Player Matchup

Fenrir
Fenrir
Chronic_Cyclow
Fenrir
Level 25
God Stats
16W - 25L
1,252 SR
Queue Stats
734W - 825L
1,330 Elo+
Solo
Bacchus
Bacchus
HE231RO502
Bacchus
Level 27
God Stats
1W - 6L
1,500 SR
Queue Stats
36W - 69L
1,190 Elo+
Party 1
Skadi
Skadi
NX ProzGodz
Skadi
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 20L
1,256 Elo+
Solo
Tiamat
Tiamat
Piccori_X
Tiamat
Level 28
God Stats
4W - 6L
1,433 SR
Queue Stats
46W - 83L
1,191 Elo+
Party 1
Artemis
Artemis
XxBiElMaChOxX
Artemis
Level 16
God Stats
3W - 1L
1,466 SR
Queue Stats
13W - 23L
1,148 Elo+
Party 1
Team Averages
Level 22
1,430 SR
1,223 Elo+

VS

Team Averages
Level 11
1,456 SR
1,456 Elo+
Heimdallr
Heimdallr
Finn_Devin
Heimdallr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Rappi92
Cthulhu
Level 24
God Stats
0W - 4L
1,281 SR
Queue Stats
114W - 127L
1,282 Elo+
Solo
Fenrir
Fenrir
omegaaaoooofff12
Fenrir
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Neith
Neith
plantkiller2015
Neith
Level 21
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Solo
Hades
Hades
psychoholic180
Hades
Level 2
God Stats
15W - 15L
1,500 SR
Queue Stats
34W - 29L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 6 / 3
8,732
485
7,515
11,802
5,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bacchus
HE231RO502
Bacchus
14
3 / 1 / 20
10,278
571
6,733
18,940
16,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

7
0 / 1 / 2
6,937
385
879
1,260
275
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Tiamat
Piccori_X
Tiamat
16
16 / 3 / 7
10,990
611
22,736
12,851
11,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate

Breastplate

+20
Physical Protection

Artemis
15
8 / 5 / 5
10,436
580
12,739
9,322
3,770
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Finn_Devin
Heimdallr
12
2 / 11 / 3
7,564
420
5,412
14,498
7,355
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Rappi92
Cthulhu
13
3 / 3 / 5
8,525
474
8,241
17,438
11,174
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

12
3 / 10 / 4
7,722
429
7,571
16,232
5,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

4
1 / 3 / 1
5,539
308
2,176
2,789
819
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
5 / 5 / 7
9,543
530
7,278
13,819
6,746
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
34
32
Kills
14
16
Deaths
32
37
Assists
20
Player
Kills
Deaths
Assists
KDA
W
5
6
3
1.08
L
Heimdallr
Finn_Devin
Heimdallr
2
11
3
0.32
W
Bacchus
HE231RO502
Bacchus
3
1
20
13
W
0
1
2
1
W
Tiamat
Piccori_X
Tiamat
16
3
7
6.5
L
Cthulhu
Rappi92
Cthulhu
3
3
5
1.83
W
Artemis
8
5
5
2.1
L
3
10
4
0.5
L
1
3
1
0.5
L
5
5
7
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,602
Damage
30,678
54,175
Taken
64,776
37,385
Mitigated
32,006
18,727
Healing
6,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,515
2,331
0
3,234
11,802
5,012
377
1,600
10,202
0
35,340
L
Heimdallr
Finn_Devin
Heimdallr
5,412
3,307
0
795
14,498
7,355
7
6,627
7,871
0
28,945
W
Bacchus
HE231RO502
Bacchus
6,733
1,465
703
8,239
18,940
16,674
454
4,859
14,057
18,905
0
W
879
403
0
0
1,260
275
759
43
1,217
0
9,993
W
Tiamat
Piccori_X
Tiamat
22,736
6,207
123
6,428
12,851
11,654
1,934
5,551
7,300
64,374
0
L
Cthulhu
Rappi92
Cthulhu
8,241
2,053
0
275
17,438
11,174
254
10,438
7,000
38,373
0
W
Artemis
12,739
6,655
0
0
9,322
3,770
6,112
3,442
5,880
0
48,280
L
7,571
1,961
0
1,375
16,232
5,912
0
7,100
9,132
0
23,964
L
2,176
1,074
0
246
2,789
819
0
1,515
1,274
0
6,714
L
7,278
2,004
256
3,318
13,819
6,746
722
3,789
10,030
32,907
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,373
Gold Earned
38,893
265
Minions Killed
229
0
Camps Cleared
0
1,345,956
Distance Traveled
1,235,279
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,732
485
46
3
0
366,696
0
L
Heimdallr
7,564
420
58
3
0
202,031
0
W
Bacchus
10,278
571
29
2
0
335,840
0
W
Skadi
6,937
385
10
1
0
81,066
0
W
Tiamat
10,990
611
100
6
0
289,968
4
L
Cthulhu
8,525
474
58
3
0
316,505
2
W
Artemis
10,436
580
80
4
0
272,386
0
L
Fenrir
7,722
429
48
3
0
351,000
0
L
Neith
5,539
308
5
0
0
85,817
0
L
Hades
9,543
530
60
3
0
279,926
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role