Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Acpkillerer
Ah Muzen Cab
Level 5
God Stats
3W - 3L
1,505 SR
Queue Stats
73W - 60L
1,311 Elo+
Solo
Agni
Agni
HoWGhost1
Agni
Level 18
God Stats
2W - 4L
1,740 SR
Queue Stats
67W - 46L
1,555 Elo+
Solo
Kukulkan
Kukulkan
Miqui90
Kukulkan
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,397 Elo+
Solo
Sylvanus
Sylvanus
OnslaughtNemesis
Sylvanus
Level 28
God Stats
7W - 4L
1,652 SR
Queue Stats
86W - 94L
1,392 Elo+
Party 1
Fenrir
Fenrir
Two Tap Tec
Fenrir
Level 29
God Stats
13W - 10L
1,586 SR
Queue Stats
43W - 52L
1,444 Elo+
Party 1
Team Averages
Level 17
1,597 SR
1,420 Elo+

VS

Team Averages
Level 14
1,553 SR
1,386 Elo+
Hades
Hades
CallMeSah
Hades
Level 5
God Stats
2W - 2L
1,255 SR
Queue Stats
77W - 76L
1,266 Elo+
Solo
Cthulhu
Cthulhu
D-Train45
Cthulhu
Level 14
God Stats
3W - 4L
1,508 SR
Queue Stats
129W - 168L
1,505 Elo+
Solo
Eset
Eset
Fourtwobee
Eset
Level 16
God Stats
4W - 1L
1,500 SR
Queue Stats
32W - 18L
1,257 Elo+
Solo
Medusa
Medusa
FragileEgo5135
Medusa
Level 5
God Stats
3W - 0L
1,752 SR
Queue Stats
18W - 16L
1,515 Elo+
Solo
King Arthur
King Arthur
TrimmerWhale491
King Arthur
Level 28
God Stats
1W - 1L
1,748 SR
Queue Stats
33W - 44L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Acpkillerer
Ah Muzen Cab
18
6 / 6 / 2
11,337
493
14,106
17,783
7,421
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Agni
19
10 / 4 / 2
12,639
550
21,743
13,134
5,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
Miqui90
Kukulkan
15
2 / 8 / 4
9,319
405
7,459
13,132
4,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
1 / 5 / 3
9,871
429
5,094
16,158
9,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
16
0 / 7 / 2
9,932
432
5,784
16,626
6,501
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
CallMeSah
Hades
19
8 / 2 / 5
12,662
551
10,856
17,982
8,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
D-Train45
Cthulhu
15
3 / 7 / 9
9,293
404
14,832
19,327
8,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

20
13 / 2 / 3
13,627
592
16,240
14,561
5,793
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
2 / 4 / 12
10,517
457
8,702
12,001
3,998
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
TrimmerWhale491
King Arthur
18
4 / 5 / 4
10,849
472
5,117
21,838
12,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
63
19
Kills
30
30
Deaths
20
13
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Acpkillerer
Ah Muzen Cab
6
6
2
1.17
W
Hades
CallMeSah
Hades
8
2
5
5.25
W
Cthulhu
D-Train45
Cthulhu
3
7
9
1.07
W
13
2
3
7.25
W
2
4
12
2
L
Agni
10
4
2
2.75
L
Kukulkan
Miqui90
Kukulkan
2
8
4
0.5
L
1
5
3
0.5
W
King Arthur
TrimmerWhale491
King Arthur
4
5
4
1.2
L
Fenrir
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,186
Damage
55,747
76,833
Taken
85,709
34,101
Mitigated
38,798
17,002
Healing
25,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Acpkillerer
Ah Muzen Cab
14,106
7,649
0
4,894
17,783
7,421
400
9,064
8,370
0
89,216
W
Hades
CallMeSah
Hades
10,856
475
146
9,534
17,982
8,383
972
7,359
10,208
91,584
0
W
Cthulhu
D-Train45
Cthulhu
14,832
1,579
0
3,356
19,327
8,416
360
4,883
14,315
40,671
0
W
16,240
986
0
5,084
14,561
5,793
828
4,552
9,745
121,502
0
W
8,702
3,621
0
1,250
12,001
3,998
1,496
2,759
9,182
0
66,011
L
Agni
21,743
1,050
0
1,924
13,134
5,373
578
4,790
8,113
76,711
0
L
Kukulkan
Miqui90
Kukulkan
7,459
1,488
0
0
13,132
4,879
0
10,145
2,799
31,823
0
L
5,094
1,490
1,513
3,426
16,158
9,927
428
10,438
5,044
34,668
0
W
King Arthur
TrimmerWhale491
King Arthur
5,117
611
0
6,386
21,838
12,208
439
13,108
7,963
0
44,109
L
Fenrir
5,784
1,175
0
5,245
16,626
6,501
900
6,314
10,204
0
69,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,098
Gold Earned
56,948
505
Minions Killed
629
0
Camps Cleared
0
1,867,819
Distance Traveled
2,067,291
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
11,337
493
140
6
0
377,501
0
W
Hades
12,662
551
148
6
0
402,233
3
W
Cthulhu
9,293
404
68
3
0
397,082
0
W
Eset
13,627
592
206
9
0
412,506
4
W
Medusa
10,517
457
127
6
0
416,565
2
L
Agni
12,639
550
133
6
0
372,768
0
L
Kukulkan
9,319
405
63
3
0
359,464
0
L
Sylvanus
9,871
429
47
2
0
359,505
0
W
King Arthur
10,849
472
80
3
0
438,905
0
L
Fenrir
9,932
432
122
5
0
398,581
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role