Player Matchup

Sobek
Sobek
ArgonBuzz
Sobek
Level 160
God Stats
6W - 11L
1,224 SR
Queue Stats
361W - 302L
1,560 Elo+
Party 1
Horus
Horus
DozenFurball93
Horus
Level 47
God Stats
5W - 17L
1,546 SR
Queue Stats
90W - 109L
1,450 Elo+
Party 2
Anhur
Anhur
Im_Sxyy
Anhur
Level 48
God Stats
2W - 4L
1,483 SR
Queue Stats
49W - 66L
1,436 Elo+
Solo
Chang'e
Chang'e
Spoons Requiem
Chang'e
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
275W - 239L
1,543 Elo+
Party 2
Sun Wukong
Sun Wukong
Toomduggy
Sun Wukong
Level 47
God Stats
8W - 4L
1,597 SR
Queue Stats
44W - 47L
1,594 Elo+
Party 1
Team Averages
Level 78
1,470 SR
1,517 Elo+

VS

Team Averages
Level 84
1,334 SR
1,554 Elo+
Apollo
Apollo
 
Apollo
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
A1RapidZ_
Ymir
Level 43
God Stats
5W - 5L
1,383 SR
Queue Stats
116W - 85L
1,548 Elo+
Solo
Zeus
Zeus
AzureXxShadow
Zeus
Level 95
God Stats
3W - 6L
1,115 SR
Queue Stats
356W - 379L
1,506 Elo+
Party 3
Osiris
Osiris
PaladinPigeon
Osiris
Level 25
God Stats
9W - 3L
1,500 SR
Queue Stats
31W - 19L
1,607 Elo+
Party 3
Chaac
Chaac
TheLuxrayKing
Chaac
Level 147
God Stats
5W - 5L
1,173 SR
Queue Stats
777W - 757L
1,611 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
ArgonBuzz
Sobek
14
3 / 4 / 4
8,236
515
7,065
15,748
9,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 6 / 4
6,892
431
2,613
16,283
9,009
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
Im_Sxyy
Anhur
11
0 / 7 / 1
6,526
408
3,191
11,101
2,911
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
5 / 3 / 2
8,261
516
10,244
14,656
5,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Toomduggy
Sun Wukong
13
2 / 2 / 0
7,643
478
4,797
10,710
8,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
15
6 / 1 / 7
8,999
562
7,148
6,873
2,072
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
14
6 / 2 / 4
9,093
568
6,011
8,421
6,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
2 / 5 / 4
8,616
539
10,822
8,124
2,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 2 / 3
7,922
495
6,347
8,215
4,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
7 / 1 / 7
9,673
605
13,492
11,873
5,442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
47
11
Kills
22
22
Deaths
11
11
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
6
1
7
9.5
W
Ymir
6
2
4
4
L
Sobek
ArgonBuzz
Sobek
3
4
4
1.25
W
2
5
4
0.8
L
1
6
4
0.5
L
Anhur
Im_Sxyy
Anhur
0
7
1
0.07
W
1
2
3
1.25
L
5
3
2
2
W
7
1
7
10.5
L
Sun Wukong
Toomduggy
Sun Wukong
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,910
Damage
43,820
68,498
Taken
43,506
35,525
Mitigated
21,549
26,572
Healing
13,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
7,148
4,936
0
3,288
6,873
2,072
1,356
2,385
4,382
0
51,545
W
Ymir
6,011
941
0
2,006
8,421
6,504
128
2,138
6,267
43,269
0
L
Sobek
ArgonBuzz
Sobek
7,065
911
0
7,461
15,748
9,665
0
1,688
13,934
54,545
0
W
10,822
578
0
1,220
8,124
2,712
0
5,082
2,793
57,570
0
L
2,613
757
683
4,934
16,283
9,009
23
6,231
9,872
0
9,429
L
Anhur
Im_Sxyy
Anhur
3,191
1,848
0
2,385
11,101
2,911
0
3,592
7,483
0
39,855
W
6,347
2,852
0
3,418
8,215
4,819
656
1,623
6,170
0
38,665
L
10,244
531
1,539
6,083
14,656
5,332
0
4,540
9,666
45,550
0
W
13,492
3,998
0
3,499
11,873
5,442
0
5,387
6,180
0
71,635
L
Sun Wukong
Toomduggy
Sun Wukong
4,797
1,672
0
3,487
10,710
8,608
0
0
10,710
0
39,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,558
Gold Earned
44,303
353
Minions Killed
476
0
Camps Cleared
0
1,458,293
Distance Traveled
1,502,339
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,999
562
113
7
0
319,118
1
W
Ymir
9,093
568
56
4
0
292,850
3
L
Sobek
8,236
515
95
6
0
294,632
0
W
Zeus
8,616
539
108
7
0
255,916
1
L
Horus
6,892
431
12
1
0
287,495
3
L
Anhur
6,526
408
73
5
0
273,388
4
W
Osiris
7,922
495
82
5
0
288,491
3
L
Chang'e
8,261
516
93
6
0
295,963
1
W
Chaac
9,673
605
117
7
0
345,964
1
L
Sun Wukong
7,643
478
80
5
0
306,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role