Player Matchup

Izanami
Izanami
Kaneki_Tae
Izanami
Level 29
God Stats
66W - 56L
1,440 SR
Queue Stats
155W - 183L
1,349 Elo+
Solo
Cthulhu
Cthulhu
alexdxdpro
Cthulhu
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,636 Elo+
Solo
Aphrodite
Aphrodite
lostpc111
Aphrodite
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 50L
1,356 Elo+
Solo
Sol
Sol
nieve44
Sol
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Hun Batz
Hun Batz
vikvizz
Hun Batz
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
109W - 110L
1,389 Elo+
Solo
Team Averages
Level 24
1,488 SR
1,446 Elo+

VS

Team Averages
Level 12
1,436 SR
1,308 Elo+
Chaac
Chaac
Fell1213
Chaac
Level 14
God Stats
6W - 8L
1,562 SR
Queue Stats
19W - 34L
1,308 Elo+
Solo
Artemis
Artemis
KaoTiK-PanDaYT
Artemis
Level 6
God Stats
1W - 0L
1,261 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Pecerdo
Tsukuyomi
Level 18
God Stats
10W - 3L
1,610 SR
Queue Stats
117W - 108L
1,392 Elo+
Solo
Merlin
Merlin
wild_iggy
Merlin
Level 17
God Stats
4W - 7L
1,247 SR
Queue Stats
12W - 28L
1,112 Elo+
Solo
Sol
Sol
老黑东西
Sol
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,230 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Kaneki_Tae
Izanami
19
9 / 6 / 1
13,091
485
15,617
18,385
7,894
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
alexdxdpro
Cthulhu
11
0 / 8 / 2
8,403
311
7,305
17,148
11,264
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Aphrodite
lostpc111
Aphrodite
16
1 / 10 / 5
10,668
395
7,533
24,315
10,090
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sol
18
3 / 6 / 4
11,869
440
4,855
14,191
5,360
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hun Batz
vikvizz
Hun Batz
19
5 / 9 / 0
12,618
467
13,782
27,612
13,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Fell1213
Chaac
18
1 / 4 / 7
12,649
468
11,006
22,407
23,947
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
6 / 6 / 5
14,207
526
13,839
12,529
6,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tsukuyomi
Pecerdo
Tsukuyomi
20
19 / 1 / 4
17,728
657
27,569
19,638
10,235
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
wild_iggy
Merlin
10
0 / 4 / 1
9,071
336
678
4,931
1,546
20
12 / 5 / 3
15,265
565
23,134
19,571
9,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
58
18
Kills
38
39
Deaths
20
12
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Chaac
Fell1213
Chaac
1
4
7
1.13
L
Izanami
Kaneki_Tae
Izanami
9
6
1
1.58
W
6
6
5
1.42
W
Tsukuyomi
Pecerdo
Tsukuyomi
19
1
4
21
L
Cthulhu
alexdxdpro
Cthulhu
0
8
2
0.13
L
Aphrodite
lostpc111
Aphrodite
1
10
5
0.35
L
Sol
3
6
4
0.83
L
Hun Batz
vikvizz
Hun Batz
5
9
0
0.56
W
Merlin
wild_iggy
Merlin
0
4
1
0.13
W
12
5
3
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,092
Damage
76,226
101,651
Taken
79,076
47,981
Mitigated
51,869
29,423
Healing
24,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Fell1213
Chaac
11,006
2,262
0
9,978
22,407
23,947
1,552
4,516
17,891
0
60,149
L
Izanami
Kaneki_Tae
Izanami
15,617
12,469
183
2,805
18,385
7,894
1,691
1,895
16,490
0
67,448
W
13,839
7,192
0
645
12,529
6,916
3,768
3,195
9,334
0
80,642
W
Tsukuyomi
Pecerdo
Tsukuyomi
27,569
9,668
0
5,191
19,638
10,235
1,928
2,376
17,262
0
172,036
L
Cthulhu
alexdxdpro
Cthulhu
7,305
370
0
1,923
17,148
11,264
0
8,066
9,082
29,780
0
L
Aphrodite
lostpc111
Aphrodite
7,533
948
2,704
11,426
24,315
10,090
712
2,234
22,081
57,438
0
L
Sol
4,855
1,400
0
2,340
14,191
5,360
622
4,971
9,220
36,428
794
L
Hun Batz
vikvizz
Hun Batz
13,782
5,080
0
8,042
27,612
13,373
671
5,803
21,809
0
86,033
W
Merlin
wild_iggy
Merlin
678
251
0
0
4,931
1,546
167
2,757
2,174
7,297
0
W
23,134
9,070
0
9,058
19,571
9,225
4,635
7,904
11,667
107,544
5,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,649
Gold Earned
68,920
447
Minions Killed
631
0
Camps Cleared
0
1,822,738
Distance Traveled
1,976,923
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,649
468
85
3
0
484,389
4
L
Izanami
13,091
485
106
4
0
392,063
0
W
Artemis
14,207
526
137
5
0
408,678
0
W
Tsukuyomi
17,728
657
233
9
0
521,197
2
L
Cthulhu
8,403
311
30
1
0
350,915
0
L
Aphrodite
10,668
395
95
4
0
345,080
1
L
Sol
11,869
440
79
3
0
335,323
2
L
Hun Batz
12,618
467
137
5
0
399,357
0
W
Merlin
9,071
336
13
0
0
166,832
0
W
Sol
15,265
565
163
6
0
395,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role