Player Matchup

Cthulhu
Cthulhu
FebbyZ
Cthulhu
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 10L
1,233 Elo+
Party 1
Sol
Sol
XingggZ
Sol
Level 10
God Stats
0W - 1L
1,260 SR
Queue Stats
4W - 7L
1,304 Elo+
Party 1
Bellona
Bellona
pingza008
Bellona
Level 12
God Stats
2W - 2L
1,645 SR
Queue Stats
3W - 7L
1,279 Elo+
Party 1
Heimdallr
Heimdallr
sssso
Heimdallr
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,132 Elo+
Party 1
Thor
Thor
yoman2273789
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 10
1,481 SR
1,290 Elo+

VS

Team Averages
Level 11
1,496 SR
1,356 Elo+
Thor
Thor
Foreverherp
Thor
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,052 Elo+
Solo
Yemoja
Yemoja
FrenchFish
Yemoja
Level 2
God Stats
2W - 3L
1,500 SR
Queue Stats
11W - 11L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Galopz3
Nu Wa
Level 20
God Stats
27W - 19L
1,499 SR
Queue Stats
50W - 58L
1,344 Elo+
Solo
Achilles
Achilles
V0idstalker
Achilles
Level 27
God Stats
1W - 3L
1,478 SR
Queue Stats
17W - 25L
1,385 Elo+
Solo
Danzaburou
Danzaburou
iSalasMX
Danzaburou
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FebbyZ
Cthulhu
16
1 / 3 / 2
10,073
387
9,352
28,060
22,696
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sol
15
1 / 2 / 0
9,285
357
7,409
9,537
3,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
pingza008
Bellona
18
7 / 7 / 3
10,466
403
14,258
25,078
22,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
sssso
Heimdallr
16
1 / 4 / 3
9,488
365
6,565
16,516
6,630
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 14 / 2
7,993
307
2,635
16,877
5,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 9 / 2
9,996
384
3,479
17,284
7,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
FrenchFish
Yemoja
17
1 / 1 / 8
13,016
501
7,324
15,482
25,608
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nu Wa
Galopz3
Nu Wa
20
8 / 0 / 11
14,137
544
34,266
10,422
5,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
V0idstalker
Achilles
20
13 / 0 / 0
14,984
576
15,701
17,782
16,725
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
iSalasMX
Danzaburou
17
7 / 0 / 4
12,426
478
13,711
13,854
13,303
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
54
10
Kills
29
30
Deaths
10
10
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
FebbyZ
Cthulhu
1
3
2
0.67
W
0
9
2
0.11
W
Yemoja
FrenchFish
Yemoja
1
1
8
5
W
Nu Wa
Galopz3
Nu Wa
8
0
11
13.5
W
Achilles
V0idstalker
Achilles
13
0
0
13
L
Sol
1
2
0
0.5
W
Danzaburou
iSalasMX
Danzaburou
7
0
4
9
L
Bellona
pingza008
Bellona
7
7
3
1.21
L
Heimdallr
sssso
Heimdallr
1
4
3
0.63
L
0
14
2
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,219
Damage
74,481
96,068
Taken
74,824
60,847
Mitigated
68,682
9,748
Healing
29,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
FebbyZ
Cthulhu
9,352
1,180
187
4,907
28,060
22,696
0
12,203
15,293
65,709
0
W
3,479
429
0
676
17,284
7,744
1,299
3,147
14,112
0
30,865
W
Yemoja
FrenchFish
Yemoja
7,324
2,216
9,287
4,280
15,482
25,608
1,053
4,221
11,086
28,000
0
W
Nu Wa
Galopz3
Nu Wa
34,266
6,017
169
3,111
10,422
5,302
2,417
1,603
8,719
115,043
0
W
Achilles
V0idstalker
Achilles
15,701
6,361
0
6,107
17,782
16,725
5,856
3,693
13,736
253
86,472
L
Sol
7,409
290
0
1,539
9,537
3,831
998
4,051
5,175
53,231
1,320
W
Danzaburou
iSalasMX
Danzaburou
13,711
4,113
1,815
3,600
13,854
13,303
2,588
3,331
10,448
0
53,520
L
Bellona
pingza008
Bellona
14,258
4,062
0
844
25,078
22,005
0
8,340
16,374
0
54,365
L
Heimdallr
sssso
Heimdallr
6,565
2,969
0
1,688
16,516
6,630
262
7,709
8,384
0
64,963
L
2,635
829
0
583
16,877
5,685
18
7,883
8,597
0
16,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,305
Gold Earned
64,559
410
Minions Killed
509
0
Camps Cleared
0
2,058,950
Distance Traveled
2,123,683
3
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,073
387
103
4
0
464,119
0
W
Thor
9,996
384
61
2
0
379,375
5
W
Yemoja
13,016
501
46
2
0
401,571
1
W
Nu Wa
14,137
544
177
7
0
492,363
6
W
Achilles
14,984
576
159
6
0
439,569
8
L
Sol
9,285
357
96
4
0
398,373
0
W
Danzaburou
12,426
478
66
3
0
410,805
0
L
Bellona
10,466
403
78
3
0
448,127
1
L
Heimdallr
9,488
365
111
4
0
482,208
0
L
Thor
7,993
307
22
1
0
266,123
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role