Player Matchup

Cerberus
Cerberus
PoundTownExprs
Cerberus
Level 25
God Stats
2W - 9L
1,325 SR
Queue Stats
61W - 68L
1,308 Elo+
Solo
Ra
Ra
Toolshed18
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Neith
Neith
Tripzie
Neith
Level 27
God Stats
11W - 12L
1,590 SR
Queue Stats
38W - 47L
1,136 Elo+
Solo
Ymir
Ymir
TruckSoundsGrr
Ymir
Level 18
God Stats
4W - 2L
1,714 SR
Queue Stats
17W - 37L
1,308 Elo+
Party 1
Danzaburou
Danzaburou
danz2020
Danzaburou
Level 29
God Stats
99W - 82L
1,505 SR
Queue Stats
385W - 448L
1,373 Elo+
Solo
Team Averages
Level 21
1,527 SR
1,325 Elo+

VS

Team Averages
Level 14
1,400 SR
1,371 Elo+
Guan Yu
Guan Yu
BloodErgo
Guan Yu
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,090 Elo+
Solo
Hun Batz
Hun Batz
DoubleCheeto
Hun Batz
Level 26
God Stats
3W - 2L
1,286 SR
Queue Stats
126W - 105L
1,550 Elo+
Solo
Sol
Sol
Ghostlinkrock
Sol
Level 5
God Stats
1W - 1L
1,230 SR
Queue Stats
89W - 84L
1,252 Elo+
Solo
Ymir
Ymir
bradythesteppa
Ymir
Level 17
God Stats
60W - 50L
1,522 SR
Queue Stats
153W - 170L
1,453 Elo+
Solo
Artemis
Artemis
charles2qc2
Artemis
Level 16
God Stats
6W - 2L
1,461 SR
Queue Stats
138W - 99L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
2 / 2 / 1
8,019
501
7,007
10,348
5,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 10 / 1
5,836
365
1,775
8,039
2,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
Tripzie
Neith
11
4 / 4 / 2
7,282
455
8,479
7,456
2,293
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
3 / 4 / 2
6,442
403
3,112
8,556
4,230
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
danz2020
Danzaburou
11
1 / 5 / 2
7,065
442
7,300
10,735
3,192
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BloodErgo
Guan Yu
11
0 / 3 / 8
7,186
449
3,351
8,672
7,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
DoubleCheeto
Hun Batz
17
8 / 0 / 3
10,137
634
5,432
12,517
4,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
16 / 0 / 2
11,455
716
11,739
11,113
3,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
0 / 4 / 6
7,737
484
4,988
13,323
7,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
charles2qc2
Artemis
13
1 / 3 / 5
8,101
506
8,102
8,814
2,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
49
10
Kills
25
25
Deaths
10
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
BloodErgo
Guan Yu
0
3
8
1.33
W
Hun Batz
DoubleCheeto
Hun Batz
8
0
3
9.5
W
16
0
2
17
L
Cerberus
2
2
1
1.25
L
0
10
1
0.05
L
Neith
Tripzie
Neith
4
4
2
1.25
L
3
4
2
1
W
0
4
6
0.75
W
Artemis
charles2qc2
Artemis
1
3
5
1.17
L
Danzaburou
danz2020
Danzaburou
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,673
Damage
33,612
45,134
Taken
54,439
18,098
Mitigated
26,288
9,011
Healing
23,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
BloodErgo
Guan Yu
3,351
434
526
1,325
8,672
7,751
576
837
7,835
0
21,691
W
Hun Batz
DoubleCheeto
Hun Batz
5,432
2,020
0
6,436
12,517
4,432
50
1,471
10,996
0
75,524
W
11,739
4,783
0
7,547
11,113
3,914
3,991
2,267
8,821
80,807
0
L
Cerberus
7,007
371
0
3,598
10,348
5,692
1,076
1,379
8,944
43,695
0
L
1,775
723
77
241
8,039
2,691
0
4,013
4,026
13,785
0
L
Neith
Tripzie
Neith
8,479
4,145
0
1,168
7,456
2,293
963
2,920
4,461
0
40,449
L
3,112
211
0
1,159
8,556
4,230
0
4,431
4,029
9,494
0
W
4,988
544
0
4,533
13,323
7,920
337
2,731
10,592
35,889
0
W
Artemis
charles2qc2
Artemis
8,102
2,906
0
3,294
8,814
2,271
850
4,263
4,301
0
38,796
L
Danzaburou
danz2020
Danzaburou
7,300
2,835
207
2,561
10,735
3,192
0
3,984
6,726
0
40,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,644
Gold Earned
44,616
308
Minions Killed
455
0
Camps Cleared
0
1,296,964
Distance Traveled
1,416,089
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
7,186
449
39
2
0
294,602
1
W
Hun Batz
10,137
634
130
8
0
310,416
4
W
Sol
11,455
716
160
10
0
290,797
8
L
Cerberus
8,019
501
119
7
0
275,392
3
L
Ra
5,836
365
28
2
0
212,855
0
L
Neith
7,282
455
72
5
0
247,193
0
L
Ymir
6,442
403
13
1
0
280,105
4
W
Ymir
7,737
484
50
3
0
272,365
1
W
Artemis
8,101
506
76
5
0
247,909
5
L
Danzaburou
7,065
442
76
5
0
281,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role