Player Matchup

Sobek
Sobek
FunkehMonkeh69
Sobek
Level 29
God Stats
4W - 2L
1,511 SR
Queue Stats
149W - 140L
1,468 Elo+
Party 1
Sol
Sol
Fuzzyhaden4
Sol
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 14L
1,491 Elo+
Solo
Serqet
Serqet
WhoElseWantSome_
Serqet
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 4L
1,716 Elo+
Solo
Apollo
Apollo
YSR197
Apollo
Level 29
God Stats
15W - 17L
1,458 SR
Queue Stats
88W - 92L
1,458 Elo+
Party 1
Guan Yu
Guan Yu
entropyaoe
Guan Yu
Level 26
God Stats
5W - 9L
1,553 SR
Queue Stats
56W - 71L
1,427 Elo+
Solo
Team Averages
Level 21
1,504 SR
1,512 Elo+

VS

Team Averages
Level 14
1,540 SR
1,485 Elo+
Cerberus
Cerberus
EllaRoseP
Cerberus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,577 Elo+
Solo
Hun Batz
Hun Batz
Gelidoreon
Hun Batz
Level 28
God Stats
3W - 3L
1,458 SR
Queue Stats
98W - 144L
1,395 Elo+
Solo
Anhur
Anhur
Inferno9739
Anhur
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 30L
1,343 Elo+
Solo
Awilix
Awilix
NoSeaSencillo
Awilix
Level 8
God Stats
3W - 5L
1,744 SR
Queue Stats
116W - 82L
1,609 Elo+
Solo
Amaterasu
Amaterasu
Some_Pineapple_
Amaterasu
Level 14
God Stats
1W - 5L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 9
8,339
521
4,560
9,410
8,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
7 / 8 / 4
8,924
558
9,115
11,829
4,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
8 / 0 / 4
9,153
572
7,286
8,426
2,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
YSR197
Apollo
11
1 / 3 / 5
7,804
488
4,177
8,425
2,585
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Guan Yu
entropyaoe
Guan Yu
15
6 / 1 / 0
9,747
609
6,608
10,825
7,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
EllaRoseP
Cerberus
2
0 / 2 / 1
4,691
293
55
1,824
648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hun Batz
Gelidoreon
Hun Batz
12
0 / 7 / 6
7,006
438
3,759
12,920
3,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
0 / 6 / 3
5,512
345
3,346
9,117
2,589
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
12 / 5 / 3
8,806
550
16,256
12,998
4,123
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Amaterasu
Some_Pineapple_
Amaterasu
12
3 / 5 / 7
7,499
469
5,642
11,786
6,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
35
24
Kills
15
15
Deaths
25
22
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cerberus
EllaRoseP
Cerberus
0
2
1
0.25
W
2
3
9
2.17
W
7
8
4
1.13
L
Hun Batz
Gelidoreon
Hun Batz
0
7
6
0.43
L
0
6
3
0.25
L
12
5
3
2.7
L
Amaterasu
Some_Pineapple_
Amaterasu
3
5
7
1.3
W
8
0
4
10
W
Apollo
YSR197
Apollo
1
3
5
1.17
W
Guan Yu
entropyaoe
Guan Yu
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,746
Damage
29,058
48,915
Taken
48,645
26,584
Mitigated
17,996
13,488
Healing
7,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
EllaRoseP
Cerberus
55
0
0
168
1,824
648
0
346
1,478
2,044
0
W
4,560
316
0
2,149
9,410
8,783
714
0
9,410
13,405
0
W
9,115
3,891
0
2,917
11,829
4,642
3,560
55
11,774
34,621
2,012
L
Hun Batz
Gelidoreon
Hun Batz
3,759
717
636
3,462
12,920
3,697
0
3,527
9,268
0
39,142
L
3,346
1,702
0
1,448
9,117
2,589
240
3,059
5,916
0
16,655
L
16,256
6,988
0
0
12,998
4,123
0
2,001
10,697
0
43,036
L
Amaterasu
Some_Pineapple_
Amaterasu
5,642
3,078
0
1,478
11,786
6,939
0
4,302
7,401
0
22,760
W
7,286
2,008
0
3,717
8,426
2,781
747
0
8,426
0
36,003
W
Apollo
YSR197
Apollo
4,177
3,446
0
1,345
8,425
2,585
2,669
0
8,425
0
33,904
W
Guan Yu
entropyaoe
Guan Yu
6,608
1,427
0
3,360
10,825
7,793
1,716
0
10,825
0
50,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,967
Gold Earned
33,514
289
Minions Killed
199
0
Camps Cleared
0
1,413,128
Distance Traveled
1,147,738
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,691
293
3
0
0
48,443
0
W
Sobek
8,339
521
11
1
0
327,771
3
W
Sol
8,924
558
58
4
0
268,807
0
L
Hun Batz
7,006
438
74
5
0
257,810
0
L
Anhur
5,512
345
27
2
0
248,088
0
L
Awilix
8,806
550
62
4
0
306,245
6
L
Amaterasu
7,499
469
33
2
0
287,152
2
W
Serqet
9,153
572
63
4
0
324,238
4
W
Apollo
7,804
488
64
4
0
238,576
3
W
Guan Yu
9,747
609
93
6
0
253,736
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role