Player Matchup

Camazotz
Camazotz
AAidxnn
Camazotz
Level 129
God Stats
13W - 7L
1,635 SR
Queue Stats
618W - 517L
1,572 Elo+
Party 1
Ra
Ra
Blanco Vans
Ra
Level 127
God Stats
27W - 14L
1,613 SR
Queue Stats
516W - 446L
1,563 Elo+
Party 1
Xing Tian
Xing Tian
CEORHV
Xing Tian
Level 101
God Stats
1W - 2L
1,443 SR
Queue Stats
382W - 487L
1,400 Elo+
Party 2
Hachiman
Hachiman
Coronel Cox
Hachiman
Level 38
God Stats
22W - 52L
1,425 SR
Queue Stats
30W - 59L
1,291 Elo+
Party 2
Ne Zha
Ne Zha
Tiklemunster
Ne Zha
Level 35
God Stats
0W - 2L
1,324 SR
Queue Stats
86W - 83L
1,592 Elo+
Party 1
Team Averages
Level 86
1,488 SR
1,484 Elo+

VS

Team Averages
Level 45
1,497 SR
1,473 Elo+
King Arthur
King Arthur
J0HN M3Y3R5
King Arthur
Level 66
God Stats
4W - 4L
1,514 SR
Queue Stats
70W - 70L
1,389 Elo+
Party 3
Fenrir
Fenrir
Kamiklein
Fenrir
Level 37
God Stats
5W - 0L
1,557 SR
Queue Stats
50W - 43L
1,514 Elo+
Party 3
Rama
Rama
StormPunchD7
Rama
Level 49
God Stats
3W - 5L
1,486 SR
Queue Stats
328W - 291L
1,482 Elo+
Party 3
Ra
Ra
Tofu7654
Ra
Level 46
God Stats
76W - 56L
1,442 SR
Queue Stats
306W - 272L
1,511 Elo+
Solo
Cerberus
Cerberus
sharkknight1670
Cerberus
Level 28
God Stats
3W - 3L
1,484 SR
Queue Stats
127W - 136L
1,467 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
AAidxnn
Camazotz
17
5 / 4 / 0
10,973
499
15,071
23,684
22,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
1 / 3 / 4
11,277
513
11,193
12,587
5,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xing Tian
CEORHV
Xing Tian
14
0 / 1 / 0
8,839
402
8,012
20,408
15,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
Coronel Cox
Hachiman
14
0 / 4 / 0
8,190
372
8,512
11,085
3,290
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ne Zha
16
3 / 2 / 2
9,931
451
5,386
12,412
6,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
J0HN M3Y3R5
King Arthur
19
5 / 2 / 4
12,024
547
13,967
17,788
14,625
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
Kamiklein
Fenrir
17
2 / 7 / 6
10,174
462
8,151
20,134
8,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
3 / 0 / 4
11,096
504
13,348
13,829
5,269
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

19
3 / 0 / 6
11,401
518
9,886
5,047
2,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
15
1 / 0 / 5
10,067
458
9,078
16,797
11,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
39
9
Kills
14
14
Deaths
9
6
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Camazotz
AAidxnn
Camazotz
5
4
0
1.25
L
1
3
4
1
L
Xing Tian
CEORHV
Xing Tian
0
1
0
0
L
Hachiman
Coronel Cox
Hachiman
0
4
0
0
W
King Arthur
J0HN M3Y3R5
King Arthur
5
2
4
3.5
W
Fenrir
Kamiklein
Fenrir
2
7
6
0.71
W
3
0
4
5
L
Ne Zha
3
2
2
2
W
3
0
6
6
W
Cerberus
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,174
Damage
54,430
80,176
Taken
73,595
52,076
Mitigated
41,525
34,766
Healing
33,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
AAidxnn
Camazotz
15,071
5,351
0
12,228
23,684
22,163
24
1,812
21,597
297
77,909
L
11,193
1,048
731
6,436
12,587
5,412
172
5,102
7,269
113,635
0
L
Xing Tian
CEORHV
Xing Tian
8,012
548
394
6,262
20,408
15,185
0
5,599
14,673
42,908
0
L
Hachiman
Coronel Cox
Hachiman
8,512
3,508
639
3,368
11,085
3,290
623
2,516
8,497
0
52,734
W
King Arthur
J0HN M3Y3R5
King Arthur
13,967
2,888
0
3,965
17,788
14,625
492
2,268
14,883
0
79,358
W
Fenrir
Kamiklein
Fenrir
8,151
1,217
0
6,583
20,134
8,128
0
4,897
15,137
0
62,036
W
13,348
12,485
0
10,630
13,829
5,269
0
4,538
9,266
0
98,813
L
Ne Zha
5,386
1,773
0
4,708
12,412
6,026
0
3,257
8,961
0
63,706
W
9,886
40
2,859
3,523
5,047
2,175
630
1,483
3,564
85,307
0
W
Cerberus
9,078
163
0
6,107
16,797
11,328
70
6,316
10,456
35,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,210
Gold Earned
54,762
612
Minions Killed
658
0
Camps Cleared
0
2,052,714
Distance Traveled
2,176,534
23
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
10,973
499
140
6
0
401,924
1
L
Ra
11,277
513
205
9
0
395,907
8
L
Xing Tian
8,839
402
74
3
0
445,373
3
L
Hachiman
8,190
372
87
4
0
357,871
5
W
King Arthur
12,024
547
149
7
0
434,319
5
W
Fenrir
10,174
462
93
4
0
426,475
1
W
Rama
11,096
504
164
7
0
395,449
2
L
Ne Zha
9,931
451
106
5
0
451,639
6
W
Ra
11,401
518
175
8
0
466,791
3
W
Cerberus
10,067
458
77
4
0
453,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role