Player Matchup

Hel
Hel
Bearholdinsnake
Hel
Level 26
God Stats
83W - 98L
1,446 SR
Queue Stats
132W - 140L
1,409 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
DarkDemise0596
Ah Muzen Cab
Level 27
God Stats
3W - 2L
1,344 SR
Queue Stats
17W - 18L
1,450 Elo+
Solo
King Arthur
King Arthur
ShadowXL96
King Arthur
Level 26
God Stats
6W - 14L
1,238 SR
Queue Stats
235W - 308L
1,412 Elo+
Solo
Scylla
Scylla
ThisFooWheezy
Scylla
Level 11
God Stats
6W - 8L
1,549 SR
Queue Stats
167W - 164L
1,367 Elo+
Solo
Kumbhakarna
Kumbhakarna
wulfthing
Kumbhakarna
Level 28
God Stats
7W - 5L
1,824 SR
Queue Stats
107W - 96L
1,523 Elo+
Solo
Team Averages
Level 24
1,480 SR
1,432 Elo+

VS

Team Averages
Level 23
1,526 SR
1,503 Elo+
Anhur
Anhur
GrannyTuck
Anhur
Level 47
God Stats
1W - 3L
1,480 SR
Queue Stats
189W - 218L
1,482 Elo+
Party 1
Yemoja
Yemoja
Plipper
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 20L
1,619 Elo+
Party 1
Horus
Horus
kikilo12
Horus
Level 27
God Stats
1W - 4L
1,667 SR
Queue Stats
41W - 61L
1,483 Elo+
Solo
Kukulkan
Kukulkan
locomon10
Kukulkan
Level 21
God Stats
7W - 7L
1,604 SR
Queue Stats
8W - 9L
1,532 Elo+
Solo
Loki
Loki
markosjack
Loki
Level 17
God Stats
2W - 6L
1,379 SR
Queue Stats
22W - 32L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 3 / 13
12,790
492
15,133
18,424
7,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
DarkDemise0596
Ah Muzen Cab
20
14 / 4 / 15
13,785
530
27,806
17,935
7,132
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
ShadowXL96
King Arthur
17
1 / 4 / 5
11,569
445
7,957
20,963
17,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
11 / 2 / 11
13,253
510
20,029
13,169
5,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kumbhakarna
wulfthing
Kumbhakarna
17
5 / 2 / 27
13,212
508
11,952
28,952
28,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
17
5 / 8 / 2
10,918
420
14,578
20,577
7,677
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Yemoja
Plipper
Yemoja
17
2 / 8 / 4
11,738
451
8,492
22,327
15,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Horus
kikilo12
Horus
16
3 / 7 / 1
10,999
423
11,101
25,714
14,012
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
locomon10
Kukulkan
16
1 / 6 / 3
9,996
384
19,723
15,580
6,195
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

17
3 / 9 / 1
11,170
430
6,023
22,076
8,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
25
38
Kills
14
15
Deaths
38
71
Assists
11
Player
Kills
Deaths
Assists
KDA
W
7
3
13
4.5
W
Ah Muzen Cab
DarkDemise0596
Ah Muzen Cab
14
4
15
5.38
L
Anhur
5
8
2
0.75
L
Yemoja
Plipper
Yemoja
2
8
4
0.5
W
King Arthur
ShadowXL96
King Arthur
1
4
5
0.88
W
11
2
11
8.25
L
Horus
kikilo12
Horus
3
7
1
0.5
L
Kukulkan
locomon10
Kukulkan
1
6
3
0.42
L
3
9
1
0.39
W
Kumbhakarna
wulfthing
Kumbhakarna
5
2
27
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,877
Damage
59,917
99,443
Taken
106,274
65,818
Mitigated
51,659
36,877
Healing
17,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,133
60
4,317
11,032
18,424
7,528
1,822
7,311
11,055
71,588
0
W
Ah Muzen Cab
DarkDemise0596
Ah Muzen Cab
27,806
9,709
1,996
4,910
17,935
7,132
4,889
3,922
13,963
0
103,616
L
Anhur
14,578
6,548
0
2,760
20,577
7,677
439
7,667
12,762
0
66,505
L
Yemoja
Plipper
Yemoja
8,492
2,541
2,300
2,595
22,327
15,668
451
11,498
10,681
39,251
0
W
King Arthur
ShadowXL96
King Arthur
7,957
1,553
0
4,954
20,963
17,916
484
2,903
18,011
0
48,593
W
20,029
1,527
112
3,493
13,169
5,123
2,447
4,059
9,074
71,847
0
L
Horus
kikilo12
Horus
11,101
4,531
643
3,396
25,714
14,012
902
9,192
15,680
0
58,495
L
Kukulkan
locomon10
Kukulkan
19,723
280
277
1,329
15,580
6,195
783
7,176
8,192
64,468
0
L
6,023
1,025
0
4,162
22,076
8,107
246
10,619
11,147
0
66,686
W
Kumbhakarna
wulfthing
Kumbhakarna
11,952
1,153
0
6,063
28,952
28,119
1,622
9,741
19,125
39,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,609
Gold Earned
54,821
434
Minions Killed
491
0
Camps Cleared
0
2,309,347
Distance Traveled
1,949,019
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
12,790
492
101
4
0
473,421
1
W
Ah Muzen Cab
13,785
530
119
5
0
461,080
1
L
Anhur
10,918
420
127
5
0
364,244
6
L
Yemoja
11,738
451
75
3
0
339,254
4
W
King Arthur
11,569
445
78
3
0
500,847
1
W
Scylla
13,253
510
94
4
0
385,488
0
L
Horus
10,999
423
112
4
0
424,250
2
L
Kukulkan
9,996
384
87
3
0
398,949
2
L
Loki
11,170
430
90
3
0
422,322
1
W
Kumbhakarna
13,212
508
42
2
0
488,511
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role