Player Matchup

Anhur
Anhur
Gold I
BotLuco
Anhur
Gold I
Level 57
God Stats
6W - 7L
1,577 SR
Queue Stats
109W - 96L
1,666 MMR
Solo
Fenrir
Fenrir
Gold I
Chivitoni
Fenrir
Gold I
Level 160
God Stats
62W - 56L
1,640 SR
Queue Stats
376W - 361L
1,666 MMR
Party 1
Cerberus
Cerberus
Gold III
Dante289
Cerberus
Gold III
Level 117
God Stats
1W - 3L
1,613 SR
Queue Stats
265W - 279L
1,619 MMR
Solo
Nox
Nox
Platinum V
Qazl
Nox
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Gold II
danielmen
Tyr
Gold II
Level 148
God Stats
7W - 11L
1,601 SR
Queue Stats
149W - 151L
1,561 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 128
1,586 SR
1,602 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 130
1,569 SR
1,606 MMR
Nemesis
Nemesis
Gold I
JOHNZEEE
Nemesis
Gold I
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Danzaburou
Danzaburou
Gold II
Latch1998
Danzaburou
Gold II
Level 113
God Stats
11W - 7L
1,638 SR
Queue Stats
296W - 292L
1,612 MMR
Solo
Heimdallr
Heimdallr
Gold II
SNXCK
Heimdallr
Gold II
Level 75
God Stats
2W - 2L
1,419 SR
Queue Stats
97W - 95L
1,654 MMR
Solo
Janus
Janus
Gold I
holySnite
Janus
Gold I
Level 152
God Stats
17W - 11L
1,635 SR
Queue Stats
88W - 85L
1,644 MMR
Party 2
Khepri
Khepri
Gold I
xfjsdljlksdf
Khepri
Gold I
Level 159
God Stats
21W - 13L
1,652 SR
Queue Stats
704W - 690L
1,622 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BotLuco
Anhur
3
0 / 1 / 0
2,720
544
1,105
1,665
164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fenrir
Chivitoni
Fenrir
6
0 / 0 / 0
3,417
683
975
2,422
685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
Dante289
Cerberus
4
0 / 1 / 0
2,828
566
636
2,568
627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Nox
Qazl
Nox
7
0 / 0 / 0
3,575
715
174
1,060
307
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 0 / 0
3,509
702
906
3,905
1,120
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bans
ApolloTiamatSetAthenaCu Chulainn

VS

Bans
Guan YuScyllaIzanamiPersephoneRama
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
JOHNZEEE
Nemesis
6
0 / 0 / 0
3,256
651
42
2,019
466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
Latch1998
Danzaburou
6
1 / 0 / 1
3,713
743
1,992
1,085
307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heimdallr
SNXCK
Heimdallr
6
0 / 0 / 0
3,228
646
2,159
3,172
894
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
holySnite
Janus
6
0 / 0 / 0
3,449
690
0
822
134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Khepri
6
1 / 0 / 1
3,783
757
843
2,983
728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
4
0
Kills
2
2
Deaths
0
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Anhur
BotLuco
Anhur
0
1
0
0
L
Fenrir
Chivitoni
Fenrir
0
0
0
0
L
Cerberus
Dante289
Cerberus
0
1
0
0
W
Nemesis
JOHNZEEE
Nemesis
0
0
0
0
W
Danzaburou
Latch1998
Danzaburou
1
0
1
1.5
L
Nox
Qazl
Nox
0
0
0
0
W
Heimdallr
SNXCK
Heimdallr
0
0
0
0
L
0
0
0
0
W
Janus
holySnite
Janus
0
0
0
0
W
Khepri
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,796
Damage
5,036
11,620
Taken
10,081
2,903
Mitigated
2,529
5,029
Healing
5,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
BotLuco
Anhur
1,105
758
0
813
1,665
164
0
181
1,484
0
3,387
L
Fenrir
Chivitoni
Fenrir
975
207
0
1,160
2,422
685
0
0
2,422
0
12,703
L
Cerberus
Dante289
Cerberus
636
274
0
980
2,568
627
0
662
1,906
5,482
0
W
Nemesis
JOHNZEEE
Nemesis
42
0
0
1,118
2,019
466
0
128
1,891
0
9,909
W
Danzaburou
Latch1998
Danzaburou
1,992
1,201
0
761
1,085
307
0
230
855
0
15,705
L
Nox
Qazl
Nox
174
46
0
250
1,060
307
0
0
1,060
18,211
0
W
Heimdallr
SNXCK
Heimdallr
2,159
1,108
0
1,292
3,172
894
0
0
3,172
0
15,479
L
906
253
0
1,826
3,905
1,120
0
0
3,905
0
16,871
W
Janus
holySnite
Janus
0
0
0
590
822
134
0
46
776
15,082
0
W
Khepri
843
378
0
1,665
2,983
728
0
406
2,577
8,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,049
Gold Earned
17,429
137
Minions Killed
143
0
Camps Cleared
0
417,187
Distance Traveled
536,871
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
2,720
544
9
2
0
36,327
0
L
Fenrir
3,417
683
35
7
0
99,566
0
L
Cerberus
2,828
566
17
3
0
81,731
1
W
Nemesis
3,256
651
33
7
0
143,594
3
W
Danzaburou
3,713
743
41
8
0
92,981
1
L
Nox
3,575
715
39
8
0
83,971
3
W
Heimdallr
3,228
646
24
5
0
87,851
2
L
Tyr
3,509
702
37
7
0
115,592
2
W
Janus
3,449
690
37
7
0
123,034
0
W
Khepri
3,783
757
8
2
0
89,411
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role