Player Matchup

Skadi
Skadi
Juanan1213
Skadi
Level 6
God Stats
0W - 2L
1,234 SR
Queue Stats
12W - 12L
1,230 Elo+
Solo
Hun Batz
Hun Batz
Wrathie35
Hun Batz
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,502 Elo+
Solo
Ra
Ra
qAkord
Ra
Level 8
God Stats
0W - 2L
1,297 SR
Queue Stats
6W - 10L
1,391 Elo+
Solo
Yemoja
Yemoja
ryuk335
Yemoja
Level 27
God Stats
3W - 3L
1,641 SR
Queue Stats
18W - 20L
1,524 Elo+
Solo
Olorun
Olorun
spiewny-natrysk
Olorun
Level 25
God Stats
5W - 3L
1,626 SR
Queue Stats
91W - 76L
1,533 Elo+
Solo
Team Averages
Level 15
1,460 SR
1,436 Elo+

VS

Team Averages
Level 29
1,524 SR
1,446 Elo+
Odin
Odin
BekoOo222
Odin
Level 8
God Stats
11W - 3L
1,560 SR
Queue Stats
17W - 11L
1,397 Elo+
Party 2
Ra
Ra
Bynio
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 23L
1,678 Elo+
Party 1
Cthulhu
Cthulhu
GaJuAr
Cthulhu
Level 21
God Stats
5W - 5L
1,500 SR
Queue Stats
94W - 65L
1,238 Elo+
Solo
Neith
Neith
Hedevor
Neith
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 47L
1,486 Elo+
Party 1
Hachiman
Hachiman
Yagaa2
Hachiman
Level 7
God Stats
9W - 3L
1,560 SR
Queue Stats
17W - 10L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
16
1 / 7 / 5
10,276
934
12,114
16,098
6,662
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hun Batz
Wrathie35
Hun Batz
15
0 / 8 / 2
9,297
845
12,715
18,927
7,463
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ra
16
2 / 8 / 3
10,714
974
9,122
14,442
6,269
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
ryuk335
Yemoja
17
3 / 3 / 4
11,854
1,078
6,116
14,064
17,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
2 / 5 / 3
10,695
972
9,211
15,712
7,109
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Team 1 Tickets

72

VS

Team 2 Tickets

243

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
18
3 / 1 / 21
11,120
1,011
6,983
12,112
13,678
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ra
17
2 / 1 / 14
10,568
961
8,405
7,217
2,453
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
GaJuAr
Cthulhu
18
9 / 2 / 17
12,353
1,123
20,165
13,188
15,705
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Neith
Hedevor
Neith
19
16 / 1 / 13
13,555
1,232
27,832
12,983
5,804
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hachiman
Yagaa2
Hachiman
17
1 / 3 / 17
10,452
950
11,929
9,976
3,826
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
113
8
Kills
31
31
Deaths
8
17
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Odin
3
1
21
13.5
W
Ra
2
1
14
9
W
Cthulhu
GaJuAr
Cthulhu
9
2
17
8.75
W
Neith
Hedevor
Neith
16
1
13
22.5
L
Skadi
1
7
5
0.5
L
Hun Batz
Wrathie35
Hun Batz
0
8
2
0.13
W
Hachiman
Yagaa2
Hachiman
1
3
17
3.17
L
Ra
2
8
3
0.44
L
Yemoja
ryuk335
Yemoja
3
3
4
1.67
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,278
Damage
75,314
79,243
Taken
55,476
44,645
Mitigated
41,466
12,917
Healing
6,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
6,983
2,138
0
0
12,112
13,678
0
4,560
7,552
0
15,327
W
Ra
8,405
676
1,157
146
7,217
2,453
0
3,634
3,583
23,635
0
W
Cthulhu
GaJuAr
Cthulhu
20,165
1,505
339
0
13,188
15,705
0
7,179
6,009
34,260
0
W
Neith
Hedevor
Neith
27,832
14,178
0
3,746
12,983
5,804
0
4,196
8,787
0
52,780
L
Skadi
12,114
5,109
0
979
16,098
6,662
0
5,436
10,662
0
34,650
L
Hun Batz
Wrathie35
Hun Batz
12,715
2,476
0
0
18,927
7,463
0
4,332
14,595
0
21,185
W
Hachiman
Yagaa2
Hachiman
11,929
3,729
0
853
9,976
3,826
0
4,880
5,096
163
32,005
L
Ra
9,122
643
951
2,133
14,442
6,269
0
5,317
9,125
35,418
0
L
Yemoja
ryuk335
Yemoja
6,116
567
3,781
1,329
14,064
17,142
0
5,842
8,222
15,943
0
L
9,211
4,503
891
2,853
15,712
7,109
0
7,799
7,913
31,529
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,836
Gold Earned
58,048
200
Minions Killed
203
8
Camps Cleared
3
956,421
Distance Traveled
1,049,758
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
11,120
1,011
21
2
0
226,245
0
W
Ra
10,568
961
48
4
1
218,191
0
W
Cthulhu
12,353
1,123
29
3
0
229,675
0
W
Neith
13,555
1,232
57
5
0
214,515
1
L
Skadi
10,276
934
38
3
3
177,054
2
L
Hun Batz
9,297
845
22
2
1
228,736
0
W
Hachiman
10,452
950
48
4
2
161,132
1
L
Ra
10,714
974
64
6
0
189,561
0
L
Yemoja
11,854
1,078
19
2
1
193,757
0
L
Olorun
10,695
972
57
5
3
167,313
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role