Player Matchup

Izanami
Izanami
MFC_JERKO_69
Izanami
Level 14
God Stats
2W - 2L
1,542 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Bacchus
Bacchus
lokio11gandia
Bacchus
Level 148
God Stats
25W - 28L
1,560 SR
Queue Stats
957W - 1,100L
1,449 Elo+
Solo
Ra
Ra
michael2tje
Ra
Level 116
God Stats
16W - 15L
1,479 SR
Queue Stats
498W - 473L
1,614 Elo+
Party 2
Team Averages
Level 93
1,527 SR
1,521 Elo+

VS

Team Averages
Level 85
1,640 SR
1,656 Elo+
Ymir
Ymir
CushyMabbage99
Ymir
Level 26
God Stats
16W - 8L
1,631 SR
Queue Stats
16W - 8L
1,605 Elo+
Party 1
Camazotz
Camazotz
World of Danks
Camazotz
Level 123
God Stats
5W - 1L
1,726 SR
Queue Stats
221W - 142L
1,704 Elo+
Party 1
Loki
Loki
World of Ganks
Loki
Level 105
God Stats
6W - 5L
1,564 SR
Queue Stats
230W - 165L
1,659 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
MFC_JERKO_69
Izanami
10
0 / 2 / 6
7,355
669
7,001
7,216
2,655
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
9
0 / 5 / 5
7,022
638
3,485
13,030
13,083
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
7 / 0 / 0
9,032
821
8,485
4,610
1,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 3
7,716
701
4,740
7,339
5,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Camazotz
10
0 / 3 / 4
7,334
667
7,037
12,720
4,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

12
6 / 2 / 0
8,656
787
9,167
5,933
2,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
14
7
Kills
7
7
Deaths
7
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
2
3
1.25
L
Izanami
MFC_JERKO_69
Izanami
0
2
6
1.5
W
Camazotz
0
3
4
0.67
W
6
2
0
3
L
Bacchus
0
5
5
0.5
L
7
0
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,971
Damage
20,944
24,856
Taken
25,992
17,246
Mitigated
12,014
8,246
Healing
7,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,740
1,019
744
908
7,339
5,196
0
4,044
3,295
16,599
0
L
Izanami
MFC_JERKO_69
Izanami
7,001
4,723
516
908
7,216
2,655
32
318
6,898
0
17,114
W
Camazotz
7,037
2,096
0
5,760
12,720
4,321
0
5,990
6,730
0
28,896
W
9,167
2,250
0
415
5,933
2,497
0
2,025
3,908
0
44,760
L
Bacchus
3,485
713
0
440
13,030
13,083
0
4,179
8,851
12,830
0
L
8,485
1,015
3,259
3,123
4,610
1,508
0
357
4,253
43,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,409
Gold Earned
23,706
129
Minions Killed
126
0
Camps Cleared
0
615,062
Distance Traveled
618,620
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,716
701
20
2
0
208,119
1
L
Izanami
7,355
669
29
3
0
193,741
3
W
Camazotz
7,334
667
48
4
0
207,826
3
W
Loki
8,656
787
58
5
0
202,675
4
L
Bacchus
7,022
638
13
1
0
187,617
4
L
Ra
9,032
821
87
8
0
233,704
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role