Player Matchup

Osiris
Osiris
EcchItachi
Osiris
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,559 Elo+
Party 1
Artio
Artio
Goth Aizawa
Artio
Level 66
God Stats
7W - 7L
1,665 SR
Queue Stats
31W - 32L
1,475 Elo+
Party 1
Apollo
Apollo
Victor0132
Apollo
Level 27
God Stats
23W - 20L
1,497 SR
Queue Stats
199W - 209L
1,463 Elo+
Solo
Neith
Neith
deadpool00918
Neith
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,633 Elo+
Solo
Loki
Loki
dwoolgrove
Loki
Level 29
God Stats
7W - 5L
1,457 SR
Queue Stats
22W - 11L
1,687 Elo+
Solo
Team Averages
Level 28
1,524 SR
1,563 Elo+

VS

Team Averages
Level 17
1,542 SR
1,484 Elo+
Ra
Ra
DonCiroo
Ra
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 31L
1,500 Elo+
Party 2
Ymir
Ymir
Faze_Spax69
Ymir
Level 15
God Stats
9W - 15L
1,588 SR
Queue Stats
131W - 129L
1,479 Elo+
Solo
Nemesis
Nemesis
IrishL0rd42O
Nemesis
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 7L
1,420 Elo+
Solo
Mulan
Mulan
SnowyHeadache141
Mulan
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
51W - 49L
1,500 Elo+
Party 2
Anhur
Anhur
ragingchaos242
Anhur
Level 24
God Stats
20W - 16L
1,623 SR
Queue Stats
88W - 79L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
EcchItachi
Osiris
12
6 / 1 / 1
7,382
671
6,617
8,470
4,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
5 / 0 / 12
6,815
620
5,045
8,122
3,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
Victor0132
Apollo
12
7 / 3 / 8
7,307
664
9,454
8,296
2,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 1 / 3
6,081
553
2,805
4,020
1,279
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
11 / 0 / 3
7,958
723
7,543
7,184
2,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 6 / 1
5,003
455
3,019
5,580
1,415
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
2 / 3 / 2
6,050
550
5,011
9,717
7,348
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
IrishL0rd42O
Nemesis
6
0 / 11 / 1
4,072
370
298
8,957
1,880
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
1 / 3 / 1
5,640
513
3,018
6,348
3,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

8
1 / 9 / 0
5,232
476
6,376
9,049
1,891
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
10
31
Kills
5
5
Deaths
32
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
Osiris
EcchItachi
Osiris
6
1
1
6.5
L
2
3
2
1
W
5
0
12
11
L
Nemesis
IrishL0rd42O
Nemesis
0
11
1
0.05
L
1
3
1
0.5
W
Apollo
Victor0132
Apollo
7
3
8
3.67
W
2
1
3
3.5
W
11
0
3
12.5
L
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,464
Damage
17,722
36,092
Taken
39,651
13,420
Mitigated
15,534
16,493
Healing
4,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,019
299
93
761
5,580
1,415
245
718
4,812
17,251
0
W
Osiris
EcchItachi
Osiris
6,617
3,960
0
4,545
8,470
4,040
758
1,406
6,793
0
35,698
L
5,011
1,399
0
472
9,717
7,348
0
1,148
8,377
15,999
0
W
5,045
392
1,082
4,277
8,122
3,806
627
2,134
5,988
15,435
0
L
Nemesis
IrishL0rd42O
Nemesis
298
298
0
0
8,957
1,880
110
1,043
7,789
0
825
L
3,018
719
0
2,347
6,348
3,000
0
504
5,819
0
20,272
W
Apollo
Victor0132
Apollo
9,454
5,794
0
2,342
8,296
2,114
2,814
1,935
6,361
0
44,975
W
2,805
1,423
0
1,850
4,020
1,279
1,254
1,491
2,504
0
21,325
W
7,543
2,204
0
2,397
7,184
2,181
280
1,064
6,095
0
44,650
L
6,376
3,572
0
1,195
9,049
1,891
516
1,090
7,809
0
28,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,543
Gold Earned
25,997
279
Minions Killed
127
0
Camps Cleared
0
971,461
Distance Traveled
1,064,159
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,003
455
21
2
0
193,253
0
W
Osiris
7,382
671
53
5
0
183,040
1
L
Ymir
6,050
550
21
2
0
214,029
0
W
Artio
6,815
620
22
2
0
225,715
5
L
Nemesis
4,072
370
2
0
0
245,789
0
L
Mulan
5,640
513
47
4
0
220,272
4
W
Apollo
7,307
664
79
7
0
188,150
1
W
Neith
6,081
553
39
4
0
139,917
2
W
Loki
7,958
723
86
8
0
234,639
4
L
Anhur
5,232
476
36
3
0
190,816
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role