Player Matchup

Neith
Neith
Silver II
h9rl3yquinn
Neith
Silver II
Level 66
God Stats
5W - 8L
1,266 SR
Queue Stats
93W - 79L
1,421 MMR
Party 1
Sun Wukong
Sun Wukong
Gold IV
mixed_news
Sun Wukong
Gold IV
Level 145
God Stats
4W - 2L
1,706 SR
Queue Stats
164W - 132L
1,513 MMR
Party 1
Kukulkan
Kukulkan
Silver I
piinkk_princ3ss
Kukulkan
Silver I
Level 81
God Stats
6W - 4L
1,707 SR
Queue Stats
55W - 43L
1,623 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 97
1,560 SR
1,519 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 126
1,576 SR
1,555 MMR
Medusa
Medusa
Gold III
KlydeMoneyFrog
Medusa
Gold III
Level 125
God Stats
18W - 22L
1,505 SR
Queue Stats
238W - 298L
1,518 MMR
Solo
Agni
Agni
Gold II
RuzRotten
Agni
Gold II
Level 143
God Stats
2W - 6L
1,347 SR
Queue Stats
69W - 80L
1,610 MMR
Solo
Cerberus
Cerberus
Bronze III
kiristo54
Cerberus
Bronze III
Level 109
God Stats
0W - 1L
1,877 SR
Queue Stats
18W - 17L
1,537 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 4 / 8
12,901
679
14,696
10,529
3,891
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
mixed_news
Sun Wukong
16
4 / 3 / 9
12,206
642
5,794
13,365
9,713
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
17
4 / 1 / 9
12,758
671
15,886
10,110
3,383
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
SobekTiamatAphroditePersephoneCabrakan

VS

Bans
CthulhuSkadiYmirDanzaburouKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 2
12,561
661
6,569
16,487
8,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Agni
15
2 / 3 / 2
11,047
581
7,626
9,855
3,439
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
kiristo54
Cerberus
12
0 / 6 / 2
10,443
550
6,612
17,735
15,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
14
Kills
6
8
Deaths
14
26
Assists
6
Player
Kills
Deaths
Assists
KDA
L
4
5
2
1
L
Agni
2
3
2
1
W
6
4
8
2.5
L
Cerberus
kiristo54
Cerberus
0
6
2
0.17
W
Sun Wukong
mixed_news
Sun Wukong
4
3
9
2.83
W
Kukulkan
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,376
Damage
20,807
34,004
Taken
44,077
16,987
Mitigated
27,272
8,807
Healing
10,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,569
1,902
0
2,930
16,487
8,616
0
6,197
10,290
0
67,462
L
Agni
7,626
166
0
1,657
9,855
3,439
345
2,629
7,226
54,655
0
W
14,696
5,452
0
3,902
10,529
3,891
1,272
3,745
6,684
0
63,557
L
Cerberus
kiristo54
Cerberus
6,612
41
429
5,334
17,735
15,217
0
7,168
10,567
29,544
0
W
Sun Wukong
mixed_news
Sun Wukong
5,794
1,201
0
2,766
13,365
9,713
18
5,371
7,869
0
40,228
W
Kukulkan
15,886
1,569
0
2,139
10,110
3,383
1,509
5,246
4,764
84,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,865
Gold Earned
34,051
258
Minions Killed
238
0
Camps Cleared
0
1,062,485
Distance Traveled
945,000
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
12,561
661
95
5
0
334,838
2
L
Agni
11,047
581
91
5
0
318,080
8
W
Neith
12,901
679
84
4
0
319,081
8
L
Cerberus
10,443
550
52
3
0
292,082
5
W
Sun Wukong
12,206
642
54
3
0
384,214
3
W
Kukulkan
12,758
671
120
6
0
359,190
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role