Player Matchup

Thor
Thor
AnkanRudolf
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Ares
Ares
BaoThucVN
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Guan Yu
Guan Yu
IsekaiWeek9001
Guan Yu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,293 Elo+
Solo
Persephone
Persephone
Voltsandia
Persephone
Level 5
God Stats
2W - 2L
1,694 SR
Queue Stats
9W - 16L
1,323 Elo+
Solo
Neith
Neith
dufreire
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 4
1,539 SR
1,423 Elo+

VS

Team Averages
Level 21
1,527 SR
1,406 Elo+
Hercules
Hercules
Azcoes
Hercules
Level 18
God Stats
11W - 8L
1,514 SR
Queue Stats
34W - 30L
1,598 Elo+
Solo
Izanami
Izanami
ChrisJ55
Izanami
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,313 Elo+
Party 1
Da Ji
Da Ji
Codphish
Da Ji
Level 24
God Stats
6W - 1L
1,634 SR
Queue Stats
12W - 9L
1,334 Elo+
Party 1
Yemoja
Yemoja
Fierfoxbeta0130
Yemoja
Level 17
God Stats
3W - 0L
1,733 SR
Queue Stats
10W - 11L
1,414 Elo+
Solo
Janus
Janus
nisve
Janus
Level 29
God Stats
1W - 1L
1,255 SR
Queue Stats
56W - 54L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 2
4,647
465
1,184
7,086
1,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Ares
6
0 / 4 / 2
4,759
476
2,153
6,394
3,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
2 / 3 / 0
5,080
508
2,677
6,677
4,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Persephone
Voltsandia
Persephone
9
4 / 2 / 0
5,532
553
4,382
6,464
1,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
dufreire
Neith
9
3 / 4 / 0
5,650
565
2,975
5,931
1,648
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Azcoes
Hercules
11
2 / 1 / 1
6,009
601
3,497
5,227
2,425
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
ChrisJ55
Izanami
11
4 / 3 / 3
6,564
656
5,091
4,421
1,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
Codphish
Da Ji
10
7 / 0 / 2
6,548
655
3,999
6,183
1,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
2 / 4 / 1
5,205
521
2,223
5,705
2,135
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Janus
nisve
Janus
9
0 / 1 / 5
5,261
526
4,261
4,130
1,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
27
9
Kills
15
17
Deaths
9
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
Hercules
Azcoes
Hercules
2
1
1
2.5
L
Ares
0
4
2
0.25
W
Izanami
ChrisJ55
Izanami
4
3
3
1.83
W
Da Ji
Codphish
Da Ji
7
0
2
8
W
2
4
1
0.63
L
2
3
0
0.67
L
Persephone
Voltsandia
Persephone
4
2
0
2
L
Neith
dufreire
Neith
3
4
0
0.75
W
Janus
nisve
Janus
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,371
Damage
19,071
32,552
Taken
25,666
13,581
Mitigated
9,078
4,974
Healing
8,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,184
177
0
1,602
7,086
1,816
0
1,281
5,605
0
13,429
W
Hercules
Azcoes
Hercules
3,497
1,292
0
2,615
5,227
2,425
314
496
4,531
0
23,035
L
Ares
2,153
143
0
479
6,394
3,265
26
698
5,612
6,483
0
W
Izanami
ChrisJ55
Izanami
5,091
2,967
0
779
4,421
1,499
1,103
992
3,399
0
33,170
W
Da Ji
Codphish
Da Ji
3,999
1,145
0
2,940
6,183
1,950
0
845
5,294
0
26,071
W
2,223
366
245
276
5,705
2,135
27
1,547
4,029
16,911
0
L
2,677
458
20
870
6,677
4,900
0
195
6,480
0
18,087
L
Persephone
Voltsandia
Persephone
4,382
257
0
928
6,464
1,952
0
3,257
2,874
25,453
0
L
Neith
dufreire
Neith
2,975
1,717
0
1,075
5,931
1,648
460
415
5,496
0
26,054
W
Janus
nisve
Janus
4,261
74
0
1,535
4,130
1,069
377
2,119
1,653
21,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,668
Gold Earned
29,587
200
Minions Killed
219
0
Camps Cleared
0
973,393
Distance Traveled
910,571
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
4,647
465
32
3
0
172,614
2
W
Hercules
6,009
601
45
5
0
191,836
0
L
Ares
4,759
476
10
1
0
219,742
2
W
Izanami
6,564
656
70
7
0
189,954
1
W
Da Ji
6,548
655
39
4
0
207,160
0
W
Yemoja
5,205
521
28
3
0
169,353
2
L
Guan Yu
5,080
508
41
4
0
207,885
2
L
Persephone
5,532
553
55
6
0
176,942
3
L
Neith
5,650
565
62
6
0
196,210
3
W
Janus
5,261
526
37
4
0
152,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role