Player Matchup

Fenrir
Fenrir
Chereque
Fenrir
Level 10
God Stats
2W - 5L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Jormungandr
Jormungandr
CorkedLobster1
Jormungandr
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 7L
1,627 Elo+
Party 2
Ra
Ra
Ebolarona
Ra
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 5L
1,690 Elo+
Party 2
Sol
Sol
MustyFlicks
Sol
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 5L
1,755 Elo+
Party 2
Scylla
Scylla
ToochMcGoo
Scylla
Level 7
God Stats
12W - 6L
1,660 SR
Queue Stats
12W - 6L
1,627 Elo+
Party 2
Team Averages
Level 7
1,532 SR
1,640 Elo+

VS

Team Averages
Level 12
1,539 SR
1,527 Elo+
Set
Set
CyberBread
Set
Level 17
God Stats
0W - 3L
1,149 SR
Queue Stats
43W - 39L
1,484 Elo+
Party 1
Skadi
Skadi
JailhouseJodie
Skadi
Level 16
God Stats
13W - 8L
1,681 SR
Queue Stats
25W - 15L
1,629 Elo+
Solo
Nemesis
Nemesis
KrakenTakZwany
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
pqpMarra
Cu Chulainn
Level 13
God Stats
2W - 1L
1,867 SR
Queue Stats
18W - 16L
1,478 Elo+
Party 1
Hel
Hel
tartarugaBR2
Hel
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 29L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Chereque
Fenrir
19
4 / 2 / 28
12,532
1,044
13,053
13,742
7,031
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jormungandr
CorkedLobster1
Jormungandr
20
0 / 7 / 38
12,467
1,039
11,820
20,674
22,582
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
14 / 3 / 29
15,529
1,294
29,021
11,322
5,066
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
26 / 4 / 12
16,945
1,412
48,829
25,013
9,597
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Scylla
ToochMcGoo
Scylla
19
4 / 2 / 26
12,346
1,029
21,949
11,767
4,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

158

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 10 / 7
12,128
1,011
11,100
21,684
7,390
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

19
7 / 5 / 8
13,256
1,105
30,618
22,884
9,157
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
2 / 12 / 11
11,929
994
10,957
23,821
8,530
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cu Chulainn
pqpMarra
Cu Chulainn
18
3 / 12 / 9
11,570
964
12,804
43,000
34,532
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
2 / 9 / 9
11,467
956
8,857
20,049
7,682
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

181
Kill Participation
62
48
Kills
18
18
Deaths
48
133
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Chereque
Fenrir
4
2
28
9
W
Jormungandr
CorkedLobster1
Jormungandr
0
7
38
2.71
L
4
10
7
0.75
W
14
3
29
9.5
L
7
5
8
2.2
L
2
12
11
0.63
W
26
4
12
8
W
Scylla
ToochMcGoo
Scylla
4
2
26
8.5
L
Cu Chulainn
pqpMarra
Cu Chulainn
3
12
9
0.63
L
2
9
9
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

124,672
Damage
74,336
82,518
Taken
131,438
48,574
Mitigated
67,291
21,178
Healing
24,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Chereque
Fenrir
13,053
4,270
0
337
13,742
7,031
0
794
12,948
0
19,675
W
Jormungandr
CorkedLobster1
Jormungandr
11,820
3,288
0
0
20,674
22,582
0
3,366
16,632
28,098
0
L
11,100
3,882
0
828
21,684
7,390
0
17,661
3,985
0
20,167
W
29,021
2,898
2,570
3,658
11,322
5,066
0
1,861
9,461
59,808
0
L
30,618
16,669
840
4,753
22,884
9,157
0
19,896
2,914
0
82,836
L
10,957
3,191
0
2,090
23,821
8,530
0
21,409
2,250
0
21,979
W
48,829
24,241
0
13,613
25,013
9,597
0
2,710
22,303
66,555
0
W
Scylla
ToochMcGoo
Scylla
21,949
2,785
0
1,000
11,767
4,298
0
771
10,996
30,579
0
L
Cu Chulainn
pqpMarra
Cu Chulainn
12,804
2,949
0
5,834
43,000
34,532
0
34,181
8,333
645
28,750
L
8,857
525
5,873
3,895
20,049
7,682
0
17,576
2,337
21,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,819
Gold Earned
60,350
198
Minions Killed
199
7
Camps Cleared
6
1,103,136
Distance Traveled
1,223,782
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,532
1,044
25
2
0
218,664
0
W
Jormungandr
12,467
1,039
38
3
0
216,065
0
L
Set
12,128
1,011
24
2
2
241,475
0
W
Ra
15,529
1,294
67
6
5
236,517
0
L
Skadi
13,256
1,105
91
8
3
219,422
1
L
Nemesis
11,929
994
17
1
0
268,949
1
W
Sol
16,945
1,412
41
3
2
206,256
1
W
Scylla
12,346
1,029
27
2
0
225,634
1
L
Cu Chulainn
11,570
964
40
3
0
232,773
0
L
Hel
11,467
956
27
2
1
261,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role