0
345,487
0
L
Cerberus
9,372
521
86
5
0
289,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role