Player Matchup

Da Ji
Da Ji
HolyGloryJuice
Da Ji
Level 29
God Stats
5W - 2L
1,544 SR
Queue Stats
123W - 140L
1,362 Elo+
Solo
Aphrodite
Aphrodite
JRAFII
Aphrodite
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Mythic1
Danzaburou
Level 17
God Stats
16W - 10L
1,695 SR
Queue Stats
50W - 38L
1,391 Elo+
Solo
Guan Yu
Guan Yu
Ogthar
Guan Yu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Ares
Ares
tols9630
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 11
1,548 SR
1,451 Elo+

VS

Team Averages
Level 14
1,516 SR
1,343 Elo+
King Arthur
King Arthur
CenterRPL
King Arthur
Level 16
God Stats
2W - 5L
1,215 SR
Queue Stats
17W - 33L
1,235 Elo+
Solo
Nemesis
Nemesis
Lannette
Nemesis
Level 9
God Stats
5W - 10L
1,569 SR
Queue Stats
14W - 30L
1,261 Elo+
Party 1
Horus
Horus
NeonSacrifice
Horus
Level 12
God Stats
0W - 2L
1,796 SR
Queue Stats
17W - 26L
1,283 Elo+
Party 1
Mercury
Mercury
Nozza0
Mercury
Level 29
God Stats
4W - 2L
1,499 SR
Queue Stats
38W - 31L
1,434 Elo+
Solo
Yemoja
Yemoja
Parathyro
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 5 / 3
10,745
537
14,023
14,696
9,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Aphrodite
JRAFII
Aphrodite
11
2 / 5 / 0
8,040
402
6,211
9,212
3,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Mythic1
Danzaburou
20
18 / 1 / 1
14,183
709
28,565
22,386
10,957
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
Ogthar
Guan Yu
13
2 / 4 / 2
8,713
436
4,484
11,118
10,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ares
13
0 / 4 / 5
8,580
429
3,215
11,460
9,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CenterRPL
King Arthur
13
4 / 6 / 4
8,773
439
12,490
19,667
19,021
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
Lannette
Nemesis
14
0 / 9 / 2
7,972
399
3,482
12,544
4,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

12
5 / 3 / 3
8,168
408
6,629
16,144
8,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
Nozza0
Mercury
16
8 / 6 / 2
10,155
508
13,130
16,734
7,972
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yemoja
Parathyro
Yemoja
14
1 / 7 / 4
8,851
443
9,337
15,237
10,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
33
31
Kills
18
19
Deaths
31
11
Assists
15
Player
Kills
Deaths
Assists
KDA
L
King Arthur
CenterRPL
King Arthur
4
6
4
1
W
9
5
3
2.1
W
Aphrodite
JRAFII
Aphrodite
2
5
0
0.4
L
Nemesis
Lannette
Nemesis
0
9
2
0.11
W
Danzaburou
Mythic1
Danzaburou
18
1
1
18.5
L
5
3
3
2.17
L
Mercury
Nozza0
Mercury
8
6
2
1.5
W
Guan Yu
Ogthar
Guan Yu
2
4
2
0.75
L
Yemoja
Parathyro
Yemoja
1
7
4
0.43
W
Ares
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,498
Damage
45,068
68,872
Taken
80,326
43,946
Mitigated
51,412
24,248
Healing
12,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
CenterRPL
King Arthur
12,490
2,769
0
1,859
19,667
19,021
0
1,439
17,973
0
36,058
W
14,023
4,420
0
3,347
14,696
9,503
0
2,053
12,643
0
60,394
W
Aphrodite
JRAFII
Aphrodite
6,211
1,667
579
2,246
9,212
3,199
507
965
8,247
19,538
0
L
Nemesis
Lannette
Nemesis
3,482
1,210
123
925
12,544
4,788
258
0
12,544
0
40,727
W
Danzaburou
Mythic1
Danzaburou
28,565
18,370
315
14,572
22,386
10,957
5,048
2,809
19,577
0
115,950
L
6,629
2,697
370
4,990
16,144
8,768
408
3,690
11,937
0
26,976
L
Mercury
Nozza0
Mercury
13,130
5,674
0
2,140
16,734
7,972
0
1,627
14,835
0
66,267
W
Guan Yu
Ogthar
Guan Yu
4,484
448
426
2,281
11,118
10,366
814
933
10,185
0
28,417
L
Yemoja
Parathyro
Yemoja
9,337
2,220
1,372
772
15,237
10,863
552
2,030
13,118
36,993
0
W
Ares
3,215
765
0
482
11,460
9,921
912
2,577
8,866
14,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,261
Gold Earned
43,919
394
Minions Killed
288
0
Camps Cleared
0
1,624,317
Distance Traveled
1,683,006
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,773
439
46
2
0
305,469
1
W
Da Ji
10,745
537
102
5
0
344,254
0
W
Aphrodite
8,040
402
41
2
0
227,750
2
L
Nemesis
7,972
399
81
4
0
311,622
2
W
Danzaburou
14,183
709
169
8
0
341,135
2
L
Horus
8,168
408
32
2
0
298,802
0
L
Mercury
10,155
508
86
4
0
427,488
0
W
Guan Yu
8,713
436
59
3
0
382,700
1
L
Yemoja
8,851
443
43
2
0
339,625
2
W
Ares
8,580
429
23
1
0
328,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role