Player Matchup

Sol
Sol
Cowbacon
Sol
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 20L
1,715 Elo+
Party 2
Apollo
Apollo
Kuramaxx
Apollo
Level 28
God Stats
50W - 32L
1,642 SR
Queue Stats
249W - 280L
1,586 Elo+
Party 3
Terra
Terra
OrochimaruSensei
Terra
Level 26
God Stats
2W - 0L
1,706 SR
Queue Stats
132W - 127L
1,587 Elo+
Party 3
Guan Yu
Guan Yu
Pepernoot13
Guan Yu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,559 Elo+
Solo
Set
Set
kizza0206
Set
Level 129
God Stats
2W - 2L
1,368 SR
Queue Stats
156W - 132L
1,494 Elo+
Party 2
Team Averages
Level 39
1,543 SR
1,588 Elo+

VS

Team Averages
Level 16
1,611 SR
1,565 Elo+
Yemoja
Yemoja
Diricen
Yemoja
Level 18
God Stats
24W - 26L
1,673 SR
Queue Stats
192W - 215L
1,621 Elo+
Party 4
Ra
Ra
FBSony
Ra
Level 14
God Stats
0W - 1L
1,579 SR
Queue Stats
5W - 7L
1,500 Elo+
Party 1
Nemesis
Nemesis
Lizakmak
Nemesis
Level 16
God Stats
0W - 1L
1,579 SR
Queue Stats
10W - 14L
1,500 Elo+
Party 1
Sol
Sol
Zsidóbűnöző
Sol
Level 28
God Stats
6W - 5L
1,724 SR
Queue Stats
63W - 46L
1,622 Elo+
Party 4
Olorun
Olorun
Годус
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
12 / 0 / 8
9,374
721
11,958
6,408
1,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
Kuramaxx
Apollo
10
1 / 6 / 6
6,611
509
2,479
8,786
2,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
5 / 3 / 8
8,298
638
4,462
7,986
4,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Guan Yu
Pepernoot13
Guan Yu
15
6 / 1 / 0
8,987
691
8,650
7,308
6,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 2 / 11
8,160
628
7,485
7,429
2,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Diricen
Yemoja
9
1 / 5 / 7
6,701
515
1,895
9,821
5,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ra
9
0 / 8 / 2
5,479
421
2,427
7,103
2,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Lizakmak
Nemesis
5
0 / 8 / 1
4,683
360
825
7,212
1,823
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
10 / 2 / 1
7,884
606
11,290
9,462
3,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Olorun
Годус
Olorun
9
1 / 5 / 1
5,718
440
3,415
10,786
2,437
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
24
27
Kills
12
12
Deaths
28
33
Assists
12
Player
Kills
Deaths
Assists
KDA
W
12
0
8
16
L
Yemoja
Diricen
Yemoja
1
5
7
0.9
L
Ra
0
8
2
0.13
W
Apollo
Kuramaxx
Apollo
1
6
6
0.67
L
Nemesis
Lizakmak
Nemesis
0
8
1
0.06
W
5
3
8
3
W
Guan Yu
Pepernoot13
Guan Yu
6
1
0
6
L
10
2
1
5.25
W
3
2
11
4.25
L
Olorun
Годус
Olorun
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,034
Damage
19,852
37,917
Taken
44,384
17,518
Mitigated
15,978
15,078
Healing
10,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,958
1,313
0
2,470
6,408
1,957
2,260
2,262
4,032
63,307
0
L
Yemoja
Diricen
Yemoja
1,895
381
1,220
896
9,821
5,788
178
4,341
5,386
10,492
0
L
Ra
2,427
329
674
539
7,103
2,379
117
3,362
3,488
21,217
0
W
Apollo
Kuramaxx
Apollo
2,479
497
0
1,886
8,786
2,317
256
4,943
3,781
0
25,309
L
Nemesis
Lizakmak
Nemesis
825
156
0
705
7,212
1,823
0
2,857
4,132
0
10,872
W
4,462
835
1,290
2,852
7,986
4,329
0
5,631
2,315
14,434
0
W
Guan Yu
Pepernoot13
Guan Yu
8,650
1,595
0
2,687
7,308
6,343
1,339
2,796
4,482
0
53,536
L
11,290
5,373
0
3,734
9,462
3,551
592
4,191
5,149
48,466
4,016
W
7,485
3,427
0
3,893
7,429
2,572
0
2,278
5,052
0
46,352
L
Olorun
Годус
Olorun
3,415
1,683
241
2,891
10,786
2,437
550
987
9,534
26,189
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,430
Gold Earned
30,465
365
Minions Killed
225
0
Camps Cleared
0
1,306,993
Distance Traveled
1,048,611
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,374
721
113
9
0
267,223
5
L
Yemoja
6,701
515
18
1
0
225,591
0
L
Ra
5,479
421
46
4
0
219,090
0
W
Apollo
6,611
509
37
3
0
241,325
1
L
Nemesis
4,683
360
20
2
0
177,220
1
W
Terra
8,298
638
20
2
0
279,121
2
W
Guan Yu
8,987
691
115
9
0
226,938
3
L
Sol
7,884
606
100
8
0
228,984
3
W
Set
8,160
628
80
6
0
292,386
2
L
Olorun
5,718
440
41
3
0
197,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role