Player Matchup

Anubis
Anubis
PapaEldo4
Anubis
Level 24
God Stats
11W - 6L
1,668 SR
Queue Stats
11W - 14L
1,273 Elo+
Party 2
Fenrir
Fenrir
SCP julian
Fenrir
Level 49
God Stats
2W - 2L
1,618 SR
Queue Stats
97W - 138L
1,157 Elo+
Party 2
Cthulhu
Cthulhu
Scp tipocer
Cthulhu
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
32W - 53L
976 Elo+
Party 2
Team Averages
Level 34
1,595 SR
1,135 Elo+

VS

Team Averages
Level 35
1,294 SR
1,256 Elo+
Ao Kuang
Ao Kuang
Kanysteur
Ao Kuang
Level 59
God Stats
11W - 19L
1,400 SR
Queue Stats
54W - 79L
1,284 Elo+
Party 1
Hun Batz
Hun Batz
Mmysa21
Hun Batz
Level 17
God Stats
2W - 5L
1,256 SR
Queue Stats
22W - 51L
1,185 Elo+
Party 1
Bacchus
Bacchus
Royanger
Bacchus
Level 29
God Stats
3W - 7L
1,225 SR
Queue Stats
40W - 55L
1,299 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
PapaEldo4
Anubis
9
2 / 7 / 5
7,027
703
7,878
8,353
3,128
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
SCP julian
Fenrir
9
3 / 4 / 3
7,301
730
3,749
8,138
6,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cthulhu
Scp tipocer
Cthulhu
10
2 / 4 / 5
7,363
736
7,097
8,295
4,877
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Kanysteur
Ao Kuang
10
10 / 2 / 4
8,427
843
9,684
9,621
2,779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hun Batz
Mmysa21
Hun Batz
10
2 / 2 / 12
7,057
706
5,547
7,682
2,337
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Royanger
Bacchus
10
3 / 3 / 10
7,459
746
5,755
7,793
4,908
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
41
7
Kills
15
15
Deaths
7
13
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Kanysteur
Ao Kuang
10
2
4
6
W
Hun Batz
Mmysa21
Hun Batz
2
2
12
4
L
Anubis
PapaEldo4
Anubis
2
7
5
0.64
W
Bacchus
Royanger
Bacchus
3
3
10
2.67
L
Fenrir
SCP julian
Fenrir
3
4
3
1.13
L
Cthulhu
Scp tipocer
Cthulhu
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,724
Damage
20,986
24,786
Taken
25,096
14,423
Mitigated
10,024
4,394
Healing
7,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Kanysteur
Ao Kuang
9,684
3,191
123
4,987
9,621
2,779
264
5,742
3,879
19,788
0
W
Hun Batz
Mmysa21
Hun Batz
5,547
1,462
0
500
7,682
2,337
93
4,861
2,821
0
22,247
L
Anubis
PapaEldo4
Anubis
7,878
1,717
326
1,961
8,353
3,128
313
5,014
3,339
18,696
0
W
Bacchus
Royanger
Bacchus
5,755
663
215
2,146
7,793
4,908
26
4,432
3,361
16,632
0
L
Fenrir
SCP julian
Fenrir
3,749
436
110
1,032
8,138
6,418
173
5,586
2,552
0
5,721
L
Cthulhu
Scp tipocer
Cthulhu
7,097
919
403
562
8,295
4,877
191
4,839
3,456
20,399
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,691
Gold Earned
22,943
50
Minions Killed
66
0
Camps Cleared
0
489,584
Distance Traveled
528,204
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,427
843
18
2
0
168,601
1
W
Hun Batz
7,057
706
31
3
0
186,461
0
L
Anubis
7,027
703
18
2
0
141,302
1
W
Bacchus
7,459
746
17
2
0
173,142
1
L
Fenrir
7,301
730
9
1
0
180,670
0
L
Cthulhu
7,363
736
23
2
0
167,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role