Player Matchup

Danzaburou
Danzaburou
Chewiewan
Danzaburou
Level 29
God Stats
27W - 24L
1,520 SR
Queue Stats
96W - 103L
1,502 Elo+
Solo
Scylla
Scylla
blackbananaman
Scylla
Level 16
God Stats
13W - 4L
1,650 SR
Queue Stats
59W - 21L
1,614 Elo+
Solo
Ra
Ra
boxyboxerton
Ra
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,480 Elo+
Party 2
Fenrir
Fenrir
kinggojira106
Fenrir
Level 23
God Stats
35W - 31L
1,594 SR
Queue Stats
56W - 51L
1,567 Elo+
Solo
Cthulhu
Cthulhu
lincolnhamm
Cthulhu
Level 6
God Stats
2W - 2L
1,420 SR
Queue Stats
3W - 6L
1,135 Elo+
Party 2
Team Averages
Level 16
1,537 SR
1,460 Elo+

VS

Team Averages
Level 18
1,619 SR
1,585 Elo+
Sol
Sol
ELMARIOVER1230
Sol
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,692 Elo+
Solo
Neith
Neith
GutterCreep5131
Neith
Level 5
God Stats
18W - 17L
1,467 SR
Queue Stats
20W - 23L
1,642 Elo+
Solo
Erlang Shen
Erlang Shen
Intrepzafe
Erlang Shen
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 18L
1,182 Elo+
Solo
Sobek
Sobek
SNInstinct43
Sobek
Level 8
God Stats
19W - 6L
1,970 SR
Queue Stats
35W - 17L
1,720 Elo+
Party 1
Nemesis
Nemesis
Zylordx
Nemesis
Level 69
God Stats
1W - 1L
1,658 SR
Queue Stats
214W - 130L
1,691 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chewiewan
Danzaburou
20
13 / 3 / 18
13,292
1,208
20,022
9,372
3,599
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
16 / 1 / 18
15,085
1,371
36,059
7,373
2,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
4 / 9 / 17
10,737
976
7,002
17,171
8,788
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
7 / 4 / 18
11,743
1,068
13,390
11,785
6,171
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
lincolnhamm
Cthulhu
18
2 / 7 / 18
11,360
1,033
9,830
13,830
14,852
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Team 1 Tickets

226

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 17 / 10
10,263
933
2,256
19,902
7,749
18
3 / 3 / 9
11,333
1,030
9,247
7,395
3,618
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Boots

Boots

+6%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Erlang Shen
Intrepzafe
Erlang Shen
15
1 / 9 / 6
9,683
880
1,279
17,026
7,818
17
2 / 4 / 12
11,708
1,064
7,008
27,128
32,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
Zylordx
Nemesis
19
18 / 9 / 6
15,520
1,411
33,869
26,609
14,858
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

131
Kill Participation
67
42
Kills
24
24
Deaths
42
89
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Chewiewan
Danzaburou
13
3
18
7.33
L
0
17
10
0.29
L
3
3
9
2.5
L
Erlang Shen
Intrepzafe
Erlang Shen
1
9
6
0.44
L
2
4
12
2
L
Nemesis
Zylordx
Nemesis
18
9
6
2.33
W
16
1
18
25
W
4
9
17
1.39
W
7
4
18
4
W
Cthulhu
lincolnhamm
Cthulhu
2
7
18
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,303
Damage
53,659
59,531
Taken
98,060
36,116
Mitigated
66,961
7,209
Healing
7,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Chewiewan
Danzaburou
20,022
12,385
0
1,428
9,372
3,599
0
924
8,448
0
53,885
L
2,256
888
0
265
19,902
7,749
0
9,512
10,164
11,079
0
L
9,247
5,335
0
868
7,395
3,618
0
4,028
3,343
0
32,392
L
Erlang Shen
Intrepzafe
Erlang Shen
1,279
420
0
794
17,026
7,818
0
7,351
9,553
0
8,929
L
7,008
1,025
0
1,702
27,128
32,918
0
17,405
9,385
16,520
0
L
Nemesis
Zylordx
Nemesis
33,869
20,618
0
3,863
26,609
14,858
0
13,553
12,724
0
55,341
W
36,059
10,578
201
3,179
7,373
2,706
0
802
6,571
52,304
0
W
7,002
2,418
653
1,317
17,171
8,788
0
3,115
14,056
18,664
0
W
13,390
2,970
0
431
11,785
6,171
0
2,044
9,741
0
17,720
W
Cthulhu
lincolnhamm
Cthulhu
9,830
1,153
0
0
13,830
14,852
0
2,379
11,451
22,063
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,217
Gold Earned
58,507
182
Minions Killed
143
4
Camps Cleared
8
904,177
Distance Traveled
853,887
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,292
1,208
75
7
1
171,136
0
L
Sol
10,263
933
18
2
2
130,695
0
L
Neith
11,333
1,030
54
5
0
111,567
0
L
Erlang Shen
9,683
880
4
0
1
174,746
0
L
Sobek
11,708
1,064
29
3
1
205,825
1
L
Nemesis
15,520
1,411
38
3
4
231,054
0
W
Scylla
15,085
1,371
61
6
2
191,995
0
W
Ra
10,737
976
12
1
1
159,552
0
W
Fenrir
11,743
1,068
7
1
0
198,229
0
W
Cthulhu
11,360
1,033
27
2
0
183,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role