Player Matchup

Anhur
Anhur
Gold IV
GaGator22
Anhur
Gold IV
Level 160
God Stats
3W - 6L
1,608 SR
Queue Stats
66W - 73L
1,517 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 160
1,608 SR
1,517 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 106
1,516 SR
1,432 MMR
Sol
Sol
Bronze III
Codys96
Sol
Bronze III
Level 106
God Stats
2W - 0L
1,516 SR
Queue Stats
2W - 2L
1,432 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
GaGator22
Anhur
15
1 / 5 / 0
8,026
730
10,560
12,181
5,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bans
BakasuraAnubisArachneZeus

VS

Bans
He BoTiamatAh Muzen CabChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
16
5 / 1 / 0
9,657
878
8,289
14,651
3,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
5
1
Kills
5
5
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
5
1
0
5
L
Anhur
GaGator22
Anhur
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,560
Damage
8,289
12,181
Taken
14,651
5,168
Mitigated
3,930
1,082
Healing
10,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
8,289
3,092
0
10,865
14,651
3,930
2,781
24
14,627
55,124
0
L
Anhur
GaGator22
Anhur
10,560
4,341
0
1,082
12,181
5,168
400
8,325
3,856
0
46,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,026
Gold Earned
9,657
67
Minions Killed
94
0
Camps Cleared
0
207,081
Distance Traveled
209,673
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,657
878
94
9
0
209,673
1
L
Anhur
8,026
730
67
6
0
207,081
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role