Player Matchup

Sol
Sol
DaleDW
Sol
Level 122
God Stats
69W - 65L
1,636 SR
Queue Stats
270W - 309L
1,616 Elo+
Solo
Yemoja
Yemoja
Fitocorleones
Yemoja
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 116L
1,650 Elo+
Solo
Hou Yi
Hou Yi
Portocalopita
Hou Yi
Level 89
God Stats
0W - 2L
1,450 SR
Queue Stats
63W - 65L
1,678 Elo+
Solo
Team Averages
Level 83
1,529 SR
1,648 Elo+

VS

Team Averages
Level 125
1,613 SR
1,607 Elo+
Bastet
Bastet
Banshir
Bastet
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Drahennoi
Cerberus
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
MàgicalTeddy
Merlin
Level 157
God Stats
107W - 51L
1,840 SR
Queue Stats
418W - 211L
1,822 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
DaleDW
Sol
10
2 / 4 / 2
7,198
654
5,999
9,238
1,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 2 / 3
7,213
656
2,031
9,931
5,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 3 / 2
7,487
681
8,694
8,430
2,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Banshir
Bastet
12
8 / 1 / 1
8,565
779
10,310
7,518
3,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
Drahennoi
Cerberus
10
0 / 3 / 9
7,784
708
5,435
10,926
7,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
1 / 0 / 8
7,339
667
8,331
4,579
1,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
4
Kills
9
9
Deaths
4
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bastet
Banshir
Bastet
8
1
1
8.5
L
Sol
DaleDW
Sol
2
4
2
0.75
W
Cerberus
Drahennoi
Cerberus
0
3
9
1.5
L
0
2
3
0.75
W
1
0
8
5
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,724
Damage
24,076
27,599
Taken
23,023
10,283
Mitigated
12,619
8,753
Healing
6,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Banshir
Bastet
10,310
2,056
0
1,332
7,518
3,583
0
2,935
4,583
0
21,170
L
Sol
DaleDW
Sol
5,999
843
0
3,119
9,238
1,990
90
3,958
4,802
34,034
0
W
Cerberus
Drahennoi
Cerberus
5,435
114
0
2,787
10,926
7,448
0
3,814
7,112
14,722
0
L
2,031
659
1,699
2,180
9,931
5,699
0
4,875
4,618
10,853
0
W
8,331
282
0
2,187
4,579
1,588
32
1,327
3,252
34,844
0
L
8,694
4,537
0
1,755
8,430
2,594
112
4,048
3,932
0
31,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,898
Gold Earned
23,688
143
Minions Killed
113
0
Camps Cleared
0
565,991
Distance Traveled
636,309
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,565
779
29
3
0
236,809
3
L
Sol
7,198
654
58
5
0
185,128
2
W
Cerberus
7,784
708
16
1
0
203,019
1
L
Yemoja
7,213
656
27
2
0
200,059
3
W
Merlin
7,339
667
68
6
0
196,481
1
L
Hou Yi
7,487
681
58
5
0
180,804
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role