Player Matchup

Danzaburou
Danzaburou
Gold II
OREGONDUCKS0908
Danzaburou
Gold II
Level 119
God Stats
10W - 7L
1,657 SR
Queue Stats
96W - 116L
1,546 MMR
Party 3
Nemesis
Nemesis
Bronze III
YUNGSQEEZE
Nemesis
Bronze III
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 MMR
Party 3
Nike
Nike
Gold III
boomer494
Nike
Gold III
Level 109
God Stats
32W - 20L
1,708 SR
Queue Stats
175W - 177L
1,514 MMR
Solo
Cupid
Cupid
Silver II
bwenoo
Cupid
Silver II
Level 118
God Stats
4W - 1L
1,629 SR
Queue Stats
14W - 6L
1,619 MMR
Party 2
Khepri
Khepri
Silver II
zachooo
Khepri
Silver II
Level 66
God Stats
2W - 1L
1,613 SR
Queue Stats
7W - 5L
1,530 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 107
1,621 SR
1,542 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 91
1,497 SR
1,511 MMR
Awilix
Awilix
Gold III
Atlchevy678404
Awilix
Gold III
Level 153
God Stats
9W - 9L
1,705 SR
Queue Stats
297W - 278L
1,472 MMR
Solo
Cerberus
Cerberus
Silver III
Manarage420
Cerberus
Silver III
Level 63
God Stats
0W - 2L
1,211 SR
Queue Stats
9W - 25L
1,512 MMR
Solo
Cabrakan
Cabrakan
Gold IV
PrinceWalker07
Cabrakan
Gold IV
Level 87
God Stats
8W - 4L
1,556 SR
Queue Stats
115W - 100L
1,600 MMR
Party 1
Jing Wei
Jing Wei
Gold II
Zoiam
Jing Wei
Gold II
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold V
dark coast77002
Nu Wa
Gold V
Level 89
God Stats
4W - 3L
1,512 SR
Queue Stats
139W - 134L
1,469 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
OREGONDUCKS0908
Danzaburou
18
9 / 2 / 11
12,904
614
16,033
18,411
6,793
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
YUNGSQEEZE
Nemesis
18
10 / 3 / 9
12,181
580
13,239
16,799
9,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nike
18
5 / 4 / 3
11,908
567
9,189
18,743
10,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cupid
bwenoo
Cupid
20
9 / 0 / 10
13,460
641
19,740
14,895
6,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Khepri
zachooo
Khepri
15
0 / 1 / 21
11,088
528
7,670
12,908
14,350
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
TiamatSetSobekApolloTsukuyomi

VS

Bans
ScyllaAthenaGuan YuCthulhuJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 9 / 1
9,322
444
9,692
15,970
5,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
Manarage420
Cerberus
12
0 / 9 / 0
7,456
355
6,138
25,538
23,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cabrakan
16
2 / 2 / 2
10,081
480
13,479
17,343
23,021
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
Zoiam
Jing Wei
17
1 / 4 / 0
9,927
473
6,530
14,417
5,558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 9 / 2
9,092
433
14,693
13,840
4,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
14
33
Kills
9
10
Deaths
33
54
Assists
5
Player
Kills
Deaths
Assists
KDA
L
4
9
1
0.5
L
Cerberus
Manarage420
Cerberus
0
9
0
0
W
Danzaburou
OREGONDUCKS0908
Danzaburou
9
2
11
7.25
L
Cabrakan
2
2
2
1.5
W
Nemesis
YUNGSQEEZE
Nemesis
10
3
9
4.83
L
Jing Wei
Zoiam
Jing Wei
1
4
0
0.25
W
Nike
5
4
3
1.63
W
Cupid
bwenoo
Cupid
9
0
10
14
L
2
9
2
0.33
W
Khepri
zachooo
Khepri
0
1
21
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,871
Damage
50,532
81,756
Taken
87,108
47,411
Mitigated
62,607
34,325
Healing
22,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,692
3,767
0
726
15,970
5,616
0
1,080
14,890
0
50,065
L
Cerberus
Manarage420
Cerberus
6,138
255
528
7,849
25,538
23,754
0
3,544
21,994
36,818
0
W
Danzaburou
OREGONDUCKS0908
Danzaburou
16,033
7,952
0
7,876
18,411
6,793
5,107
7,789
10,228
0
93,719
L
Cabrakan
13,479
2,695
0
6,562
17,343
23,021
0
445
16,898
66,580
0
W
Nemesis
YUNGSQEEZE
Nemesis
13,239
6,926
0
6,979
16,799
9,530
2,404
4,994
11,573
0
65,676
L
Jing Wei
Zoiam
Jing Wei
6,530
4,984
0
4,803
14,417
5,558
1,273
1,521
12,896
0
73,610
W
Nike
9,189
2,291
0
4,455
18,743
10,202
1,251
12,801
5,802
1,353
65,483
W
Cupid
bwenoo
Cupid
19,740
10,936
125
10,483
14,895
6,536
3,190
4,693
10,056
0
124,776
L
14,693
3,685
0
1,612
13,840
4,658
243
1,235
12,605
61,997
0
W
Khepri
zachooo
Khepri
7,670
997
0
4,407
12,908
14,350
816
4,635
8,057
23,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,541
Gold Earned
45,878
537
Minions Killed
548
0
Camps Cleared
0
2,043,987
Distance Traveled
1,810,069
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
9,322
444
75
4
0
370,368
0
L
Cerberus
7,456
355
116
6
0
365,941
2
W
Danzaburou
12,904
614
114
5
0
396,304
2
L
Cabrakan
10,081
480
140
7
0
365,224
6
W
Nemesis
12,181
580
77
4
0
433,119
4
L
Jing Wei
9,927
473
124
6
0
382,127
3
W
Nike
11,908
567
134
6
0
398,550
4
W
Cupid
13,460
641
175
8
0
398,704
3
L
Nu Wa
9,092
433
93
4
0
326,409
2
W
Khepri
11,088
528
37
2
0
417,310
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role