Player Matchup

Arachne
Arachne
Azaroth97
Arachne
Level 48
God Stats
19W - 7L
1,716 SR
Queue Stats
738W - 694L
1,422 Elo+
Party 2
Athena
Athena
Badsmurf901
Athena
Level 17
God Stats
3W - 1L
1,500 SR
Queue Stats
80W - 54L
1,575 Elo+
Party 2
Erlang Shen
Erlang Shen
ParaCyt3
Erlang Shen
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 16L
1,695 Elo+
Party 2
Sol
Sol
itsPÏnkÏe
Sol
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
shinylettuce77
Danzaburou
Level 16
God Stats
1W - 4L
1,222 SR
Queue Stats
17W - 19L
1,263 Elo+
Party 2
Team Averages
Level 32
1,488 SR
1,491 Elo+

VS

Team Averages
Level 23
1,636 SR
1,515 Elo+
Bacchus
Bacchus
DrHajje
Bacchus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,470 Elo+
Party 3
Osiris
Osiris
ISMAEL3232VLC
Osiris
Level 27
God Stats
1W - 1L
1,771 SR
Queue Stats
116W - 153L
1,492 Elo+
Party 1
Sol
Sol
Shoyoo7
Sol
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,558 Elo+
Solo
Neith
Neith
cookiecrumbleble
Neith
Level 29
God Stats
1W - 1L
1,707 SR
Queue Stats
1W - 2L
1,470 Elo+
Party 3
Ao Kuang
Ao Kuang
josesol00
Ao Kuang
Level 27
God Stats
0W - 1L
1,699 SR
Queue Stats
80W - 53L
1,583 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Azaroth97
Arachne
18
12 / 5 / 9
13,016
566
14,008
17,734
7,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
18
3 / 4 / 15
12,489
543
8,807
20,425
22,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Erlang Shen
ParaCyt3
Erlang Shen
20
7 / 0 / 9
14,199
617
17,306
17,978
15,030
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
6 / 0 / 6
12,722
553
9,495
11,129
4,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
shinylettuce77
Danzaburou
15
1 / 5 / 5
10,581
460
5,518
11,406
4,515
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DrHajje
Bacchus
12
1 / 7 / 8
8,823
384
8,507
15,952
19,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
0 / 3 / 0
9,609
418
3,735
12,444
9,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sol
13
0 / 10 / 2
8,701
378
7,660
13,186
5,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
6 / 6 / 4
10,078
438
16,323
11,980
6,108
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ao Kuang
josesol00
Ao Kuang
18
7 / 4 / 1
11,274
490
10,959
21,533
9,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
29
29
Kills
14
14
Deaths
30
44
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Arachne
Azaroth97
Arachne
12
5
9
3.3
W
Athena
3
4
15
2.63
L
Bacchus
DrHajje
Bacchus
1
7
8
0.71
L
0
3
0
0
W
Erlang Shen
ParaCyt3
Erlang Shen
7
0
9
11.5
L
Sol
0
10
2
0.1
L
6
6
4
1.33
W
6
0
6
9
L
Ao Kuang
josesol00
Ao Kuang
7
4
1
1.88
W
Danzaburou
shinylettuce77
Danzaburou
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,134
Damage
47,184
78,672
Taken
75,095
54,005
Mitigated
49,850
32,632
Healing
19,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Azaroth97
Arachne
14,008
9,260
0
7,116
17,734
7,672
1,242
10,317
7,417
0
62,412
W
Athena
8,807
2,783
0
2,682
20,425
22,323
376
5,980
14,445
45,604
0
L
Bacchus
DrHajje
Bacchus
8,507
1,655
0
1,201
15,952
19,184
0
5,478
10,474
40,446
0
L
3,735
1,278
0
4,606
12,444
9,397
0
1,359
11,085
0
57,881
W
Erlang Shen
ParaCyt3
Erlang Shen
17,306
8,241
0
12,058
17,978
15,030
975
4,939
13,039
0
112,943
L
Sol
7,660
832
0
981
13,186
5,388
591
5,088
8,098
42,979
1,929
L
16,323
7,502
0
2,354
11,980
6,108
0
2,870
9,110
0
60,376
W
9,495
1,088
0
8,576
11,129
4,465
4,128
4,461
6,668
101,767
0
L
Ao Kuang
josesol00
Ao Kuang
10,959
2,233
0
10,044
21,533
9,773
0
3,507
18,026
85,900
0
W
Danzaburou
shinylettuce77
Danzaburou
5,518
1,608
0
2,200
11,406
4,515
348
2,823
8,583
0
36,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,007
Gold Earned
48,485
568
Minions Killed
468
0
Camps Cleared
0
2,275,260
Distance Traveled
1,964,663
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
13,016
566
93
4
0
494,612
3
W
Athena
12,489
543
71
3
0
450,746
4
L
Bacchus
8,823
384
48
2
0
395,384
8
L
Osiris
9,609
418
108
5
0
442,463
6
W
Erlang Shen
14,199
617
165
7
0
452,975
5
L
Sol
8,701
378
81
4
0
344,980
3
L
Neith
10,078
438
86
4
0
342,590
2
W
Sol
12,722
553
169
7
0
473,439
6
L
Ao Kuang
11,274
490
145
6
0
439,246
2
W
Danzaburou
10,581
460
70
3
0
403,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role