Player Matchup

Ymir
Ymir
G3ngiM8in
Ymir
Level 17
God Stats
0W - 3L
1,376 SR
Queue Stats
34W - 38L
1,565 Elo+
Solo
Anhur
Anhur
PaperyCarton404
Anhur
Level 25
God Stats
3W - 2L
1,667 SR
Queue Stats
105W - 79L
1,666 Elo+
Solo
Arachne
Arachne
ProprPanda
Arachne
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,921 Elo+
Solo
Hel
Hel
cleepchapper69
Hel
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
491W - 503L
1,535 Elo+
Solo
Guan Yu
Guan Yu
palmier_hivernal
Guan Yu
Level 26
God Stats
6W - 2L
1,627 SR
Queue Stats
69W - 58L
1,530 Elo+
Solo
Team Averages
Level 19
1,534 SR
1,643 Elo+

VS

Team Averages
Level 20
1,618 SR
1,675 Elo+
Sun Wukong
Sun Wukong
BigDilfJosh
Sun Wukong
Level 33
God Stats
7W - 6L
1,519 SR
Queue Stats
89W - 65L
1,604 Elo+
Party 2
Cernunnos
Cernunnos
Efamm
Cernunnos
Level 28
God Stats
52W - 33L
1,658 SR
Queue Stats
82W - 67L
1,682 Elo+
Party 2
Ares
Ares
Morzzo
Ares
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,937 Elo+
Party 1
Olorun
Olorun
WhitishRice
Olorun
Level 25
God Stats
4W - 0L
1,910 SR
Queue Stats
69W - 68L
1,406 Elo+
Solo
Serqet
Serqet
slightAf
Serqet
Level 8
God Stats
4W - 0L
1,500 SR
Queue Stats
27W - 6L
1,747 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
5 / 3 / 6
9,479
527
12,504
15,741
14,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
9 / 6 / 5
9,907
550
12,567
15,993
5,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
ProprPanda
Arachne
9
1 / 4 / 6
6,932
385
7,245
11,841
4,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 5 / 1
8,733
485
3,572
11,529
4,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
1 / 3 / 1
8,350
464
4,705
12,094
12,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BigDilfJosh
Sun Wukong
16
2 / 0 / 3
9,968
554
10,128
10,319
6,894
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
Efamm
Cernunnos
14
3 / 4 / 7
9,241
513
14,668
15,575
5,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ares
Morzzo
Ares
11
0 / 7 / 5
7,609
423
5,067
14,649
9,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Olorun
16
1 / 3 / 3
9,548
530
6,389
10,192
3,308
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
slightAf
Serqet
17
15 / 3 / 3
11,086
616
12,511
13,765
5,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
42
17
Kills
21
21
Deaths
17
19
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BigDilfJosh
Sun Wukong
2
0
3
3.5
W
Cernunnos
Efamm
Cernunnos
3
4
7
1.63
L
Ymir
5
3
6
2.67
W
Ares
Morzzo
Ares
0
7
5
0.36
L
9
6
5
1.92
L
Arachne
ProprPanda
Arachne
1
4
6
1
W
Olorun
1
3
3
0.83
L
1
5
1
0.3
L
1
3
1
0.5
W
Serqet
slightAf
Serqet
15
3
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,593
Damage
48,763
67,198
Taken
64,500
40,419
Mitigated
31,094
20,450
Healing
18,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BigDilfJosh
Sun Wukong
10,128
1,884
0
2,784
10,319
6,894
296
194
9,800
0
72,267
W
Cernunnos
Efamm
Cernunnos
14,668
6,982
0
5,964
15,575
5,818
739
5,703
9,832
0
57,321
L
Ymir
12,504
2,919
0
3,047
15,741
14,137
81
3,464
11,661
43,051
0
W
Ares
Morzzo
Ares
5,067
767
0
852
14,649
9,645
94
4,915
9,709
19,253
0
L
12,567
5,632
0
6,542
15,993
5,115
0
1,735
13,786
0
61,797
L
Arachne
ProprPanda
Arachne
7,245
4,902
0
3,425
11,841
4,449
0
3,712
8,129
0
27,820
W
Olorun
6,389
1,253
249
5,426
10,192
3,308
2,558
3,177
6,687
64,357
0
L
3,572
74
22
3,176
11,529
4,089
0
1,893
9,512
57,543
0
L
4,705
609
285
3,953
12,094
12,629
0
652
10,814
0
49,102
W
Serqet
slightAf
Serqet
12,511
3,606
0
3,715
13,765
5,429
0
1,769
11,971
0
57,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,401
Gold Earned
47,452
426
Minions Killed
478
0
Camps Cleared
0
1,643,864
Distance Traveled
1,719,966
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,968
554
135
8
0
364,641
1
W
Cernunnos
9,241
513
91
5
0
316,703
5
L
Ymir
9,479
527
60
3
0
311,072
3
W
Ares
7,609
423
27
2
0
346,328
1
L
Anhur
9,907
550
106
6
0
272,621
6
L
Arachne
6,932
385
36
2
0
377,032
0
W
Olorun
9,548
530
132
7
0
310,775
3
L
Hel
8,733
485
122
7
0
309,792
5
L
Guan Yu
8,350
464
102
6
0
373,347
0
W
Serqet
11,086
616
93
5
0
381,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role