Player Matchup

Scylla
Scylla
 
Scylla
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
CrozbyPR_23
Artemis
Level 29
God Stats
2W - 7L
1,500 SR
Queue Stats
196W - 176L
1,581 Elo+
Party 1
Ravana
Ravana
iTz_TheXsharkX
Ravana
Level 103
God Stats
4W - 10L
1,465 SR
Queue Stats
456W - 416L
1,536 Elo+
Party 1
Bellona
Bellona
keke127_cortes
Bellona
Level 6
God Stats
2W - 4L
1,219 SR
Queue Stats
6W - 8L
1,219 Elo+
Party 1
Geb
Geb
zK-Ruthlezz
Geb
Level 109
God Stats
69W - 65L
1,690 SR
Queue Stats
325W - 289L
1,591 Elo+
Party 1
Team Averages
Level 81
1,475 SR
1,486 Elo+

VS

Team Averages
Level 103
1,646 SR
1,642 Elo+
Nu Wa
Nu Wa
RookyJ32
Nu Wa
Level 45
God Stats
4W - 6L
1,441 SR
Queue Stats
418W - 384L
1,474 Elo+
Solo
Sobek
Sobek
SΙMP
Sobek
Level 16
God Stats
4W - 1L
1,783 SR
Queue Stats
16W - 9L
1,665 Elo+
Party 2
Thor
Thor
Terrοr
Thor
Level 146
God Stats
3W - 0L
1,398 SR
Queue Stats
133W - 101L
1,673 Elo+
Party 2
King Arthur
King Arthur
Εvil
King Arthur
Level 160
God Stats
1W - 0L
1,742 SR
Queue Stats
24W - 12L
1,664 Elo+
Party 2
Hou Yi
Hou Yi
Ηell
Hou Yi
Level 147
God Stats
11W - 2L
1,867 SR
Queue Stats
29W - 10L
1,735 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
3 / 0 / 0
6,039
604
3,502
2,972
915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
CrozbyPR_23
Artemis
5
0 / 6 / 1
4,023
402
1,521
5,554
1,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 1 / 2
4,984
498
1,056
5,233
1,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 6 / 0
4,624
462
1,820
7,077
4,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 3 / 2
4,813
481
3,330
9,135
2,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
RookyJ32
Nu Wa
10
0 / 1 / 1
5,698
570
2,119
3,451
1,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
SΙMP
Sobek
8
3 / 0 / 5
5,713
571
3,712
7,196
3,605
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thor
Terrοr
Thor
10
0 / 1 / 2
5,551
555
1,537
5,410
1,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
Εvil
King Arthur
11
7 / 1 / 0
6,976
698
5,632
7,539
3,246
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
Ηell
Hou Yi
11
6 / 1 / 3
6,359
636
6,388
6,252
1,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
4
Kills
16
16
Deaths
4
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
3
0
0
3
L
Artemis
CrozbyPR_23
Artemis
0
6
1
0.08
W
Nu Wa
RookyJ32
Nu Wa
0
1
1
0.5
W
Sobek
SΙMP
Sobek
3
0
5
5.5
W
Thor
Terrοr
Thor
0
1
2
1
L
0
1
2
1
L
1
6
0
0.17
L
0
3
2
0.33
W
King Arthur
Εvil
King Arthur
7
1
0
7
W
Hou Yi
Ηell
Hou Yi
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,229
Damage
19,388
29,971
Taken
29,848
11,487
Mitigated
11,522
6,726
Healing
11,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
3,502
223
0
970
2,972
915
0
1,370
1,602
32,721
0
L
Artemis
CrozbyPR_23
Artemis
1,521
453
0
45
5,554
1,504
234
1,654
3,900
0
10,116
W
Nu Wa
RookyJ32
Nu Wa
2,119
392
0
1,059
3,451
1,026
97
1,805
1,454
29,950
0
W
Sobek
SΙMP
Sobek
3,712
416
0
3,215
7,196
3,605
115
2,389
4,767
11,638
0
W
Thor
Terrοr
Thor
1,537
482
0
2,704
5,410
1,732
0
320
5,090
0
29,189
L
1,056
153
0
2,761
5,233
1,682
0
354
4,879
0
21,507
L
1,820
834
0
620
7,077
4,462
0
203
6,874
0
16,714
L
3,330
347
0
2,330
9,135
2,924
128
2,250
6,885
17,198
0
W
King Arthur
Εvil
King Arthur
5,632
1,122
0
1,030
7,539
3,246
55
0
7,539
0
33,809
W
Hou Yi
Ηell
Hou Yi
6,388
2,978
0
3,365
6,252
1,913
615
2,086
4,166
0
38,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,483
Gold Earned
30,297
198
Minions Killed
263
0
Camps Cleared
0
898,058
Distance Traveled
930,694
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,039
604
60
6
0
183,327
1
L
Artemis
4,023
402
21
2
0
155,229
0
W
Nu Wa
5,698
570
49
5
0
169,304
2
W
Sobek
5,713
571
11
1
0
217,916
3
W
Thor
5,551
555
67
7
0
184,041
0
L
Ravana
4,984
498
56
6
0
181,181
2
L
Bellona
4,624
462
32
3
0
177,596
0
L
Geb
4,813
481
29
3
0
200,725
3
W
King Arthur
6,976
698
70
7
0
209,409
1
W
Hou Yi
6,359
636
66
7
0
150,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role