Player Matchup

Yemoja
Yemoja
ISmurfzy
Yemoja
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 15L
1,687 Elo+
Party 1
Thoth
Thoth
NopeXD02
Thoth
Level 29
God Stats
4W - 1L
1,727 SR
Queue Stats
109W - 56L
1,735 Elo+
Party 1
Thor
Thor
NotThreadus
Thor
Level 21
God Stats
2W - 3L
1,315 SR
Queue Stats
52W - 29L
1,674 Elo+
Party 1
Tiamat
Tiamat
TheSpade1234
Tiamat
Level 53
God Stats
15W - 8L
1,745 SR
Queue Stats
142W - 108L
1,603 Elo+
Party 1
Ra
Ra
nipslip5000
Ra
Level 14
God Stats
1W - 1L
1,411 SR
Queue Stats
20W - 6L
1,796 Elo+
Party 1
Team Averages
Level 27
1,540 SR
1,699 Elo+

VS

Team Averages
Level 21
1,448 SR
1,519 Elo+
Thanatos
Thanatos
Khan1771
Thanatos
Level 9
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
RFleXX
Sobek
Level 28
God Stats
16W - 16L
1,542 SR
Queue Stats
142W - 144L
1,414 Elo+
Solo
Rama
Rama
SorryICan
Rama
Level 29
God Stats
0W - 5L
1,151 SR
Queue Stats
119W - 110L
1,558 Elo+
Solo
Chang'e
Chang'e
Stoormycookie
Chang'e
Level 16
God Stats
2W - 5L
1,504 SR
Queue Stats
93W - 93L
1,560 Elo+
Solo
Hercules
Hercules
fætterguf45
Hercules
Level 23
God Stats
3W - 5L
1,543 SR
Queue Stats
40W - 35L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
ISmurfzy
Yemoja
14
3 / 1 / 0
7,622
544
6,399
6,303
2,654
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thoth
NopeXD02
Thoth
14
4 / 1 / 5
8,454
604
4,191
3,755
1,313
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 0 / 4
6,856
490
7,010
7,577
3,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tiamat
13
0 / 1 / 4
7,241
517
3,286
6,102
4,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
5 / 2 / 5
8,140
581
7,837
6,439
2,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Khan1771
Thanatos
9
0 / 4 / 0
5,454
390
612
7,523
2,215
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
RFleXX
Sobek
10
1 / 1 / 0
6,127
438
3,006
9,258
4,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Rama
11
1 / 3 / 0
6,831
488
4,169
9,996
2,876
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
10
2 / 5 / 1
6,375
455
3,800
9,411
3,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
fætterguf45
Hercules
13
0 / 1 / 1
6,719
480
4,007
9,982
4,525
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
14
Kills
4
5
Deaths
14
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Yemoja
ISmurfzy
Yemoja
3
1
0
3
L
Thanatos
Khan1771
Thanatos
0
4
0
0
W
Thoth
NopeXD02
Thoth
4
1
5
6.5
W
2
0
4
4
L
Sobek
RFleXX
Sobek
1
1
0
1
L
Rama
1
3
0
0.33
L
Chang'e
2
5
1
0.5
W
Tiamat
0
1
4
2
L
Hercules
fætterguf45
Hercules
0
1
1
0.5
W
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,723
Damage
15,594
30,176
Taken
46,170
14,101
Mitigated
17,027
10,814
Healing
18,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
ISmurfzy
Yemoja
6,399
2,370
499
805
6,303
2,654
731
124
6,179
51,956
0
L
Thanatos
Khan1771
Thanatos
612
387
0
4,807
7,523
2,215
0
2,509
5,014
0
18,464
W
Thoth
NopeXD02
Thoth
4,191
175
0
150
3,755
1,313
959
1,802
1,795
59,187
0
W
7,010
2,151
0
2,991
7,577
3,329
240
2,194
5,323
0
28,057
L
Sobek
RFleXX
Sobek
3,006
286
0
4,608
9,258
4,266
0
5,532
3,726
13,779
0
L
Rama
4,169
3,533
0
3,118
9,996
2,876
0
5,868
4,128
0
38,863
L
Chang'e
3,800
452
789
2,887
9,411
3,145
0
5,092
4,319
28,032
0
W
Tiamat
3,286
381
0
2,744
6,102
4,563
140
959
5,096
37,759
0
L
Hercules
fætterguf45
Hercules
4,007
1,193
0
2,365
9,982
4,525
0
2,712
7,270
0
38,252
W
7,837
1,288
664
2,961
6,439
2,242
0
1,436
4,977
55,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,313
Gold Earned
31,506
430
Minions Killed
298
0
Camps Cleared
0
1,288,011
Distance Traveled
1,266,842
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,622
544
88
6
0
204,117
2
L
Thanatos
5,454
390
51
4
0
245,182
4
W
Thoth
8,454
604
112
8
0
257,737
3
W
Thor
6,856
490
45
3
0
287,723
3
L
Sobek
6,127
438
15
1
0
289,915
2
L
Rama
6,831
488
80
6
0
222,707
0
L
Chang'e
6,375
455
65
5
0
255,841
4
W
Tiamat
7,241
517
78
6
0
262,433
3
L
Hercules
6,719
480
87
6
0
253,197
0
W
Ra
8,140
581
107
8
0
276,001
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role