Player Matchup

Bacchus
Bacchus
Demon_of_death-i
Bacchus
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 53L
1,223 Elo+
Party 2
Vulcan
Vulcan
OneBollock
Vulcan
Level 149
God Stats
2W - 1L
1,683 SR
Queue Stats
343W - 321L
1,588 Elo+
Party 1
Hera
Hera
ToningTen067
Hera
Level 147
God Stats
5W - 2L
1,435 SR
Queue Stats
213W - 186L
1,576 Elo+
Party 1
Jormungandr
Jormungandr
bnsus-_-
Jormungandr
Level 159
God Stats
7W - 6L
1,402 SR
Queue Stats
303W - 339L
1,523 Elo+
Party 2
Tyr
Tyr
spacetokyo
Tyr
Level 157
God Stats
8W - 2L
1,918 SR
Queue Stats
232W - 242L
1,596 Elo+
Solo
Team Averages
Level 148
1,588 SR
1,501 Elo+

VS

Team Averages
Level 128
1,559 SR
1,571 Elo+
Vulcan
Vulcan
Arrild
Vulcan
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 23L
1,639 Elo+
Solo
Kuzenbo
Kuzenbo
Jαгηαgε
Kuzenbo
Level 155
God Stats
2W - 3L
1,562 SR
Queue Stats
110W - 110L
1,538 Elo+
Solo
Freya
Freya
Luggis
Freya
Level 124
God Stats
2W - 3L
1,495 SR
Queue Stats
107W - 114L
1,580 Elo+
Solo
Artemis
Artemis
Rumkeulen
Artemis
Level 105
God Stats
5W - 7L
1,378 SR
Queue Stats
448W - 454L
1,557 Elo+
Solo
Serqet
Serqet
SaberDino
Serqet
Level 134
God Stats
2W - 4L
1,862 SR
Queue Stats
149W - 155L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 4 / 8
13,105
728
8,971
23,560
38,283
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vulcan
OneBollock
Vulcan
19
4 / 2 / 6
12,442
691
23,425
14,274
7,621
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

20
7 / 5 / 11
13,619
757
22,438
14,782
8,449
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
bnsus-_-
Jormungandr
20
4 / 3 / 10
12,419
690
17,156
24,888
23,153
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

20
4 / 3 / 13
12,976
721
14,596
20,473
23,672
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Arrild
Vulcan
18
1 / 6 / 8
11,128
618
15,019
16,514
9,457
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
Jαгηαgε
Kuzenbo
17
1 / 3 / 10
11,222
623
12,062
25,015
40,226
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Freya
Luggis
Freya
20
6 / 5 / 5
12,189
677
15,695
20,154
10,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
Rumkeulen
Artemis
20
4 / 5 / 8
11,759
653
19,923
13,521
7,586
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Serqet
SaberDino
Serqet
20
5 / 4 / 9
12,974
721
6,973
22,394
33,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
57
23
Kills
17
17
Deaths
23
48
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Vulcan
Arrild
Vulcan
1
6
8
0.83
W
4
4
8
2
L
Kuzenbo
Jαгηαgε
Kuzenbo
1
3
10
2
L
Freya
Luggis
Freya
6
5
5
1.7
W
Vulcan
OneBollock
Vulcan
4
2
6
3.5
L
Artemis
Rumkeulen
Artemis
4
5
8
1.6
L
Serqet
SaberDino
Serqet
5
4
9
2.38
W
7
5
11
2.5
W
Jormungandr
bnsus-_-
Jormungandr
4
3
10
3
W
4
3
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,586
Damage
69,672
97,977
Taken
97,598
101,178
Mitigated
101,356
26,075
Healing
35,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
Arrild
Vulcan
15,019
4,009
3,151
2,743
16,514
9,457
222
14,685
1,829
41,665
0
W
8,971
629
2,883
5,165
23,560
38,283
713
8,181
14,202
18,251
0
L
Kuzenbo
Jαгηαgε
Kuzenbo
12,062
4,991
2,002
7,242
25,015
40,226
360
17,295
7,720
19,232
0
L
Freya
Luggis
Freya
15,695
4,312
1,005
6,779
20,154
10,830
616
15,843
4,311
44,193
0
W
Vulcan
OneBollock
Vulcan
23,425
5,342
934
2,678
14,274
7,621
1,077
8,380
5,894
59,387
0
L
Artemis
Rumkeulen
Artemis
19,923
9,728
2,008
2,253
13,521
7,586
2,606
11,655
1,866
0
41,567
L
Serqet
SaberDino
Serqet
6,973
667
3,501
4,921
22,394
33,257
466
12,512
9,882
0
16,391
W
22,438
6,482
2,124
2,929
14,782
8,449
1,083
7,351
7,281
45,354
0
W
Jormungandr
bnsus-_-
Jormungandr
17,156
2,545
1,128
3,110
24,888
23,153
1,468
11,727
13,161
51,935
0
W
14,596
2,621
255
4,869
20,473
23,672
976
7,137
13,084
0
25,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,561
Gold Earned
59,272
244
Minions Killed
196
0
Camps Cleared
0
1,609,588
Distance Traveled
1,451,606
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
11,128
618
55
3
0
313,081
2
W
Bacchus
13,105
728
13
1
0
316,963
0
L
Kuzenbo
11,222
623
8
0
0
325,458
1
L
Freya
12,189
677
60
3
0
276,637
0
W
Vulcan
12,442
691
88
5
0
373,401
1
L
Artemis
11,759
653
53
3
0
221,615
0
L
Serqet
12,974
721
20
1
0
314,815
2
W
Hera
13,619
757
56
3
0
293,209
3
W
Jormungandr
12,419
690
68
4
0
282,717
0
W
Tyr
12,976
721
19
1
0
343,298
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role