Player Matchup

Kukulkan
Kukulkan
CaptnWombat
Kukulkan
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
Cptn Crunchtime
Sobek
Level 68
God Stats
11W - 18L
1,535 SR
Queue Stats
28W - 51L
1,360 Elo+
Party 1
Tyr
Tyr
Gunslinger445607
Tyr
Level 128
God Stats
3W - 4L
1,617 SR
Queue Stats
258W - 262L
1,518 Elo+
Solo
Danzaburou
Danzaburou
THExREDxHEAD
Danzaburou
Level 65
God Stats
7W - 4L
1,539 SR
Queue Stats
33W - 55L
1,375 Elo+
Party 1
Thor
Thor
Woollybros
Thor
Level 80
God Stats
3W - 2L
1,782 SR
Queue Stats
7W - 11L
1,377 Elo+
Party 1
Team Averages
Level 85
1,595 SR
1,426 Elo+

VS

Team Averages
Level 86
1,487 SR
1,446 Elo+
Neith
Neith
BlaDeZ_Poterhead
Neith
Level 68
God Stats
36W - 37L
1,425 SR
Queue Stats
101W - 127L
1,319 Elo+
Solo
Tiamat
Tiamat
RuhsussahPuffahs
Tiamat
Level 108
God Stats
9W - 7L
1,561 SR
Queue Stats
256W - 259L
1,476 Elo+
Party 2
Hel
Hel
Zen_Crimson-69
Hel
Level 67
God Stats
1W - 4L
1,306 SR
Queue Stats
343W - 307L
1,451 Elo+
Party 2
Ymir
Ymir
nrrmel
Ymir
Level 67
God Stats
13W - 12L
1,500 SR
Queue Stats
217W - 202L
1,502 Elo+
Party 2
Fenrir
Fenrir
tsutai_zero
Fenrir
Level 120
God Stats
10W - 10L
1,643 SR
Queue Stats
70W - 83L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CaptnWombat
Kukulkan
10
0 / 1 / 0
5,664
515
1,488
4,009
1,215
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
2 / 1 / 2
5,926
539
2,306
7,711
5,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 0 / 0
6,424
584
2,884
7,496
3,883
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
THExREDxHEAD
Danzaburou
9
1 / 2 / 3
5,357
487
4,453
4,395
1,488
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
1 / 0 / 0
5,589
508
2,205
6,845
2,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 0
4,830
439
2,867
5,277
1,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
0 / 0 / 0
6,511
592
5,009
4,878
2,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
3 / 0 / 0
6,563
597
4,622
4,920
1,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Ymir
nrrmel
Ymir
9
0 / 1 / 3
5,708
519
2,649
5,884
2,860
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
5
0 / 1 / 0
4,216
383
1,113
3,580
857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
7
4
Kills
4
4
Deaths
5
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Kukulkan
CaptnWombat
Kukulkan
0
1
0
0
W
2
1
2
3
W
0
0
0
0
L
0
0
0
0
W
Danzaburou
THExREDxHEAD
Danzaburou
1
2
3
1.25
W
1
0
0
1
L
3
0
0
3
L
Ymir
nrrmel
Ymir
0
1
3
1.5
L
Fenrir
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,336
Damage
16,260
30,456
Taken
24,539
13,894
Mitigated
9,095
9,870
Healing
10,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,867
1,677
99
2,158
5,277
1,332
528
815
4,462
0
17,623
W
Kukulkan
CaptnWombat
Kukulkan
1,488
45
0
743
4,009
1,215
0
1,531
2,288
36,278
0
W
2,306
260
0
2,649
7,711
5,260
370
2,069
5,626
13,178
0
W
2,884
519
0
3,742
7,496
3,883
0
4,141
3,011
0
38,028
L
5,009
1,397
0
3,244
4,878
2,417
250
0
4,878
39,540
0
W
Danzaburou
THExREDxHEAD
Danzaburou
4,453
1,899
0
602
4,395
1,488
768
2,102
2,221
0
31,034
W
2,205
592
0
2,134
6,845
2,048
0
1,687
5,030
0
29,907
L
4,622
141
726
2,352
4,920
1,629
455
1,350
3,570
36,948
0
L
Ymir
nrrmel
Ymir
2,649
161
0
1,173
5,884
2,860
0
1,327
4,557
20,042
0
L
Fenrir
1,113
162
0
1,063
3,580
857
0
302
3,278
0
10,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,960
Gold Earned
27,828
318
Minions Killed
285
0
Camps Cleared
0
1,006,525
Distance Traveled
895,929
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,830
439
36
3
0
182,009
0
W
Kukulkan
5,664
515
66
6
0
202,226
2
W
Sobek
5,926
539
30
3
0
204,048
2
W
Tyr
6,424
584
106
10
0
193,622
2
L
Tiamat
6,511
592
114
10
0
201,807
4
W
Danzaburou
5,357
487
45
4
0
193,663
1
W
Thor
5,589
508
71
6
0
212,966
1
L
Hel
6,563
597
87
8
0
208,504
1
L
Ymir
5,708
519
25
2
0
210,223
2
L
Fenrir
4,216
383
23
2
0
93,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role