Player Matchup

Vamana
Vamana
AthenOD
Vamana
Level 158
God Stats
1W - 3L
1,461 SR
Queue Stats
162W - 150L
1,480 Elo+
Party 4
Rama
Rama
Boell3r
Rama
Level 83
God Stats
10W - 6L
1,775 SR
Queue Stats
134W - 124L
1,590 Elo+
Party 1
Mulan
Mulan
Simpboi99
Mulan
Level 121
God Stats
9W - 6L
1,702 SR
Queue Stats
521W - 488L
1,491 Elo+
Party 4
Khepri
Khepri
icemateGER
Khepri
Level 115
God Stats
12W - 9L
1,597 SR
Queue Stats
334W - 316L
1,554 Elo+
Party 1
Scylla
Scylla
wifemate GER
Scylla
Level 109
God Stats
7W - 5L
1,591 SR
Queue Stats
447W - 445L
1,543 Elo+
Party 1
Team Averages
Level 117
1,625 SR
1,532 Elo+

VS

Team Averages
Level 105
1,547 SR
1,629 Elo+
Fenrir
Fenrir
H4KFU
Fenrir
Level 155
God Stats
11W - 9L
1,342 SR
Queue Stats
349W - 284L
1,669 Elo+
Party 3
Loki
Loki
Mikasa8526
Loki
Level 30
God Stats
3W - 1L
1,833 SR
Queue Stats
144W - 59L
1,736 Elo+
Party 3
Erlang Shen
Erlang Shen
WP_ME_Krzak
Erlang Shen
Level 103
God Stats
3W - 1L
1,589 SR
Queue Stats
231W - 231L
1,551 Elo+
Party 2
Zeus
Zeus
joe k stormer
Zeus
Level 153
God Stats
4W - 2L
1,273 SR
Queue Stats
369W - 314L
1,697 Elo+
Party 3
Ullr
Ullr
znuzony_gruby
Ullr
Level 82
God Stats
3W - 2L
1,701 SR
Queue Stats
187W - 183L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
AthenOD
Vamana
15
1 / 9 / 0
9,950
433
13,119
24,468
19,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rama
Boell3r
Rama
17
0 / 3 / 1
9,677
421
2,882
13,748
5,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mulan
Simpboi99
Mulan
16
2 / 6 / 0
10,048
437
8,999
22,404
14,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Khepri
icemateGER
Khepri
14
0 / 4 / 0
8,714
379
3,977
12,973
14,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
15
0 / 8 / 1
9,158
398
4,836
15,340
5,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
H4KFU
Fenrir
20
8 / 1 / 10
13,965
607
18,993
21,814
22,800
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
8 / 2 / 11
13,072
568
12,979
15,113
9,576
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
WP_ME_Krzak
Erlang Shen
20
9 / 0 / 5
15,012
653
15,124
19,912
13,470
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
4 / 2 / 9
13,252
576
17,886
7,521
2,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
1 / 0 / 7
14,557
633
5,859
8,025
3,496
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
72
3
Kills
30
30
Deaths
5
2
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Vamana
AthenOD
Vamana
1
9
0
0.11
L
Rama
Boell3r
Rama
0
3
1
0.17
W
Fenrir
H4KFU
Fenrir
8
1
10
13
W
8
2
11
6.75
L
Mulan
Simpboi99
Mulan
2
6
0
0.33
W
Erlang Shen
WP_ME_Krzak
Erlang Shen
9
0
5
11.5
L
Khepri
icemateGER
Khepri
0
4
0
0
W
4
2
9
4.25
L
Scylla
0
8
1
0.06
W
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,813
Damage
70,841
88,933
Taken
72,385
59,253
Mitigated
52,118
22,188
Healing
31,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
AthenOD
Vamana
13,119
7,321
0
6,730
24,468
19,180
47
5,127
19,177
0
64,006
L
Rama
Boell3r
Rama
2,882
2,126
0
4,428
13,748
5,673
0
702
12,962
0
61,703
W
Fenrir
H4KFU
Fenrir
18,993
6,997
0
9,829
21,814
22,800
1,114
1,449
20,365
0
78,913
W
12,979
1,987
0
1,714
15,113
9,576
1,371
3,114
11,775
0
86,693
L
Mulan
Simpboi99
Mulan
8,999
1,603
0
7,990
22,404
14,567
0
2,669
19,518
0
67,262
W
Erlang Shen
WP_ME_Krzak
Erlang Shen
15,124
9,336
0
13,176
19,912
13,470
891
1,136
18,776
0
148,030
L
Khepri
icemateGER
Khepri
3,977
296
0
1,491
12,973
14,757
0
5,056
7,675
27,714
0
W
17,886
1,667
0
1,790
7,521
2,776
3,230
1,760
5,685
101,073
0
L
Scylla
4,836
354
0
1,549
15,340
5,076
0
3,339
11,715
65,845
0
W
5,859
2,290
0
4,822
8,025
3,496
5,035
1,830
6,115
0
124,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,547
Gold Earned
69,858
548
Minions Killed
807
0
Camps Cleared
0
2,037,508
Distance Traveled
2,276,352
27
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
9,950
433
126
5
0
375,417
1
L
Rama
9,677
421
133
6
0
387,178
7
W
Fenrir
13,965
607
137
6
0
432,993
2
W
Loki
13,072
568
75
3
0
465,808
0
L
Mulan
10,048
437
123
5
0
417,576
4
W
Erlang Shen
15,012
653
196
9
0
527,792
2
L
Khepri
8,714
379
26
1
0
455,752
6
W
Zeus
13,252
576
193
8
0
407,730
2
L
Scylla
9,158
398
140
6
0
401,585
9
W
Ullr
14,557
633
206
9
0
442,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role