Player Matchup

Apollo
Apollo
Silver I
Blueac78
Apollo
Silver I
Level 98
God Stats
1W - 4L
1,233 SR
Queue Stats
177W - 186L
1,174 MMR
Solo
Khepri
Khepri
Bronze III
Th3L0co_Lui-_-
Khepri
Bronze III
Level 61
God Stats
1W - 2L
1,118 SR
Queue Stats
7W - 21L
1,171 MMR
Solo
Scylla
Scylla
Gold V
Wabi sahbi
Scylla
Gold V
Level 155
God Stats
15W - 14L
1,587 SR
Queue Stats
511W - 510L
1,185 MMR
Solo
Bastet
Bastet
Silver V
byP4CO
Bastet
Silver V
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 61L
1,131 MMR
Solo
Chaac
Chaac
Silver I
xSpEcTrOx rZk
Chaac
Silver I
Level 139
God Stats
25W - 20L
1,624 SR
Queue Stats
389W - 405L
1,136 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 108
1,412 SR
1,159 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 88
1,419 SR
1,159 MMR
Susano
Susano
Silver II
John Richard217
Susano
Silver II
Level 103
God Stats
9W - 15L
1,517 SR
Queue Stats
33W - 45L
1,111 MMR
Solo
Merlin
Merlin
Bronze IV
SlyPie4
Merlin
Bronze IV
Level 37
God Stats
0W - 3L
1,329 SR
Queue Stats
1W - 7L
1,228 MMR
Solo
Hachiman
Hachiman
Silver II
WiIIyBih
Hachiman
Silver II
Level 63
God Stats
6W - 15L
1,338 SR
Queue Stats
245W - 258L
1,017 MMR
Party 1
Erlang Shen
Erlang Shen
Silver I
beer gut billy
Erlang Shen
Silver I
Level 154
God Stats
1W - 4L
1,329 SR
Queue Stats
362W - 360L
1,122 MMR
Solo
Cerberus
Cerberus
Gold V
yomonkey25
Cerberus
Gold V
Level 85
God Stats
10W - 16L
1,581 SR
Queue Stats
308W - 315L
1,315 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Blueac78
Apollo
19
6 / 3 / 10
12,586
503
19,524
18,733
8,593
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
4 / 2 / 11
12,360
494
8,403
20,757
27,909
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
Wabi sahbi
Scylla
20
10 / 1 / 12
14,319
573
27,849
11,443
4,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bastet
byP4CO
Bastet
20
7 / 4 / 10
13,168
527
16,481
23,428
10,784
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
7 / 1 / 12
14,157
566
20,623
37,544
37,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bans
TsukuyomiSetDanzaburouCu ChulainnTiamat

VS

Bans
ChironNemesisSkadiAthenaPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 6 / 2
11,397
456
9,943
21,992
9,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
SlyPie4
Merlin
14
0 / 10 / 2
9,529
381
12,625
17,721
7,839
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hachiman
WiIIyBih
Hachiman
16
4 / 5 / 0
10,809
432
15,128
16,591
6,575
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Erlang Shen
beer gut billy
Erlang Shen
20
3 / 5 / 2
13,202
528
18,864
28,874
20,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cerberus
yomonkey25
Cerberus
15
1 / 8 / 4
10,268
411
14,936
33,568
31,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
21
34
Kills
11
11
Deaths
34
55
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Apollo
Blueac78
Apollo
6
3
10
3.67
L
3
6
2
0.67
L
Merlin
SlyPie4
Merlin
0
10
2
0.1
W
4
2
11
4.75
W
Scylla
Wabi sahbi
Scylla
10
1
12
16
L
Hachiman
WiIIyBih
Hachiman
4
5
0
0.8
L
Erlang Shen
beer gut billy
Erlang Shen
3
5
2
0.8
W
Bastet
byP4CO
Bastet
7
4
10
3
W
7
1
12
13
L
Cerberus
yomonkey25
Cerberus
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,880
Damage
71,496
111,905
Taken
118,746
89,821
Mitigated
76,072
59,903
Healing
33,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Blueac78
Apollo
19,524
11,316
0
9,399
18,733
8,593
4,182
4,558
14,175
0
103,113
L
9,943
1,806
0
6,182
21,992
9,556
559
6,241
15,343
0
76,194
L
Merlin
SlyPie4
Merlin
12,625
189
147
1,524
17,721
7,839
56
6,487
10,858
53,785
0
W
8,403
863
0
5,548
20,757
27,909
138
8,666
12,091
32,998
0
W
Scylla
Wabi sahbi
Scylla
27,849
3,640
0
6,969
11,443
4,944
2,192
3,862
7,581
115,168
0
L
Hachiman
WiIIyBih
Hachiman
15,128
7,848
0
4,681
16,591
6,575
51
3,360
13,032
0
66,939
L
Erlang Shen
beer gut billy
Erlang Shen
18,864
11,294
0
9,706
28,874
20,296
591
6,692
21,201
0
96,991
W
Bastet
byP4CO
Bastet
16,481
6,372
0
10,087
23,428
10,784
434
3,936
19,492
0
102,140
W
20,623
3,914
798
27,102
37,544
37,591
1,412
9,704
27,840
0
91,290
L
Cerberus
yomonkey25
Cerberus
14,936
650
0
11,157
33,568
31,806
0
12,937
20,093
52,376
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,590
Gold Earned
55,205
618
Minions Killed
586
0
Camps Cleared
0
2,366,128
Distance Traveled
2,139,520
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
12,586
503
138
6
0
438,440
7
L
Susano
11,397
456
123
5
0
445,783
9
L
Merlin
9,529
381
94
4
0
380,798
0
W
Khepri
12,360
494
33
1
0
467,977
1
W
Scylla
14,319
573
165
7
0
448,065
6
L
Hachiman
10,809
432
90
4
0
419,369
7
L
Erlang Shen
13,202
528
179
7
0
438,938
0
W
Bastet
13,168
527
120
5
0
530,394
1
W
Chaac
14,157
566
162
6
0
481,252
5
L
Cerberus
10,268
411
100
4
0
454,632
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role