Player Matchup

Fenrir
Fenrir
Aquiles8Maximus
Fenrir
Level 62
God Stats
6W - 7L
1,549 SR
Queue Stats
334W - 382L
1,381 Elo+
Party 2
Nike
Nike
Brogan13
Nike
Level 42
God Stats
23W - 9L
1,634 SR
Queue Stats
168W - 208L
1,324 Elo+
Solo
Ares
Ares
Sebdan1708
Ares
Level 43
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 38L
1,335 Elo+
Solo
Neith
Neith
TheRapkage
Neith
Level 46
God Stats
8W - 4L
1,859 SR
Queue Stats
48W - 63L
1,399 Elo+
Solo
Nu Wa
Nu Wa
kittymittenz
Nu Wa
Level 66
God Stats
15W - 13L
1,571 SR
Queue Stats
201W - 220L
1,480 Elo+
Party 2
Team Averages
Level 52
1,623 SR
1,384 Elo+

VS

Team Averages
Level 53
1,436 SR
1,349 Elo+
Skadi
Skadi
Andrea_Vamt
Skadi
Level 58
God Stats
33W - 35L
1,374 SR
Queue Stats
237W - 290L
1,310 Elo+
Party 1
Tyr
Tyr
Manueluziel1996
Tyr
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 56L
1,481 Elo+
Solo
Awilix
Awilix
TrvpLlokko
Awilix
Level 62
God Stats
26W - 22L
1,505 SR
Queue Stats
245W - 344L
1,332 Elo+
Party 1
Cernunnos
Cernunnos
Zero_Gaboking
Cernunnos
Level 47
God Stats
16W - 34L
1,301 SR
Queue Stats
315W - 396L
1,298 Elo+
Party 1
He Bo
He Bo
zeus2700
He Bo
Level 30
God Stats
0W - 2L
1,500 SR
Queue Stats
104W - 134L
1,322 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 2 / 6
10,585
557
9,100
13,526
5,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Nike
17
1 / 2 / 0
10,549
555
5,545
11,475
9,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
0 / 6 / 7
7,815
411
4,215
15,428
22,680
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Neith
16
6 / 4 / 6
10,014
527
12,792
12,353
5,479
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
13 / 2 / 5
11,962
630
22,768
7,639
2,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 5 / 4
9,715
511
11,186
16,279
5,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
2 / 0 / 0
9,690
510
4,530
9,639
5,413
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Awilix
TrvpLlokko
Awilix
14
4 / 7 / 2
8,822
464
9,727
18,912
5,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cernunnos
Zero_Gaboking
Cernunnos
14
3 / 6 / 4
8,404
442
10,080
16,705
4,783
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
zeus2700
He Bo
14
0 / 10 / 2
8,293
436
2,383
12,535
3,110
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
28
28
Kills
16
16
Deaths
28
24
Assists
12
Player
Kills
Deaths
Assists
KDA
L
7
5
4
1.8
W
8
2
6
5.5
W
Nike
1
2
0
0.5
L
2
0
0
2
W
0
6
7
0.58
W
Neith
6
4
6
2.25
L
Awilix
TrvpLlokko
Awilix
4
7
2
0.71
L
Cernunnos
Zero_Gaboking
Cernunnos
3
6
4
0.83
W
13
2
5
7.75
L
He Bo
zeus2700
He Bo
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,420
Damage
37,906
60,421
Taken
74,070
45,845
Mitigated
24,078
15,289
Healing
21,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,186
5,578
246
5,755
16,279
5,147
48
4,490
11,597
0
57,145
W
9,100
3,321
0
5,360
13,526
5,727
328
857
12,669
0
55,926
W
Nike
5,545
1,433
0
4,658
11,475
9,073
202
0
11,475
5,732
60,445
L
4,530
2,093
0
3,825
9,639
5,413
0
1,971
6,993
0
56,258
W
4,215
523
234
330
15,428
22,680
624
0
15,428
19,821
0
W
Neith
12,792
6,148
0
3,555
12,353
5,479
2,537
456
11,897
0
58,876
L
Awilix
TrvpLlokko
Awilix
9,727
5,325
426
3,720
18,912
5,625
0
8,888
9,472
0
54,076
L
Cernunnos
Zero_Gaboking
Cernunnos
10,080
5,723
696
5,899
16,705
4,783
132
4,672
11,735
0
48,218
W
22,768
6,316
0
1,152
7,639
2,886
4,025
1,070
6,569
71,669
0
L
He Bo
zeus2700
He Bo
2,383
275
426
829
12,535
3,110
599
6,263
5,862
43,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,925
Gold Earned
44,924
479
Minions Killed
460
0
Camps Cleared
0
1,536,011
Distance Traveled
1,630,796
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,715
511
89
5
0
308,546
1
W
Fenrir
10,585
557
88
5
0
314,245
0
W
Nike
10,549
555
158
8
0
272,169
8
L
Tyr
9,690
510
129
7
0
374,429
5
W
Ares
7,815
411
18
1
0
299,973
1
W
Neith
10,014
527
99
5
0
312,494
2
L
Awilix
8,822
464
91
5
0
371,900
0
L
Cernunnos
8,404
442
72
4
0
305,474
2
W
Nu Wa
11,962
630
116
6
0
337,130
0
L
He Bo
8,293
436
79
4
0
270,447
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role