Player Matchup

Cerberus
Cerberus
AlonsoRam7
Cerberus
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 5L
1,495 Elo+
Solo
Sylvanus
Sylvanus
Gimlyboy
Sylvanus
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 5L
1,666 Elo+
Solo
Hun Batz
Hun Batz
SamuraiZoe
Hun Batz
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 78L
1,506 Elo+
Solo
Apollo
Apollo
ZeaG_CR
Apollo
Level 29
God Stats
5W - 8L
1,786 SR
Queue Stats
101W - 106L
1,553 Elo+
Solo
Ra
Ra
rentandrum
Ra
Level 24
God Stats
15W - 8L
1,638 SR
Queue Stats
207W - 184L
1,522 Elo+
Solo
Team Averages
Level 17
1,585 SR
1,548 Elo+

VS

Team Averages
Level 20
1,522 SR
1,481 Elo+
Izanami
Izanami
Gnarbeats
Izanami
Level 14
God Stats
18W - 21L
1,484 SR
Queue Stats
257W - 277L
1,494 Elo+
Solo
Nemesis
Nemesis
Greighost
Nemesis
Level 18
God Stats
14W - 12L
1,491 SR
Queue Stats
22W - 19L
1,364 Elo+
Solo
Anubis
Anubis
SumTingWong1010
Anubis
Level 29
God Stats
24W - 14L
1,636 SR
Queue Stats
162W - 189L
1,411 Elo+
Solo
Merlin
Merlin
YummyLeaf87
Merlin
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 27L
1,530 Elo+
Solo
Ymir
Ymir
hessenfinessin
Ymir
Level 9
God Stats
6W - 3L
1,500 SR
Queue Stats
503W - 584L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AlonsoRam7
Cerberus
10
0 / 10 / 4
7,094
355
2,040
16,996
11,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sylvanus
Gimlyboy
Sylvanus
13
0 / 3 / 12
8,645
432
5,773
13,105
8,705
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
SamuraiZoe
Hun Batz
4
0 / 0 / 0
6,078
304
0
850
148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Apollo
ZeaG_CR
Apollo
17
12 / 4 / 1
11,280
564
12,813
14,532
5,629
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
9 / 3 / 3
11,629
581
12,363
10,587
3,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Gnarbeats
Izanami
8
0 / 4 / 1
7,235
362
4,214
5,645
1,486
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nemesis
Greighost
Nemesis
18
9 / 1 / 2
12,101
605
10,637
16,540
7,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
6 / 4 / 3
10,858
543
9,594
8,747
4,393
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Merlin
16
2 / 7 / 10
10,439
522
9,069
9,754
3,532
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 7 / 3
8,259
413
3,315
13,196
8,291
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
38
21
Kills
19
20
Deaths
23
20
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AlonsoRam7
Cerberus
0
10
4
0.2
L
Sylvanus
Gimlyboy
Sylvanus
0
3
12
2
W
Izanami
Gnarbeats
Izanami
0
4
1
0.13
W
Nemesis
Greighost
Nemesis
9
1
2
10
L
Hun Batz
SamuraiZoe
Hun Batz
0
0
0
0
W
6
4
3
1.88
W
Merlin
2
7
10
1
L
Apollo
ZeaG_CR
Apollo
12
4
1
3.13
W
2
7
3
0.5
L
9
3
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,989
Damage
36,829
56,070
Taken
53,882
29,274
Mitigated
24,970
14,144
Healing
14,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AlonsoRam7
Cerberus
2,040
392
0
2,374
16,996
11,188
0
9,602
7,056
13,605
0
L
Sylvanus
Gimlyboy
Sylvanus
5,773
1,820
2,227
4,172
13,105
8,705
1,006
5,346
7,739
27,713
0
W
Izanami
Gnarbeats
Izanami
4,214
3,173
0
547
5,645
1,486
0
1,462
4,150
0
26,816
W
Nemesis
Greighost
Nemesis
10,637
6,255
0
7,192
16,540
7,268
0
3,295
13,071
0
83,458
L
Hun Batz
SamuraiZoe
Hun Batz
0
0
0
264
850
148
0
0
850
0
2,146
W
9,594
397
415
3,980
8,747
4,393
370
3,684
4,863
49,471
0
W
Merlin
9,069
1,231
0
2,036
9,754
3,532
2,787
5,807
3,616
63,021
0
L
Apollo
ZeaG_CR
Apollo
12,813
7,425
0
2,664
14,532
5,629
5,772
3,148
11,336
0
66,546
W
3,315
694
0
624
13,196
8,291
296
4,956
8,006
30,749
0
L
12,363
1,899
365
2,078
10,587
3,604
2,093
3,342
7,111
83,313
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,726
Gold Earned
48,892
338
Minions Killed
420
0
Camps Cleared
0
1,425,425
Distance Traveled
1,535,348
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,094
355
16
1
0
299,918
1
L
Sylvanus
8,645
432
39
2
0
315,010
2
W
Izanami
7,235
362
53
3
0
186,833
2
W
Nemesis
12,101
605
110
6
0
379,825
0
L
Hun Batz
6,078
304
9
0
0
43,787
0
W
Anubis
10,858
543
87
4
0
306,905
0
W
Merlin
10,439
522
125
6
0
334,830
5
L
Apollo
11,280
564
118
6
0
348,645
0
W
Ymir
8,259
413
45
2
0
326,955
0
L
Ra
11,629
581
156
8
0
418,065
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role