Player Matchup

Serqet
Serqet
Danbox1997
Serqet
Level 127
God Stats
2W - 7L
1,132 SR
Queue Stats
487W - 454L
1,588 Elo+
Solo
Danzaburou
Danzaburou
ForeverHS
Danzaburou
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Pixel593
Sun Wukong
Level 108
God Stats
4W - 4L
1,709 SR
Queue Stats
439W - 419L
1,590 Elo+
Solo
Chronos
Chronos
ThePhar0h
Chronos
Level 145
God Stats
6W - 6L
1,500 SR
Queue Stats
491W - 468L
1,606 Elo+
Solo
Cabrakan
Cabrakan
lJacxzl
Cabrakan
Level 117
God Stats
7W - 5L
1,644 SR
Queue Stats
41W - 47L
1,630 Elo+
Party 2
Team Averages
Level 124
1,497 SR
1,583 Elo+

VS

Team Averages
Level 135
1,601 SR
1,627 Elo+
Ymir
Ymir
Flailing Narwal
Ymir
Level 127
God Stats
17W - 6L
1,691 SR
Queue Stats
112W - 111L
1,588 Elo+
Party 1
Eset
Eset
IanEstevan0
Eset
Level 108
God Stats
22W - 23L
1,156 SR
Queue Stats
301W - 305L
1,555 Elo+
Solo
Hun Batz
Hun Batz
Kouss
Hun Batz
Level 129
God Stats
4W - 0L
1,735 SR
Queue Stats
94W - 84L
1,633 Elo+
Solo
Mulan
Mulan
Sands
Mulan
Level 154
God Stats
11W - 7L
1,564 SR
Queue Stats
136W - 115L
1,665 Elo+
Solo
Apollo
Apollo
TickTonic
Apollo
Level 159
God Stats
13W - 7L
1,860 SR
Queue Stats
277W - 251L
1,692 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Danbox1997
Serqet
16
5 / 5 / 2
9,589
533
6,039
16,464
6,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
ForeverHS
Danzaburou
14
3 / 6 / 4
9,094
505
8,460
13,469
4,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Pixel593
Sun Wukong
13
2 / 3 / 5
8,217
457
7,355
15,929
10,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chronos
ThePhar0h
Chronos
16
5 / 2 / 4
9,752
542
12,667
11,558
4,291
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cabrakan
lJacxzl
Cabrakan
15
2 / 7 / 1
9,147
508
8,778
16,452
16,935
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 5
9,665
537
4,327
13,581
7,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
3 / 6 / 7
10,706
595
13,137
10,637
5,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hun Batz
Kouss
Hun Batz
18
5 / 0 / 4
10,970
609
7,522
10,756
5,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mulan
Sands
Mulan
17
5 / 0 / 3
11,011
612
12,210
16,004
9,937
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Apollo
TickTonic
Apollo
17
7 / 6 / 3
10,637
591
15,619
17,411
6,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
45
17
Kills
23
23
Deaths
17
16
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Serqet
Danbox1997
Serqet
5
5
2
1.2
W
3
5
5
1.1
L
Danzaburou
ForeverHS
Danzaburou
3
6
4
0.83
W
3
6
7
1.08
W
Hun Batz
Kouss
Hun Batz
5
0
4
7
L
Sun Wukong
Pixel593
Sun Wukong
2
3
5
1.5
W
Mulan
Sands
Mulan
5
0
3
6.5
L
Chronos
ThePhar0h
Chronos
5
2
4
3.5
W
Apollo
TickTonic
Apollo
7
6
3
1.42
L
Cabrakan
lJacxzl
Cabrakan
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,299
Damage
52,815
73,872
Taken
68,389
43,459
Mitigated
34,109
17,065
Healing
24,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Danbox1997
Serqet
6,039
1,191
0
5,588
16,464
6,852
0
1,997
14,467
0
63,358
W
4,327
390
0
2,012
13,581
7,565
174
3,468
10,050
28,691
0
L
Danzaburou
ForeverHS
Danzaburou
8,460
3,068
0
4,173
13,469
4,965
968
1,552
11,917
0
54,785
W
13,137
1,476
0
1,621
10,637
5,456
278
5,646
4,991
67,284
0
W
Hun Batz
Kouss
Hun Batz
7,522
2,185
0
6,424
10,756
5,078
933
2,319
8,268
0
88,451
L
Sun Wukong
Pixel593
Sun Wukong
7,355
1,027
0
2,227
15,929
10,416
0
4,989
10,940
0
37,330
W
Mulan
Sands
Mulan
12,210
2,363
0
7,978
16,004
9,937
567
7,982
7,381
0
62,230
L
Chronos
ThePhar0h
Chronos
12,667
4,657
0
1,140
11,558
4,291
1,116
4,673
6,885
66,955
0
W
Apollo
TickTonic
Apollo
15,619
9,834
0
6,540
17,411
6,073
3,062
2,030
15,020
0
78,027
L
Cabrakan
lJacxzl
Cabrakan
8,778
1,371
0
3,937
16,452
16,935
0
4,253
12,199
50,919
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,799
Gold Earned
52,989
519
Minions Killed
581
0
Camps Cleared
0
1,763,915
Distance Traveled
1,820,219
24
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
9,589
533
124
7
0
382,050
4
W
Ymir
9,665
537
56
3
0
294,429
6
L
Danzaburou
9,094
505
113
6
0
320,065
4
W
Eset
10,706
595
118
7
0
368,753
4
W
Hun Batz
10,970
609
147
8
0
433,021
3
L
Sun Wukong
8,217
457
54
3
0
365,995
7
W
Mulan
11,011
612
140
8
0
382,630
3
L
Chronos
9,752
542
112
6
0
387,394
6
W
Apollo
10,637
591
120
7
0
341,386
2
L
Cabrakan
9,147
508
116
6
0
308,411
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role