Player Matchup

Mercury
Mercury
DiegoLima2202
Mercury
Level 66
God Stats
9W - 7L
1,553 SR
Queue Stats
315W - 366L
1,444 Elo+
Party 3
Ra
Ra
Drixny
Ra
Level 46
God Stats
13W - 29L
1,349 SR
Queue Stats
73W - 91L
1,441 Elo+
Party 2
Artio
Artio
Gustavo10jds
Artio
Level 67
God Stats
1W - 3L
1,454 SR
Queue Stats
118W - 128L
1,402 Elo+
Party 2
Zhong Kui
Zhong Kui
ReyKnukels
Zhong Kui
Level 66
God Stats
7W - 4L
1,541 SR
Queue Stats
285W - 273L
1,399 Elo+
Solo
Danzaburou
Danzaburou
X_-GuiiZera-_X
Danzaburou
Level 65
God Stats
24W - 20L
1,550 SR
Queue Stats
284W - 300L
1,436 Elo+
Party 3
Team Averages
Level 62
1,489 SR
1,425 Elo+

VS

Team Averages
Level 91
1,488 SR
1,457 Elo+
Cupid
Cupid
AndBrasil
Cupid
Level 106
God Stats
3W - 1L
1,608 SR
Queue Stats
203W - 213L
1,457 Elo+
Solo
Geb
Geb
HellGoblin97
Geb
Level 42
God Stats
1W - 1L
1,320 SR
Queue Stats
4W - 4L
1,437 Elo+
Solo
Loki
Loki
MaxiMariio
Loki
Level 89
God Stats
34W - 30L
1,389 SR
Queue Stats
545W - 510L
1,475 Elo+
Party 1
Hercules
Hercules
RsKih
Hercules
Level 96
God Stats
14W - 11L
1,541 SR
Queue Stats
201W - 225L
1,496 Elo+
Party 1
Ra
Ra
vinibrown
Ra
Level 123
God Stats
29W - 20L
1,582 SR
Queue Stats
214W - 204L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
12
1 / 8 / 2
7,135
446
5,419
12,953
4,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ra
14
0 / 4 / 2
7,943
496
5,568
7,440
3,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 2 / 3
7,806
488
3,606
15,144
13,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Zhong Kui
ReyKnukels
Zhong Kui
13
0 / 4 / 0
7,411
463
9,430
12,932
8,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
X_-GuiiZera-_X
Danzaburou
12
5 / 3 / 1
7,918
495
13,847
10,910
3,762
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
AndBrasil
Cupid
13
1 / 3 / 2
7,311
457
7,119
9,598
2,878
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 3 / 9
6,890
431
6,347
13,084
7,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
13 / 1 / 6
10,049
628
11,745
12,421
5,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
RsKih
Hercules
16
3 / 0 / 5
8,765
548
10,410
15,797
11,717
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
4 / 0 / 3
9,157
572
5,841
7,377
2,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
46
7
Kills
21
21
Deaths
7
8
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Cupid
AndBrasil
Cupid
1
3
2
0.67
L
Mercury
1
8
2
0.25
L
Ra
0
4
2
0.25
L
1
2
3
1.25
W
0
3
9
1.5
W
13
1
6
16
L
Zhong Kui
ReyKnukels
Zhong Kui
0
4
0
0
W
Hercules
RsKih
Hercules
3
0
5
5.5
L
Danzaburou
X_-GuiiZera-_X
Danzaburou
5
3
1
1.83
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,870
Damage
41,462
59,379
Taken
58,277
33,123
Mitigated
30,137
18,394
Healing
23,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
AndBrasil
Cupid
7,119
4,117
41
3,159
9,598
2,878
1,378
1,444
8,114
0
39,386
L
Mercury
5,419
2,292
0
0
12,953
4,653
0
2,100
10,731
0
45,526
L
Ra
5,568
325
531
1,546
7,440
3,131
0
2,630
4,708
60,966
0
L
3,606
4
667
5,791
15,144
13,495
300
4,541
10,495
25,352
0
W
6,347
869
0
2,745
13,084
7,617
0
3,115
9,775
20,000
0
W
11,745
3,459
0
4,620
12,421
5,253
0
2,721
9,499
0
69,287
L
Zhong Kui
ReyKnukels
Zhong Kui
9,430
1,083
0
6,578
12,932
8,082
0
251
12,681
45,161
0
W
Hercules
RsKih
Hercules
10,410
3,663
0
8,451
15,797
11,717
0
8,017
7,110
0
52,262
L
Danzaburou
X_-GuiiZera-_X
Danzaburou
13,847
8,524
0
3,281
10,910
3,762
692
2,318
8,576
0
50,166
W
5,841
435
851
3,243
7,377
2,672
27
1,871
5,175
65,670
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,213
Gold Earned
42,172
429
Minions Killed
441
0
Camps Cleared
0
1,588,007
Distance Traveled
1,683,092
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,311
457
83
5
0
277,260
2
L
Mercury
7,135
446
73
5
0
334,994
1
L
Ra
7,943
496
134
8
0
333,080
2
L
Artio
7,806
488
43
3
0
309,461
2
W
Geb
6,890
431
19
1
0
334,072
2
W
Loki
10,049
628
103
6
0
374,831
1
L
Zhong Kui
7,411
463
98
6
0
297,496
10
W
Hercules
8,765
548
100
6
0
340,097
5
L
Danzaburou
7,918
495
81
5
0
312,976
3
W
Ra
9,157
572
136
9
0
356,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role