Player Matchup

Fenrir
Fenrir
ChipHui
Fenrir
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
DonQHoly
Geb
Level 102
God Stats
4W - 1L
1,734 SR
Queue Stats
35W - 31L
1,629 Elo+
Party 2
Tiamat
Tiamat
NCSoul
Tiamat
Level 107
God Stats
1W - 2L
1,391 SR
Queue Stats
165W - 131L
1,374 Elo+
Party 2
Team Averages
Level 103
1,542 SR
1,501 Elo+

VS

Team Averages
Level 107
1,652 SR
1,592 Elo+
Achilles
Achilles
GoHomeRogers35
Achilles
Level 50
God Stats
4W - 2L
1,569 SR
Queue Stats
31W - 25L
1,513 Elo+
Party 1
Hachiman
Hachiman
StubbyKnubs22
Hachiman
Level 156
God Stats
2W - 1L
1,851 SR
Queue Stats
137W - 117L
1,669 Elo+
Party 1
Nox
Nox
XBloodReinaX624
Nox
Level 115
God Stats
7W - 7L
1,535 SR
Queue Stats
174W - 154L
1,595 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ChipHui
Fenrir
11
5 / 7 / 2
8,886
741
7,026
13,076
5,334
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
0 / 5 / 5
8,281
690
5,577
18,083
13,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
NCSoul
Tiamat
12
2 / 6 / 3
8,500
708
7,083
11,854
6,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
13
4 / 1 / 14
10,233
853
6,294
13,650
11,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hachiman
StubbyKnubs22
Hachiman
12
7 / 5 / 8
9,873
823
15,751
12,451
3,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

13
7 / 1 / 10
9,890
824
9,639
5,212
1,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
50
7
Kills
18
18
Deaths
7
10
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Fenrir
ChipHui
Fenrir
5
7
2
0.86
L
0
5
5
0.5
W
Achilles
4
1
14
11
L
Tiamat
NCSoul
Tiamat
2
6
3
0.58
W
Hachiman
StubbyKnubs22
Hachiman
7
5
8
2.2
W
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,686
Damage
31,684
43,013
Taken
31,313
25,491
Mitigated
17,446
10,283
Healing
12,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
ChipHui
Fenrir
7,026
925
414
594
13,076
5,334
0
2,804
10,094
0
27,519
L
5,577
317
0
4,362
18,083
13,357
0
3,761
13,964
18,611
0
W
Achilles
6,294
2,135
0
6,601
13,650
11,904
603
4,801
8,849
0
19,117
L
Tiamat
NCSoul
Tiamat
7,083
768
879
4,034
11,854
6,800
0
2,396
9,254
31,396
0
W
Hachiman
StubbyKnubs22
Hachiman
15,751
10,621
0
4,825
12,451
3,784
926
4,528
7,923
0
51,148
W
9,639
375
0
1,152
5,212
1,758
1,071
3,403
1,809
29,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,667
Gold Earned
29,996
94
Minions Killed
131
0
Camps Cleared
0
673,031
Distance Traveled
653,591
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,886
741
24
2
0
223,941
4
L
Geb
8,281
690
17
1
0
235,249
0
W
Achilles
10,233
853
16
1
0
236,207
2
L
Tiamat
8,500
708
53
4
0
213,841
1
W
Hachiman
9,873
823
63
5
0
204,659
1
W
Nox
9,890
824
52
4
0
212,725
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role