Player Matchup

Nemesis
Nemesis
STWMONKEY1218
Nemesis
Level 81
God Stats
16W - 17L
1,511 SR
Queue Stats
134W - 120L
1,471 Elo+
Party 1
Janus
Janus
Sir Will Nye
Janus
Level 101
God Stats
14W - 22L
1,498 SR
Queue Stats
223W - 195L
1,510 Elo+
Party 1
Tsukuyomi
Tsukuyomi
ThiccBoiBrando
Tsukuyomi
Level 96
God Stats
42W - 25L
1,738 SR
Queue Stats
165W - 142L
1,519 Elo+
Party 1
Team Averages
Level 93
1,582 SR
1,500 Elo+

VS

Team Averages
Level 53
1,587 SR
1,502 Elo+
Danzaburou
Danzaburou
Thumperx
Danzaburou
Level 69
God Stats
5W - 2L
1,712 SR
Queue Stats
197W - 188L
1,529 Elo+
Party 2
Baron Samedi
Baron Samedi
VikeDefender
Baron Samedi
Level 44
God Stats
1W - 2L
1,269 SR
Queue Stats
53W - 67L
1,459 Elo+
Solo
Hercules
Hercules
froobii
Hercules
Level 46
God Stats
4W - 2L
1,780 SR
Queue Stats
171W - 154L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
13
0 / 5 / 9
10,368
610
7,698
14,194
8,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
9 / 8 / 6
12,313
724
17,104
12,600
4,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
ThiccBoiBrando
Tsukuyomi
15
10 / 7 / 7
12,786
752
18,538
18,075
7,542
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Thumperx
Danzaburou
16
8 / 8 / 7
13,163
774
10,924
16,148
5,520
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
VikeDefender
Baron Samedi
17
7 / 5 / 12
13,136
773
9,237
13,716
11,122
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
froobii
Hercules
15
5 / 6 / 12
12,794
753
15,629
22,023
17,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
51
19
Kills
20
20
Deaths
19
22
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Nemesis
0
5
9
0.9
L
9
8
6
1.5
L
Tsukuyomi
ThiccBoiBrando
Tsukuyomi
10
7
7
1.93
W
Danzaburou
Thumperx
Danzaburou
8
8
7
1.44
W
Baron Samedi
VikeDefender
Baron Samedi
7
5
12
2.6
W
Hercules
froobii
Hercules
5
6
12
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,340
Damage
35,790
44,869
Taken
51,887
20,862
Mitigated
34,587
7,598
Healing
14,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
7,698
3,806
0
2,859
14,194
8,552
456
2,600
11,594
0
34,887
L
17,104
589
0
1,203
12,600
4,768
240
3,376
9,224
52,021
0
L
Tsukuyomi
ThiccBoiBrando
Tsukuyomi
18,538
4,268
0
3,536
18,075
7,542
346
3,424
14,651
0
52,788
W
Danzaburou
Thumperx
Danzaburou
10,924
6,850
0
4,783
16,148
5,520
1,533
5,455
10,400
0
58,586
W
Baron Samedi
VikeDefender
Baron Samedi
9,237
745
1,053
1,739
13,716
11,122
0
5,847
7,529
44,962
0
W
Hercules
froobii
Hercules
15,629
4,448
0
7,179
22,023
17,945
378
5,292
16,425
139
37,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,467
Gold Earned
39,093
169
Minions Killed
181
0
Camps Cleared
0
865,161
Distance Traveled
847,136
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,368
610
30
2
0
308,267
1
L
Janus
12,313
724
78
5
0
260,103
0
L
Tsukuyomi
12,786
752
61
4
0
296,791
0
W
Danzaburou
13,163
774
78
5
0
266,408
1
W
Baron Samedi
13,136
773
55
3
0
258,504
3
W
Hercules
12,794
753
48
3
0
322,224
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role