Player Matchup

Chang'e
Chang'e
AlexxRamm
Chang'e
Level 60
God Stats
26W - 33L
1,399 SR
Queue Stats
391W - 432L
1,297 Elo+
Solo
Cerberus
Cerberus
BewbsClues
Cerberus
Level 63
God Stats
13W - 11L
1,332 SR
Queue Stats
190W - 176L
1,379 Elo+
Solo
Apollo
Apollo
FixTrickSG10
Apollo
Level 89
God Stats
30W - 26L
1,498 SR
Queue Stats
457W - 452L
1,371 Elo+
Solo
Bakasura
Bakasura
HiImNeiners
Bakasura
Level 138
God Stats
15W - 11L
1,520 SR
Queue Stats
172W - 157L
1,493 Elo+
Solo
Bellona
Bellona
JadeNRed117
Bellona
Level 81
God Stats
17W - 27L
1,435 SR
Queue Stats
558W - 626L
1,354 Elo+
Solo
Team Averages
Level 86
1,437 SR
1,379 Elo+

VS

Team Averages
Level 91
1,442 SR
1,415 Elo+
Apollo
Apollo
AdamWeeeee
Apollo
Level 144
God Stats
16W - 22L
1,348 SR
Queue Stats
41W - 53L
1,354 Elo+
Solo
Pele
Pele
Coolguy-atl
Pele
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 17L
1,229 Elo+
Solo
Hel
Hel
CrimsonCryo12
Hel
Level 67
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 9L
1,698 Elo+
Solo
He Bo
He Bo
Osornito222
He Bo
Level 57
God Stats
5W - 5L
1,438 SR
Queue Stats
59W - 74L
1,395 Elo+
Solo
Kali
Kali
capitao_sparrowo
Kali
Level 83
God Stats
2W - 4L
1,421 SR
Queue Stats
323W - 332L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AlexxRamm
Chang'e
17
6 / 3 / 7
11,500
575
8,277
13,967
5,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
BewbsClues
Cerberus
14
0 / 7 / 12
9,827
491
10,565
20,128
14,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Apollo
16
5 / 5 / 5
11,085
554
9,776
12,536
4,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
HiImNeiners
Bakasura
17
6 / 2 / 3
11,231
562
10,165
13,838
6,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
JadeNRed117
Bellona
19
4 / 1 / 5
12,011
601
8,637
11,539
12,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AdamWeeeee
Apollo
15
6 / 6 / 7
10,198
510
12,552
24,225
7,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
7 / 3 / 2
10,715
536
10,593
13,733
5,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
2 / 5 / 7
8,079
404
7,619
13,634
3,407
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 4 / 2
9,842
492
9,040
11,066
3,437
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
1 / 3 / 0
8,007
400
3,230
8,434
4,997

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
36
21
Kills
18
18
Deaths
21
32
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Apollo
AdamWeeeee
Apollo
6
6
7
1.58
W
Chang'e
AlexxRamm
Chang'e
6
3
7
3.17
W
Cerberus
BewbsClues
Cerberus
0
7
12
0.86
L
7
3
2
2.67
L
2
5
7
1.1
W
Apollo
5
5
5
1.5
W
Bakasura
HiImNeiners
Bakasura
6
2
3
3.75
W
Bellona
JadeNRed117
Bellona
4
1
5
6.5
L
2
4
2
0.75
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,420
Damage
43,034
72,008
Taken
71,092
42,933
Mitigated
24,631
21,124
Healing
27,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
AdamWeeeee
Apollo
12,552
7,457
0
8,364
24,225
7,639
275
5,550
17,517
0
70,194
W
Chang'e
AlexxRamm
Chang'e
8,277
327
2,343
5,176
13,967
5,252
879
5,589
8,378
56,228
0
W
Cerberus
BewbsClues
Cerberus
10,565
1,087
771
4,914
20,128
14,020
795
3,350
16,778
39,712
0
L
10,593
2,331
0
3,660
13,733
5,151
0
2,999
10,296
0
74,461
L
7,619
1,420
5,395
6,186
13,634
3,407
511
5,415
7,386
19,165
0
W
Apollo
9,776
5,682
0
2,502
12,536
4,510
1,568
4,222
8,314
0
69,657
W
Bakasura
HiImNeiners
Bakasura
10,165
7,669
0
2,956
13,838
6,801
2,892
3,308
10,530
0
60,520
W
Bellona
JadeNRed117
Bellona
8,637
2,419
0
2,462
11,539
12,350
3,501
190
11,349
0
73,719
L
9,040
196
0
1,045
11,066
3,437
0
4,136
6,644
58,226
0
L
3,230
1,064
0
3,145
8,434
4,997
0
250
7,983
0
31,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,654
Gold Earned
46,841
533
Minions Killed
438
0
Camps Cleared
0
1,969,694
Distance Traveled
1,664,091
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
10,198
510
112
6
0
362,256
8
W
Chang'e
11,500
575
104
5
0
390,230
2
W
Cerberus
9,827
491
49
2
0
388,779
0
L
Pele
10,715
536
126
6
0
426,308
2
L
Hel
8,079
404
19
1
0
356,526
0
W
Apollo
11,085
554
131
7
0
383,465
1
W
Bakasura
11,231
562
100
5
0
434,374
1
W
Bellona
12,011
601
149
7
0
372,846
0
L
He Bo
9,842
492
118
6
0
330,358
0
L
Kali
8,007
400
63
3
0
188,643
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role