Player Matchup

Serqet
Serqet
Greniuss
Serqet
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 27L
1,653 Elo+
Party 1
Chang'e
Chang'e
IllumiNaughty11
Chang'e
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 18L
1,288 Elo+
Party 1
Tyr
Tyr
Jihibukai
Tyr
Level 141
God Stats
7W - 15L
1,526 SR
Queue Stats
63W - 72L
1,633 Elo+
Solo
Ares
Ares
XanthBamboozler
Ares
Level 128
God Stats
0W - 2L
1,515 SR
Queue Stats
37W - 32L
1,653 Elo+
Party 1
Team Averages
Level 108
1,510 SR
1,557 Elo+

VS

Team Averages
Level 133
1,710 SR
1,586 Elo+
Izanami
Izanami
Copper
Izanami
Level 129
God Stats
50W - 19L
1,893 SR
Queue Stats
276W - 180L
1,661 Elo+
Party 2
Kukulkan
Kukulkan
Dispoze
Kukulkan
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 21L
1,623 Elo+
Solo
Da Ji
Da Ji
ScrufBeard
Da Ji
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 35L
1,397 Elo+
Solo
Cerberus
Cerberus
Smokinya
Cerberus
Level 128
God Stats
53W - 24L
1,948 SR
Queue Stats
330W - 245L
1,664 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Greniuss
Serqet
16
4 / 4 / 2
10,419
744
9,738
12,615
4,686
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

14
1 / 7 / 2
8,827
631
5,043
14,502
6,185
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 5 / 2
10,520
751
7,243
12,777
11,314
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
2 / 6 / 1
9,902
707
10,316
23,019
21,650
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Copper
Izanami
18
7 / 0 / 9
11,684
835
13,307
10,924
4,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
Dispoze
Kukulkan
18
4 / 2 / 12
11,890
849
12,674
9,182
3,822
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
17
7 / 5 / 8
11,353
811
11,525
10,053
4,467
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
Smokinya
Cerberus
17
4 / 1 / 12
11,622
830
13,512
15,935
15,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
63
8
Kills
22
22
Deaths
8
7
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Izanami
Copper
Izanami
7
0
9
11.5
W
Kukulkan
Dispoze
Kukulkan
4
2
12
5
L
Serqet
Greniuss
Serqet
4
4
2
1.25
L
1
7
2
0.29
L
1
5
2
0.4
W
Da Ji
7
5
8
2.2
W
Cerberus
Smokinya
Cerberus
4
1
12
10
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,340
Damage
51,018
62,913
Taken
46,094
43,835
Mitigated
27,806
6,544
Healing
14,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Copper
Izanami
13,307
10,191
0
6,824
10,924
4,444
2,016
4,962
5,692
0
63,152
W
Kukulkan
Dispoze
Kukulkan
12,674
1,295
0
944
9,182
3,822
704
1,507
7,081
50,629
0
L
Serqet
Greniuss
Serqet
9,738
1,681
0
200
12,615
4,686
0
4,706
7,909
0
36,289
L
5,043
356
2,100
2,727
14,502
6,185
72
8,285
6,217
17,651
0
L
7,243
640
0
324
12,777
11,314
0
5,466
7,311
0
23,777
W
Da Ji
11,525
2,922
0
889
10,053
4,467
519
2,732
7,155
0
29,009
W
Cerberus
Smokinya
Cerberus
13,512
522
0
5,930
15,935
15,073
270
6,728
9,207
29,604
0
L
10,316
180
345
848
23,019
21,650
0
8,540
14,479
37,208
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,668
Gold Earned
46,549
180
Minions Killed
275
10
Camps Cleared
13
1,024,231
Distance Traveled
1,112,365
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,684
835
101
7
3
294,555
1
W
Kukulkan
11,890
849
89
6
5
279,453
4
L
Serqet
10,419
744
58
4
5
301,119
0
L
Chang'e
8,827
631
36
3
2
219,849
0
L
Tyr
10,520
751
39
3
2
247,207
2
W
Da Ji
11,353
811
37
3
2
253,886
1
W
Cerberus
11,622
830
48
3
3
284,471
1
L
Ares
9,902
707
47
3
1
256,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role