Player Matchup

Cupid
Cupid
Gold III
Darkasasing89
Cupid
Gold III
Level 63
God Stats
6W - 9L
1,342 SR
Queue Stats
246W - 233L
1,620 MMR
Party 1
Camazotz
Camazotz
Gold IV
MiamiBeach97
Camazotz
Gold IV
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Platinum IV
Prometheuskx
Athena
Platinum IV
Level 156
God Stats
2W - 3L
1,500 SR
Queue Stats
423W - 415L
1,581 MMR
Solo
Nu Wa
Nu Wa
Gold I
VicenkUchiha
Nu Wa
Gold I
Level 86
God Stats
26W - 20L
1,598 SR
Queue Stats
258W - 244L
1,757 MMR
Party 1
Mercury
Mercury
Gold I
ZetsPlay
Mercury
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 114
1,488 SR
1,592 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 123
1,641 SR
1,619 MMR
Guan Yu
Guan Yu
Gold I
CamChan
Guan Yu
Gold I
Level 136
God Stats
2W - 5L
1,297 SR
Queue Stats
139W - 123L
1,614 MMR
Solo
Vamana
Vamana
Gold V
IHaveACòólName
Vamana
Gold V
Level 82
God Stats
4W - 2L
1,887 SR
Queue Stats
105W - 93L
1,757 MMR
Party 2
Scylla
Scylla
Platinum III
Spéctré
Scylla
Platinum III
Level 82
God Stats
1W - 1L
1,735 SR
Queue Stats
61W - 60L
1,683 MMR
Solo
Apollo
Apollo
Silver II
TomHaaaaaaaaanks
Apollo
Silver II
Level 154
God Stats
3W - 0L
1,784 SR
Queue Stats
20W - 13L
1,542 MMR
Party 2
Geb
Geb
Gold IV
shadyxD
Geb
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 1
7,469
467
3,949
9,453
3,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Camazotz
MiamiBeach97
Camazotz
12
1 / 4 / 0
6,777
424
4,250
12,199
5,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Athena
12
1 / 0 / 0
7,412
463
3,960
11,484
6,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
0 / 6 / 0
7,063
441
5,995
9,258
3,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
ZetsPlay
Mercury
12
0 / 4 / 1
6,913
432
5,011
10,167
3,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
DanzaburouSetTsukuyomiTiamatPersephone

VS

Bans
AphroditeAchillesCthulhuKing ArthurNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
CamChan
Guan Yu
15
2 / 1 / 4
9,311
582
7,050
13,192
8,887
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
8 / 0 / 6
9,582
599
11,428
13,215
6,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
Spéctré
Scylla
16
7 / 0 / 4
10,054
628
9,781
7,159
2,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
0 / 1 / 2
8,465
529
3,408
8,476
2,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Geb
12
0 / 0 / 8
7,744
484
2,689
9,128
5,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
41
2
Kills
17
18
Deaths
2
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
CamChan
Guan Yu
2
1
4
4
L
0
4
1
0.13
W
8
0
6
11
L
Camazotz
MiamiBeach97
Camazotz
1
4
0
0.25
L
Athena
1
0
0
1
W
Scylla
Spéctré
Scylla
7
0
4
9
W
0
1
2
1
L
0
6
0
0
L
Mercury
ZetsPlay
Mercury
0
4
1
0.13
W
Geb
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,165
Damage
34,356
52,561
Taken
51,170
22,006
Mitigated
25,843
11,623
Healing
15,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
CamChan
Guan Yu
7,050
1,381
542
2,540
13,192
8,887
1,131
1,839
10,755
0
62,600
L
3,949
1,808
235
3,497
9,453
3,298
0
1,002
8,451
0
47,874
W
11,428
7,047
0
2,530
13,215
6,515
681
1,417
11,734
15
62,403
L
Camazotz
MiamiBeach97
Camazotz
4,250
1,028
0
4,759
12,199
5,938
0
673
11,526
0
28,383
L
Athena
3,960
1,263
0
1,898
11,484
6,054
0
2,520
8,964
39,966
0
W
Scylla
Spéctré
Scylla
9,781
1,014
0
2,753
7,159
2,445
936
2,898
4,081
82,511
0
W
3,408
2,016
0
5,233
8,476
2,670
2,280
1,122
7,306
0
56,704
L
5,995
729
0
492
9,258
3,132
0
5,639
3,619
45,348
0
L
Mercury
ZetsPlay
Mercury
5,011
1,217
0
742
10,167
3,584
0
2,636
7,531
0
54,963
W
Geb
2,689
136
0
2,013
9,128
5,326
0
2,095
6,889
15,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,634
Gold Earned
45,156
438
Minions Killed
491
0
Camps Cleared
0
1,616,717
Distance Traveled
1,616,329
24
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,311
582
123
8
0
318,239
5
L
Cupid
7,469
467
113
7
0
291,626
5
W
Vamana
9,582
599
90
6
0
353,954
4
L
Camazotz
6,777
424
61
4
0
307,035
6
L
Athena
7,412
463
60
4
0
356,517
6
W
Scylla
10,054
628
154
10
0
335,672
8
W
Apollo
8,465
529
112
7
0
291,864
6
L
Nu Wa
7,063
441
109
7
0
276,671
3
L
Mercury
6,913
432
95
6
0
384,868
4
W
Geb
7,744
484
12
1
0
316,600
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role