Player Matchup

Arachne
Arachne
InfernosisTTV
Arachne
Level 110
God Stats
4W - 4L
1,621 SR
Queue Stats
58W - 58L
1,612 Elo+
Party 1
Hercules
Hercules
Plattz
Hercules
Level 28
God Stats
0W - 1L
1,835 SR
Queue Stats
21W - 21L
1,533 Elo+
Party 1
Chronos
Chronos
TheCheddarMonk
Chronos
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 15L
1,362 Elo+
Party 1
Cthulhu
Cthulhu
VildarHateBlood
Cthulhu
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
rexbatt
Izanami
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,664 Elo+
Party 1
Team Averages
Level 49
1,591 SR
1,534 Elo+

VS

Team Averages
Level 87
1,632 SR
1,614 Elo+
Bellona
Bellona
BigORonnie
Bellona
Level 126
God Stats
8W - 6L
1,707 SR
Queue Stats
191W - 170L
1,575 Elo+
Party 2
Danzaburou
Danzaburou
Grennbell
Danzaburou
Level 116
God Stats
75W - 33L
1,789 SR
Queue Stats
374W - 319L
1,661 Elo+
Party 3
Baba Yaga
Baba Yaga
LordOGorilla
Baba Yaga
Level 15
God Stats
1W - 0L
1,549 SR
Queue Stats
25W - 18L
1,533 Elo+
Party 2
Ne Zha
Ne Zha
ManlyManOne
Ne Zha
Level 16
God Stats
1W - 2L
1,283 SR
Queue Stats
17W - 11L
1,631 Elo+
Party 3
Mercury
Mercury
XilehDrol
Mercury
Level 160
God Stats
2W - 1L
1,830 SR
Queue Stats
567W - 532L
1,668 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
10
2 / 2 / 1
6,272
523
4,343
10,561
3,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
Plattz
Hercules
8
0 / 3 / 1
5,142
429
2,800
7,571
3,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 5 / 1
5,841
487
3,070
9,396
2,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 2 / 0
6,598
550
6,833
10,642
6,599
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Izanami
rexbatt
Izanami
9
1 / 6 / 1
5,904
492
3,373
6,087
1,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BigORonnie
Bellona
13
1 / 2 / 1
7,304
609
7,672
10,691
8,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
Grennbell
Danzaburou
14
5 / 1 / 5
8,904
742
6,269
7,285
2,637
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baba Yaga
LordOGorilla
Baba Yaga
14
3 / 0 / 3
7,920
660
5,439
2,907
1,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
13
6 / 1 / 8
8,135
678
9,286
8,509
5,922
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mercury
XilehDrol
Mercury
13
3 / 0 / 6
7,677
640
3,989
6,815
2,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
4
Kills
18
18
Deaths
4
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Bellona
BigORonnie
Bellona
1
2
1
0.75
W
Danzaburou
Grennbell
Danzaburou
5
1
5
7.5
L
Arachne
2
2
1
1.25
W
Baba Yaga
LordOGorilla
Baba Yaga
3
0
3
4.5
W
Ne Zha
6
1
8
10
L
Hercules
Plattz
Hercules
0
3
1
0.17
L
0
5
1
0.1
L
1
2
0
0.5
W
Mercury
XilehDrol
Mercury
3
0
6
6
L
Izanami
rexbatt
Izanami
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,419
Damage
32,655
44,257
Taken
36,207
17,297
Mitigated
20,442
12,988
Healing
12,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
BigORonnie
Bellona
7,672
3,785
0
4,306
10,691
8,027
905
6,153
4,538
0
42,867
W
Danzaburou
Grennbell
Danzaburou
6,269
2,737
0
4,112
7,285
2,637
2,500
922
6,363
0
53,321
L
Arachne
4,343
3,090
0
4,442
10,561
3,150
0
1,544
8,877
0
31,114
W
Baba Yaga
LordOGorilla
Baba Yaga
5,439
157
0
1,734
2,907
1,222
132
658
2,249
49,485
0
W
Ne Zha
9,286
3,289
0
1,887
8,509
5,922
361
725
7,784
0
38,036
L
Hercules
Plattz
Hercules
2,800
852
0
2,163
7,571
3,454
0
842
6,709
0
11,775
L
3,070
1,432
0
1,087
9,396
2,177
0
1,997
7,165
24,991
0
L
6,833
1,424
0
5,206
10,642
6,599
0
658
9,980
39,881
0
W
Mercury
XilehDrol
Mercury
3,989
1,350
0
632
6,815
2,634
0
1,445
5,370
0
48,841
L
Izanami
rexbatt
Izanami
3,373
1,938
0
90
6,087
1,917
0
0
6,087
0
28,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,757
Gold Earned
39,940
296
Minions Killed
456
0
Camps Cleared
0
1,228,300
Distance Traveled
1,330,805
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,304
609
101
8
0
236,365
3
W
Danzaburou
8,904
742
114
10
0
240,498
1
L
Arachne
6,272
523
69
6
0
278,112
1
W
Baba Yaga
7,920
660
105
9
0
256,788
3
W
Ne Zha
8,135
678
52
4
0
289,886
3
L
Hercules
5,142
429
9
1
0
275,502
9
L
Chronos
5,841
487
61
5
0
220,912
1
L
Cthulhu
6,598
550
78
7
0
230,198
0
W
Mercury
7,677
640
84
7
0
307,268
2
L
Izanami
5,904
492
79
7
0
223,576
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role