Player Matchup

Bakasura
Bakasura
Ferve
Bakasura
Level 22
God Stats
21W - 11L
1,832 SR
Queue Stats
98W - 57L
1,615 Elo+
Solo
Ares
Ares
Jeaanu
Ares
Level 29
God Stats
2W - 1L
1,762 SR
Queue Stats
12W - 9L
1,685 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Paparajote33
Tsukuyomi
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Tynyndïl
Danzaburou
Level 14
God Stats
4W - 4L
1,811 SR
Queue Stats
12W - 9L
1,685 Elo+
Party 1
Eset
Eset
zisiu
Eset
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 12L
1,690 Elo+
Solo
Team Averages
Level 20
1,681 SR
1,635 Elo+

VS

Team Averages
Level 33
1,553 SR
1,588 Elo+
Ne Zha
Ne Zha
BaliwAko
Ne Zha
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
32W - 18L
1,698 Elo+
Solo
Ares
Ares
Elektronapas
Ares
Level 11
God Stats
3W - 4L
1,730 SR
Queue Stats
106W - 119L
1,567 Elo+
Party 2
Chiron
Chiron
Emill8
Chiron
Level 26
God Stats
2W - 4L
1,649 SR
Queue Stats
13W - 14L
1,577 Elo+
Solo
Merlin
Merlin
Melleven
Merlin
Level 96
God Stats
2W - 7L
1,237 SR
Queue Stats
407W - 387L
1,526 Elo+
Party 2
Cthulhu
Cthulhu
zCr0nos
Cthulhu
Level 16
God Stats
33W - 22L
1,650 SR
Queue Stats
40W - 29L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Ferve
Bakasura
12
4 / 2 / 3
6,833
621
3,234
6,810
2,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ares
Jeaanu
Ares
8
1 / 5 / 3
5,669
515
4,112
9,593
5,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
Paparajote33
Tsukuyomi
11
1 / 2 / 1
6,209
564
6,220
8,293
3,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
Tynyndïl
Danzaburou
11
5 / 0 / 2
6,905
628
7,782
5,709
1,525
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Eset
zisiu
Eset
12
1 / 2 / 3
6,724
611
3,291
4,679
1,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
BaliwAko
Ne Zha
12
6 / 3 / 0
7,262
660
5,181
9,967
3,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 2 / 4
4,838
440
2,932
7,582
5,350
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chiron
Emill8
Chiron
9
3 / 3 / 2
5,562
506
4,948
7,298
2,825
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
Melleven
Merlin
11
1 / 2 / 1
6,224
566
3,622
5,272
1,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
zCr0nos
Cthulhu
10
1 / 2 / 0
5,644
513
4,700
8,796
6,723
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
18
12
Kills
11
11
Deaths
12
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
BaliwAko
Ne Zha
6
3
0
2
L
0
2
4
1
L
Chiron
Emill8
Chiron
3
3
2
1.33
W
Bakasura
Ferve
Bakasura
4
2
3
2.75
W
Ares
Jeaanu
Ares
1
5
3
0.5
L
Merlin
Melleven
Merlin
1
2
1
0.75
W
Tsukuyomi
Paparajote33
Tsukuyomi
1
2
1
0.75
W
Danzaburou
Tynyndïl
Danzaburou
5
0
2
6
L
Cthulhu
zCr0nos
Cthulhu
1
2
0
0.5
W
Eset
zisiu
Eset
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,639
Damage
21,383
35,084
Taken
38,915
14,804
Mitigated
19,880
8,143
Healing
10,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
BaliwAko
Ne Zha
5,181
1,671
0
3,653
9,967
3,453
0
1,600
8,111
0
41,618
L
2,932
190
0
954
7,582
5,350
162
2,086
5,496
11,543
0
L
Chiron
Emill8
Chiron
4,948
1,891
505
2,479
7,298
2,825
441
730
6,478
0
25,191
W
Bakasura
Ferve
Bakasura
3,234
2,407
0
2,131
6,810
2,980
49
676
6,112
0
30,117
W
Ares
Jeaanu
Ares
4,112
448
0
1,533
9,593
5,425
0
2,745
6,796
13,366
0
L
Merlin
Melleven
Merlin
3,622
245
0
631
5,272
1,529
0
2,661
2,199
35,443
0
W
Tsukuyomi
Paparajote33
Tsukuyomi
6,220
1,361
0
2,071
8,293
3,450
24
4,450
3,593
0
32,364
W
Danzaburou
Tynyndïl
Danzaburou
7,782
4,064
0
1,099
5,709
1,525
420
554
5,113
0
33,715
L
Cthulhu
zCr0nos
Cthulhu
4,700
270
0
2,086
8,796
6,723
0
0
8,796
28,517
0
W
Eset
zisiu
Eset
3,291
634
0
1,309
4,679
1,424
0
2,102
2,216
36,144
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,340
Gold Earned
29,530
284
Minions Killed
289
0
Camps Cleared
0
1,114,316
Distance Traveled
1,056,022
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,262
660
88
8
0
224,425
2
L
Ares
4,838
440
10
1
0
205,364
1
L
Chiron
5,562
506
48
4
0
187,969
2
W
Bakasura
6,833
621
84
8
0
258,703
3
W
Ares
5,669
515
17
2
0
223,173
3
L
Merlin
6,224
566
85
8
0
212,770
3
W
Tsukuyomi
6,209
564
51
5
0
224,998
3
W
Danzaburou
6,905
628
53
5
0
215,633
0
L
Cthulhu
5,644
513
58
5
0
225,494
0
W
Eset
6,724
611
79
7
0
191,809
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role