Player Matchup

Chaac
Chaac
Ailfiss
Chaac
Level 24
God Stats
1W - 3L
1,758 SR
Queue Stats
85W - 97L
1,657 Elo+
Solo
Yemoja
Yemoja
Jatetzon
Yemoja
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 16L
1,559 Elo+
Party 1
Scylla
Scylla
MaleficPreemie
Scylla
Level 25
God Stats
19W - 25L
1,512 SR
Queue Stats
48W - 50L
1,515 Elo+
Party 2
Tsukuyomi
Tsukuyomi
orangepaint
Tsukuyomi
Level 24
God Stats
0W - 2L
1,289 SR
Queue Stats
45W - 37L
1,564 Elo+
Party 2
Apollo
Apollo
silverlabel
Apollo
Level 27
God Stats
12W - 7L
1,528 SR
Queue Stats
24W - 16L
1,565 Elo+
Party 1
Team Averages
Level 26
1,517 SR
1,572 Elo+

VS

Team Averages
Level 34
1,511 SR
1,527 Elo+
Cerberus
Cerberus
Dakee2
Cerberus
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 25L
1,473 Elo+
Solo
Arachne
Arachne
Elektronapas
Arachne
Level 8
God Stats
14W - 15L
1,553 SR
Queue Stats
106W - 119L
1,574 Elo+
Party 3
Raijin
Raijin
Melleven
Raijin
Level 96
God Stats
4W - 3L
1,465 SR
Queue Stats
407W - 387L
1,523 Elo+
Party 3
Mulan
Mulan
Pyotr420
Mulan
Level 18
God Stats
89W - 66L
1,537 SR
Queue Stats
159W - 139L
1,563 Elo+
Solo
Heimdallr
Heimdallr
egvolk6002
Heimdallr
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Ailfiss
Chaac
16
2 / 2 / 3
9,459
526
12,669
18,293
16,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Yemoja
Jatetzon
Yemoja
13
1 / 4 / 7
8,217
457
5,746
14,057
10,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
2 / 9 / 2
7,913
440
3,956
10,774
3,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tsukuyomi
orangepaint
Tsukuyomi
16
7 / 4 / 2
10,022
557
14,891
15,166
6,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Apollo
12
2 / 6 / 7
7,944
441
6,388
11,480
3,454
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dakee2
Cerberus
14
4 / 4 / 6
9,318
518
9,710
14,693
11,513
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
Elektronapas
Arachne
15
3 / 2 / 6
9,155
509
6,463
14,085
4,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Raijin
Melleven
Raijin
17
10 / 2 / 7
11,188
622
13,067
11,119
4,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mulan
Pyotr420
Mulan
16
3 / 1 / 4
9,673
537
14,200
17,642
19,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heimdallr
egvolk6002
Heimdallr
14
5 / 5 / 3
9,305
517
12,419
13,780
4,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
51
14
Kills
25
25
Deaths
14
21
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Chaac
Ailfiss
Chaac
2
2
3
1.75
W
Cerberus
Dakee2
Cerberus
4
4
6
1.75
W
Arachne
Elektronapas
Arachne
3
2
6
3
L
Yemoja
Jatetzon
Yemoja
1
4
7
1.13
L
2
9
2
0.33
W
Raijin
Melleven
Raijin
10
2
7
6.75
W
Mulan
Pyotr420
Mulan
3
1
4
5
W
Heimdallr
egvolk6002
Heimdallr
5
5
3
1.3
L
Tsukuyomi
orangepaint
Tsukuyomi
7
4
2
2
L
Apollo
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,650
Damage
55,859
69,770
Taken
71,319
40,185
Mitigated
45,681
16,846
Healing
28,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Ailfiss
Chaac
12,669
2,491
0
8,584
18,293
16,837
0
3,726
13,925
0
55,275
W
Cerberus
Dakee2
Cerberus
9,710
1,387
0
3,658
14,693
11,513
0
3,519
11,059
36,953
0
W
Arachne
Elektronapas
Arachne
6,463
4,383
831
7,122
14,085
4,902
1,988
2,118
11,679
0
43,984
L
Yemoja
Jatetzon
Yemoja
5,746
1,314
1,200
1,457
14,057
10,130
138
5,210
8,761
22,423
0
L
3,956
653
0
686
10,774
3,486
396
5,847
4,537
33,042
0
W
Raijin
Melleven
Raijin
13,067
757
104
1,965
11,119
4,754
458
916
10,054
63,510
0
W
Mulan
Pyotr420
Mulan
14,200
2,956
0
8,992
17,642
19,726
1,067
1,068
15,979
0
55,564
W
Heimdallr
egvolk6002
Heimdallr
12,419
6,334
0
5,465
13,780
4,786
385
1,694
12,021
0
62,083
L
Tsukuyomi
orangepaint
Tsukuyomi
14,891
4,690
0
3,604
15,166
6,278
0
3,877
11,081
0
74,674
L
Apollo
6,388
4,286
0
1,315
11,480
3,454
632
3,363
8,028
0
43,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,555
Gold Earned
48,639
419
Minions Killed
490
0
Camps Cleared
0
1,648,453
Distance Traveled
1,659,106
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,459
526
107
6
0
345,999
1
W
Cerberus
9,318
518
79
4
0
344,382
7
W
Arachne
9,155
509
73
4
0
348,567
2
L
Yemoja
8,217
457
40
2
0
331,770
5
L
Scylla
7,913
440
62
3
0
290,364
0
W
Raijin
11,188
622
134
7
0
356,616
4
W
Mulan
9,673
537
110
6
0
275,701
3
W
Heimdallr
9,305
517
94
5
0
333,840
1
L
Tsukuyomi
10,022
557
114
6
0
366,243
1
L
Apollo
7,944
441
96
5
0
314,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role