Player Matchup

Hun Batz
Hun Batz
Haj_Mht
Hun Batz
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
59W - 67L
1,396 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
LoNe-I-WoLf_-
Ah Muzen Cab
Level 18
God Stats
22W - 18L
1,418 SR
Queue Stats
37W - 51L
1,228 Elo+
Party 1
Arachne
Arachne
SaVaGe-_WraiTh
Arachne
Level 24
God Stats
23W - 15L
1,694 SR
Queue Stats
46W - 68L
1,275 Elo+
Party 1
Danzaburou
Danzaburou
Savage_-Dictator
Danzaburou
Level 26
God Stats
35W - 32L
1,542 SR
Queue Stats
99W - 123L
1,346 Elo+
Party 1
Artemis
Artemis
sandmonkey1997
Artemis
Level 0
God Stats
2W - 5L
1,500 SR
Queue Stats
25W - 25L
1,500 Elo+
Solo
Team Averages
Level 18
1,531 SR
1,349 Elo+

VS

Team Averages
Level 14
1,396 SR
1,222 Elo+
Erlang Shen
Erlang Shen
Dumb_Hi-rezAsses
Erlang Shen
Level 16
God Stats
0W - 3L
1,500 SR
Queue Stats
11W - 26L
1,358 Elo+
Solo
Olorun
Olorun
Ll-Amos
Olorun
Level 18
God Stats
2W - 7L
1,408 SR
Queue Stats
2W - 8L
1,111 Elo+
Solo
Nemesis
Nemesis
david_1965245
Nemesis
Level 15
God Stats
4W - 8L
1,500 SR
Queue Stats
241W - 326L
1,215 Elo+
Party 2
Izanami
Izanami
ehlookatme
Izanami
Level 14
God Stats
2W - 7L
1,376 SR
Queue Stats
19W - 35L
1,271 Elo+
Solo
Sol
Sol
the_ivambo_10
Sol
Level 6
God Stats
0W - 2L
1,195 SR
Queue Stats
124W - 204L
1,154 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Haj_Mht
Hun Batz
20
9 / 7 / 9
21,820
507
25,046
26,431
13,971
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ah Muzen Cab
LoNe-I-WoLf_-
Ah Muzen Cab
20
9 / 9 / 8
22,990
535
25,599
28,383
13,885
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

20
23 / 7 / 11
26,276
611
43,996
39,610
21,014
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Danzaburou
Savage_-Dictator
Danzaburou
20
22 / 11 / 10
28,200
656
52,323
52,384
24,708
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
5 / 2 / 0
15,391
358
5,031
5,471
2,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Dumb_Hi-rezAsses
Erlang Shen
20
19 / 11 / 10
23,799
553
41,275
55,403
89,488
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Olorun
Ll-Amos
Olorun
20
4 / 13 / 11
17,891
416
19,983
37,328
25,412
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Nemesis
20
6 / 13 / 6
19,621
456
19,072
43,771
27,338
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Izanami
ehlookatme
Izanami
20
5 / 15 / 5
19,939
464
12,906
36,024
23,550
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
1 / 16 / 4
15,048
350
9,597
30,980
12,420
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
71
68
Kills
35
36
Deaths
68
38
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Dumb_Hi-rezAsses
Erlang Shen
19
11
10
2.18
W
Hun Batz
Haj_Mht
Hun Batz
9
7
9
1.93
L
Olorun
Ll-Amos
Olorun
4
13
11
0.73
W
Ah Muzen Cab
LoNe-I-WoLf_-
Ah Muzen Cab
9
9
8
1.44
W
23
7
11
4.07
W
Danzaburou
Savage_-Dictator
Danzaburou
22
11
10
2.45
L
Nemesis
6
13
6
0.69
L
Izanami
ehlookatme
Izanami
5
15
5
0.5
W
5
2
0
2.5
L
1
16
4
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

151,995
Damage
102,833
152,279
Taken
203,506
75,743
Mitigated
178,208
49,782
Healing
44,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Dumb_Hi-rezAsses
Erlang Shen
41,275
21,148
0
15,185
55,403
89,488
1,910
430
54,653
2,291
137,668
W
Hun Batz
Haj_Mht
Hun Batz
25,046
8,818
267
4,069
26,431
13,971
3,171
6,972
19,384
0
121,648
L
Olorun
Ll-Amos
Olorun
19,983
13,365
2,359
9,032
37,328
25,412
773
0
37,248
95,252
0
W
Ah Muzen Cab
LoNe-I-WoLf_-
Ah Muzen Cab
25,599
16,361
0
2,824
28,383
13,885
5,601
3,277
25,031
430
149,015
W
43,996
35,794
135
12,877
39,610
21,014
2,332
11,314
28,086
0
206,441
W
Danzaburou
Savage_-Dictator
Danzaburou
52,323
43,811
0
28,880
52,384
24,708
3,291
11,440
40,764
0
245,339
L
Nemesis
19,072
7,066
0
7,036
43,771
27,338
351
0
43,771
0
124,720
L
Izanami
ehlookatme
Izanami
12,906
7,798
0
5,715
36,024
23,550
3,843
824
35,200
0
161,664
W
5,031
2,214
0
730
5,471
2,165
912
2,095
3,376
0
25,806
L
9,597
2,665
0
5,586
30,980
12,420
803
0
30,900
70,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

114,677
Gold Earned
96,298
873
Minions Killed
783
0
Camps Cleared
0
2,858,608
Distance Traveled
3,187,975
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
23,799
553
169
4
0
738,483
9
W
Hun Batz
21,820
507
161
4
0
674,723
0
L
Olorun
17,891
416
113
3
0
589,565
0
W
Ah Muzen Cab
22,990
535
192
4
0
632,422
1
W
Arachne
26,276
611
257
6
0
765,036
1
W
Danzaburou
28,200
656
213
5
0
613,170
0
L
Nemesis
19,621
456
173
4
0
676,382
0
L
Izanami
19,939
464
249
6
0
568,028
1
W
Artemis
15,391
358
50
1
0
173,257
0
L
Sol
15,048
350
79
2
0
615,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role