Player Matchup

Cerberus
Cerberus
YFN Neutral
Cerberus
Level 103
God Stats
8W - 4L
1,740 SR
Queue Stats
299W - 322L
1,572 Elo+
Solo
Osiris
Osiris
avengexlife
Osiris
Level 150
God Stats
1W - 2L
1,372 SR
Queue Stats
101W - 97L
1,623 Elo+
Party 1
Horus
Horus
rizza140
Horus
Level 139
God Stats
16W - 14L
1,462 SR
Queue Stats
269W - 269L
1,539 Elo+
Party 1
Team Averages
Level 131
1,525 SR
1,578 Elo+

VS

Team Averages
Level 111
1,597 SR
1,560 Elo+
Ymir
Ymir
AvonBlackheart
Ymir
Level 158
God Stats
6W - 5L
1,767 SR
Queue Stats
225W - 210L
1,578 Elo+
Solo
Artemis
Artemis
Bandannycooks
Artemis
Level 124
God Stats
24W - 13L
1,551 SR
Queue Stats
370W - 418L
1,582 Elo+
Solo
Agni
Agni
TheCrazyWoodyXD
Agni
Level 52
God Stats
2W - 1L
1,474 SR
Queue Stats
42W - 50L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
YFN Neutral
Cerberus
15
3 / 9 / 3
11,862
624
9,293
28,738
28,980
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Osiris
15
5 / 11 / 2
13,145
692
13,012
22,015
14,474
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Horus
rizza140
Horus
14
0 / 8 / 4
11,037
581
3,865
23,080
19,412
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 3 / 18
15,127
796
11,121
15,812
18,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Artemis
18
15 / 3 / 8
15,002
790
30,317
12,436
4,132
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
5 / 2 / 20
13,685
720
22,183
11,801
3,786
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
74
8
Kills
28
28
Deaths
8
9
Assists
46
Player
Kills
Deaths
Assists
KDA
W
8
3
18
5.67
W
Artemis
15
3
8
6.33
W
5
2
20
7.5
L
Cerberus
YFN Neutral
Cerberus
3
9
3
0.5
L
Osiris
5
11
2
0.55
L
Horus
rizza140
Horus
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,170
Damage
63,621
73,833
Taken
40,049
62,866
Mitigated
26,323
11,584
Healing
11,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,121
2,003
1,641
4,543
15,812
18,405
305
3,869
11,943
28,801
0
W
Artemis
30,317
21,441
0
2,316
12,436
4,132
3,132
3,561
8,875
0
79,296
W
22,183
865
0
2,946
11,801
3,786
846
1,955
9,846
78,412
0
L
Cerberus
YFN Neutral
Cerberus
9,293
652
477
7,864
28,738
28,980
626
14,817
13,921
41,695
0
L
Osiris
13,012
3,652
0
396
22,015
14,474
0
8,061
13,954
0
58,582
L
Horus
rizza140
Horus
3,865
1,462
471
2,376
23,080
19,412
674
10,736
12,344
0
30,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,044
Gold Earned
43,814
179
Minions Killed
200
0
Camps Cleared
0
898,940
Distance Traveled
971,850
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
15,127
796
32
2
0
274,335
0
W
Artemis
15,002
790
75
4
0
333,868
4
W
Agni
13,685
720
93
5
0
363,647
1
L
Cerberus
11,862
624
68
4
0
284,986
1
L
Osiris
13,145
692
56
3
0
292,627
2
L
Horus
11,037
581
55
3
0
321,327
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role