Player Matchup

Kuzenbo
Kuzenbo
Bananakin69
Kuzenbo
Level 108
God Stats
5W - 5L
1,600 SR
Queue Stats
25W - 36L
1,423 Elo+
Party 2
Hun Batz
Hun Batz
OZGFIVE
Hun Batz
Level 156
God Stats
1W - 0L
1,186 SR
Queue Stats
244W - 232L
1,447 Elo+
Solo
Horus
Horus
brotzy78
Horus
Level 142
God Stats
13W - 7L
1,578 SR
Queue Stats
161W - 142L
1,525 Elo+
Party 2
Zeus
Zeus
chouklake
Zeus
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,247 Elo+
Party 1
Izanami
Izanami
scorptilezero
Izanami
Level 90
God Stats
3W - 5L
1,500 SR
Queue Stats
8W - 14L
1,247 Elo+
Party 1
Team Averages
Level 113
1,473 SR
1,378 Elo+

VS

Team Averages
Level 85
1,604 SR
1,438 Elo+
Ra
Ra
Akada777
Ra
Level 65
God Stats
3W - 4L
1,452 SR
Queue Stats
53W - 59L
1,393 Elo+
Party 3
Cthulhu
Cthulhu
Froze12221
Cthulhu
Level 62
God Stats
12W - 5L
1,761 SR
Queue Stats
57W - 54L
1,467 Elo+
Party 4
Hercules
Hercules
Wheres Rampage
Hercules
Level 84
God Stats
37W - 32L
1,539 SR
Queue Stats
84W - 81L
1,375 Elo+
Party 3
Aphrodite
Aphrodite
XEG Frosty
Aphrodite
Level 105
God Stats
1W - 3L
1,741 SR
Queue Stats
60W - 55L
1,448 Elo+
Party 4
Danzaburou
Danzaburou
nphammer
Danzaburou
Level 108
God Stats
5W - 5L
1,527 SR
Queue Stats
69W - 70L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Bananakin69
Kuzenbo
12
2 / 4 / 3
7,648
765
4,082
9,726
7,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Hun Batz
OZGFIVE
Hun Batz
15
2 / 1 / 2
7,633
763
7,165
6,573
2,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
brotzy78
Horus
12
0 / 3 / 4
6,293
629
6,413
9,314
6,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zeus
13
1 / 2 / 3
6,928
693
10,681
4,673
1,502
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
14
2 / 4 / 1
7,960
796
6,434
7,036
2,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 7
7,897
790
5,595
5,912
2,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Froze12221
Cthulhu
14
2 / 1 / 8
8,259
826
5,001
11,015
6,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hercules
13
3 / 2 / 8
7,620
762
5,915
10,374
6,605
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Aphrodite
XEG Frosty
Aphrodite
14
2 / 1 / 7
7,714
771
4,184
6,365
3,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
nphammer
Danzaburou
14
4 / 2 / 9
8,733
873
6,752
6,819
3,119
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
53
7
Kills
14
14
Deaths
7
13
Assists
39
Player
Kills
Deaths
Assists
KDA
L
3
1
7
6.5
W
Kuzenbo
Bananakin69
Kuzenbo
2
4
3
0.88
L
Cthulhu
Froze12221
Cthulhu
2
1
8
6
W
Hun Batz
OZGFIVE
Hun Batz
2
1
2
3
L
Hercules
3
2
8
3.5
L
Aphrodite
XEG Frosty
Aphrodite
2
1
7
5.5
W
Horus
brotzy78
Horus
0
3
4
0.67
W
Zeus
1
2
3
1.25
L
Danzaburou
nphammer
Danzaburou
4
2
9
4.25
W
Izanami
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,775
Damage
27,447
37,322
Taken
40,485
21,319
Mitigated
21,820
8,190
Healing
14,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,595
291
1,804
1,801
5,912
2,146
53
1,186
4,651
27,393
0
W
Kuzenbo
Bananakin69
Kuzenbo
4,082
1,213
0
1,234
9,726
7,957
22
4,038
5,351
8,561
0
L
Cthulhu
Froze12221
Cthulhu
5,001
838
529
1,510
11,015
6,834
0
6,462
4,553
18,835
0
W
Hun Batz
OZGFIVE
Hun Batz
7,165
1,516
604
1,564
6,573
2,589
0
3,214
3,231
0
28,119
L
Hercules
5,915
2,719
0
2,357
10,374
6,605
353
3,117
7,057
0
11,162
L
Aphrodite
XEG Frosty
Aphrodite
4,184
687
2,401
2,997
6,365
3,116
0
2,605
3,710
20,461
0
W
Horus
brotzy78
Horus
6,413
2,059
795
1,460
9,314
6,679
0
3,460
5,622
0
12,255
W
Zeus
10,681
1,564
294
538
4,673
1,502
0
1,172
3,477
20,065
0
L
Danzaburou
nphammer
Danzaburou
6,752
2,021
0
890
6,819
3,119
1,989
1,635
5,134
0
26,668
W
Izanami
6,434
4,211
0
1,701
7,036
2,592
1,372
2,210
4,648
0
37,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,462
Gold Earned
40,223
197
Minions Killed
250
7
Camps Cleared
7
896,012
Distance Traveled
913,203
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,897
790
71
7
1
192,049
1
W
Kuzenbo
7,648
765
7
1
0
194,566
1
L
Cthulhu
8,259
826
41
4
0
202,094
0
W
Hun Batz
7,633
763
64
6
5
196,853
0
L
Hercules
7,620
762
23
2
0
178,787
0
L
Aphrodite
7,714
771
59
6
4
176,331
1
W
Horus
6,293
629
14
1
0
186,995
3
W
Zeus
6,928
693
30
3
0
160,011
0
L
Danzaburou
8,733
873
56
6
2
163,942
3
W
Izanami
7,960
796
82
8
2
157,587
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role